A tiny breakaway state on a narrow sliver of land between the river Dniester and the Ukrainian boarder, Transnistria’s brief but complex independent history has been marred by war, regional instability, smuggling, and rumored associations with several supervillain teams. A true time capsule, it has kept all of the imagery and much of the ideology of the country to which it once belonged: the Soviet Union. Unfortunately, things are afoot in this unrecognized republic that its Soviet parent would never have approved of.
Champions International is a new series of settings for Champions 6th Edition, exploring the world of Champions! Transnistia is the fourth installment in this series with this PDF containing 23 pages of new Champions content written by Jason Walters. Available on both DriveThruRPG and Hero Games' website!
Six shooters, wild wranglers, evil outlaws, noble braves, railroad heists, dry gulches, gold rushes, and more: all at your fingertips and ready to go! If you've been wanting to play a Wild West campaign, then you've come to the right place, pardner.
Western Hero contains everything you need to have a rough and ready roleplaying experience. Packed with resources, information, and tools to build characters, create scenarios, and run a game using the Hero System 6th Edition, you can get your Cowboy On from character creation to combat and beyond, with a full campaign setting to get you started. Designed for play between the first Pony Express in 1860 until 1901 when Butch Cassidy and the Sundance Kid were finally killed, this book covers the whole range of Western frontier games for players and GMs alike.
So come off the range, tie your horse to the hitching post, saunter through the batwing doors, and order a round of rough and ready fun with Western Hero! Now available as a physical book with PDF and Hero Designer files, link below!
The first Champions adventure ever published is now available again, updated to Sixth edition! With new, updated content matching modern times and game play, The Island of Doctor Destroyer is back for you and your gaming group. Available as a POD softcover on Amazon, link below!
Written by Jason Walters, Symposium simulates a philosophical dinner party (or "symposium") in the classical style of the ancient Greek world. Players play as guests at this dinner party, debating questions from the perspectives of different philosophies. Symposium is up on Kickstarter right now, and is just over 30% funded. If this sounds interesting, you can find out more and back the project through the link below!
An archipelago consisting of three principal islands and several smaller ones located south of Jamaica and Haiti, Costa Azul has long been known as a haven for drug smugglers and other international criminals whom the corrupt leadership assisted in return for a cut of the profits. Fortunately, in recent years a better class of governing officials has taken charge of the country and revitalized it as a tourism destination — though it’s still not entirely safe.
Costa Azul is over twice as big as the previous two supplements, now available through the Hero Games website and DriveThruRPG!
Faeries, brownies, fachans, leprechauns, nuckelavees, phoukas, redcaps, spriggans — you can find all these wondrous creatures, and many more, in The Celtic Bestiary, which describes dozens of monsters and creatures from the legends, folklore, and mythology of the British Isles. Whether you’re running a Celtic-themed campaign or want to surprise your players with some unusual monsters they’ve never heard of, The Celtic Bestiary has what you need!
We've got a new supplement all about Super-Magic Powers! Super-Magic Powers presents powers for use in creating super-mage characters who don’t use the Super-Thaumaturgy spells found in The HERO System Grimoire. Instead, these characters have powers that follow a distinct magical tradition — such as Alchemy, Black Magic, or Witchcraft — or which hide behind a veneer of Stage Magic. Super-Magic Powers provides dozens of example powers to help you build these characters.
Hard Energy powers let a character create energy constructs with sufficient solidity and stability to function like physical objects. Since the character can create a practically infinite variety of hard energy items based on his imagination and the perceived needs of the moment, he has far more power at his fingertips than the owner of any merely physical arsenal. Get plenty of ideas of powers such characters have in Hard Energy Powers!