Jump to content
  • HERO Games

    Manage articles
    Jason S.Walters
    It's back! From April 2017, this revived Champions 4E Essentials Bundle of Holding offer (a Core Collection and Bonus Collection) brings you nearly thirty PDF rulebooks, supplements, and adventures from the nigh-lengendary Fourth Edition (1989-2001) of Champions. Additionally, ten percent of payments (after gateway fees) will be donated to the pandemic-related charity, Heart to Heart International, which is delivering medical equipment to health care workers on the front lines in the Covid-19 pandemic. 

    Jason S.Walters
    We've completed fulfillment to Kickstarter backers, and print copies of Ron Edward's Champions Now are now available for purchase by the general public. 
     
    Forty years ago, Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going, and what “heroic” meant changed constantly. That’s why it was the first role-playing game to hand you and a few friends a creative studio, rather than a constructed genre package.
     
    This book presents an exploration of those first-generation texts as envisioned and redesigned by Ron Edwards, long-time Champions player, co-founder of the Forge, publisher at Adept Press, and author of diverse role-playing games. It contains all of the rules you need to create and play any hero and villain you can think of, procedures for the Now so your play-experience is a cutting edge rather than a railroad; and a nonstandard, in-depth examination of superhero comics informed by professionals and insiders.
     
    Like the original game, this one isn’t a setting or a quantitative breakdown of a genre. It’s for your own superhero comics experience. However you want it! Silly or not silly, cool or not cool, retro or contemporary, appropriate or inappropriate, safe or edgy, relevant or not relevant. Never mind what some franchise pays for, what a fanbase demands, or what the experts pontificate about.
     
    This is your studio. Let’s see what you make with it!
     
    Zip file includes PDF, MOBI, and ePUB versions of the book, as well as a character sheet.

    Jason S.Walters
    Originally published in 1989, we've converted high quality scans of the classic Champions: The Super Role Playing Game (4th edition) into a print-on-demand format on DriveThruRPG. They don't have the sharpest production quality when compared to a modern book, but they're completely legible and suitable for use by game masters and players alike. 

    Jason S.Walters
    New from Tiger's Eye Media. Dead Orc Pass is a mini campaign for Fantasy Hero. Dead Orc Pass is a city that can be dropped into any mountain range in a campaign. The pass and the surrounding area is discussed in this supplement. Within these pages you will find out about the history of the pass, the lady that owns the pass and the city within. She is a powerful witch, sorceress and psion. Description of other NPCs will be given along with the creatures that can be found in the pass or the surrounding area.
     
    This PDF includes maps of the pass and surrounding area, write-ups NPCs and creatures, Coven magic from The Lost Grimoire, Psionics from The Mind’s Eye I. Several ideas are given on how to use this supplement in your existing campaign and how to make it the focal point of a campaign.
     
    This supplement includes 92 page PDF & Hero Designer Files

    Jason S.Walters
    The Hero System Book of Templates is now available print-on-demand from DriveThruRPG.
     
    Characters. Who has time to make them? In this book you will find 25 characters ready for you to use in your Champions Campaign right now with no preparation - and no waiting! The Hero System Book of Templates is a perfect resource for new players and game masters who need generic comic book character ideas explained in Hero System 6th Edition terms; or for experienced ones who want to start playing immediately!

    Jason S.Walters
    Forty years ago, Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going, and what “heroic” meant changed constantly. That’s why it was the first role-playing game to hand you and a few friends a creative studio, rather than a constructed genre package.
     
    This book presents an exploration of those first-generation texts as envisioned and redesigned by Ron Edwards, long-time Champions player, co-founder of the Forge, publisher at Adept Press, and author of diverse role-playing games. It contains all of the rules you need to create and play any hero and villain you can think of, procedures for the Now so your play-experience is a cutting edge rather than a railroad; and a nonstandard, in-depth examination of superhero comics informed by professionals and insiders.
     
    Like the original game, this one isn’t a setting or a quantitative breakdown of a genre. It’s for your own superhero comics experience. However you want it! Silly or not silly, cool or not cool, retro or contemporary, appropriate or inappropriate, safe or edgy, relevant or not relevant. Never mind what some franchise pays for, what a fanbase demands, or what the experts pontificate about.
     
    This is your studio. Let’s see what you make with it!
     
    Zip file includes PDF, MOBI, and ePUB versions of the book, as well as a character sheet.

    Jason S.Walters
    New from Hall of Champions: Dram is a solemn, minimal, 36-second instrumental piece to give ambiance to RPG settings. If you desire a short piece to introduce a tavern setting, a theme for a wistful bard to be played as the characters approach, or something in that vein, this may fill that role.

    Jason S.Walters
    New from Hall of Champions! Welcome to the illustrious world of Tenfold. Here, you will find a full setting guide for a highly detailed setting, complete with maps, lore, gameplay, and background music. Whether your players are friendly or hostile to those who live in this setting, you should be able to use this to add flavor and interest to your campaign.
     
    Adventures await you in the world of Tenfold. Fare well.

    Jason S.Walters
    We're Making It Easy For You
     
    Characters. Who has time to make them? In this book you will find 25 characters ready for you to use in your Champions Campaign right now with no preparation - and no waiting! The Hero System Book of Templates is a perfect resource for new players and game masters who need generic comic book character ideas explained in Hero System 6th Edition terms; or for experienced ones who want to start playing immediately!

    Jason S.Walters
    Hero System fan Lawrence Whalen has taken the time to review the Champions Powers character pack, and make some corrections and additions to the original pack. They are attached to the Champions Powers CP zip file as Lawrence Whalen Champions Powers Additions, as is a text document containing the notes below. 
     
    His notes are as follows.
     
    Telekinetic Offensive powers
     
    1) Missile Projection Variant it says 45 points I only came up with 43 points. page (326)
    2) I think I got Personal Combat Field right I built it as a Compound Power. page (326)
    3) Muzzle shows 31 points in the book I got it at 30 points page (327)
    4) I am attaching Offensive Telekinetic Powers because I forgot Unavoidable Lance it is in this one.
     
    Defensive Powers
     
    1) I built Skilled deflection as a Compound power and it cost 23 points. I was not sure if the OCV was just the power. page (338)
    2) Easy Return to Sender book says 75 points program says 62 points page (339)
    3) Attached Defensive Teleportation powers because I found I missed one in original have added it.
    4) Forewarned is Fore Defended cost says 17 points in book HD says 14 Points page (344)
    5) Better View costs 27 HD says 23 page (344)
    6) Worse view costs 10 HD says 8 page (344)
    7) Danger Avoidance costs 12 HD says 11 page (344)
    😎 Temporal Point Defense seems to have a big glitch in Hero Designer costs 16 points in book in HD it seems to add the disadvantage making it cost 41 points.
    9) I am attaching Sensory Time Powers because it looked like one was missing.
    10) Timeview is way off it says cost 28 points HD says 63 points no way I have been able to reconcile it. page (346)
     
    Time Powers
     
    1) Outside of time says 5 point cost HD says 6 points page (347)

×
×
  • Create New...