Many villains are always in the news; many are always on our minds. Some, however, have not been seen for years and to some this means that they are retired, in jail, or dead. Only if this was in fact the truth!
But it isn’t.
Many villains have gone into hiding, while others are simply enjoying the fruits of their “labor.” Some are sitting on a secluded beach getting a tan or perhaps amusing themselves in a casino or nightclub in a friendly country. Still others are upgrading their tech or learning some new ricks to use on heroes and law enforcement. The truth is that all villains aren’t created or driven in the same way.
Here you will find villains of old back from their self induced hiatus and ready to pounce on the world again. Villains from some of Hero Games older material that have yet to be upgraded to 6th edition. Some of your favorite or perhaps “lightly” used villains, perfect to inject into a new Champions campaign.
In this installment 6th edition stats for Death Angel, Demonfire, Ghoul, Wyvern will be given including Hero Designer files & printable cardboard miniatures.
Welcome to the inaugural installment of Monster Mash! Here you will find new creatures and/or new takes on old creatures for your Fantasy Hero Campaign.
This installment will cover a new creature known as the Krylon. Krylons are an insect-like race that have suddenly appeared in the Realm. They are dangerous creatures that come in several different forms. They will kill any creature they can for food: cows, rabbits or even humans.
These creatures could spell the end for the Realm and all that inhabit it! Can your players defeat them - or at least safe some of the realm from them?
These creatures were originally presented in Tome Of Villainy
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses information on varies information on just such treasures.
Arrows & Bolts – Archers all around the realm are always looking for an edge against their adversaries. They are looking for magical weapons to help them in their adventures and arrows to help them as well. Arrows that slay lycanthropes, arrows that can turn creatures to stone, arrows that can cause blinding flashes of light. Adventurers want them and search dungeons – or even search through a dragon’s hoard - for them!
The ZIP file includes the PDF and Hero Designer files.
More, more, more! Within these pages there are more spells, more magic items, more fantasy guidelines — everything you need to make a good Fantasy Hero 4th Edition campaign even better. While not absolutely necessary to play, this book should prove a valuable play aid to all Fantasy Hero players and GMs.
Fantasy Hero is a HERO System Campaign Book. That means that it provides all the information needed to play fantasy adventures using the HERO System rules. Within these pages you will find setting information, fantasy specifics, and a wealth of ready to use material. However, Fantasy Hero is not a stand-alone product; to use it the player must also have the HERO System Rulesbook (4th Edition), which contains all the rules for the HERO System. The HERO System Rulesbook can be purchased separately; it is also contained in Champions, the Super Roleplaying Game (4th Edition).
Haunted Heroes is set up with a multitude of short adventures, adventure seeds, characters and backgrounds, creatures, artifacts, items, and the horrific. All of these have one thing in common: the supernatural and the horrific. From spirits and mad scientists to creatures that hide in the dark recesses of the heroes. nightmares, all of these reside within these pages.
Within, a game master will find dozens of things from the darkness to use as they are presented or incorporate into their own campaign. While we have tried our best to keep in good taste, there are certain things within these pages that could disturb some people. If you are weak of heart, easily shocked, or cannot grasp the difference between reality and a game world, go no further. This book is not for you!
Ninja Hero is the martial arts sourcebook for the HERO System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling - and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based on martial arts.
The Fantasy Hero Companion II, like the previous Companion, contains supplementary material to use as you play Fantasy Hero 4th Edition. These include new archetypes, races, locations, magic, and spell books.
S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.
It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help.
This is a series of small products that will introduce new villains and heroes for you campaign.
This installment will re-introduce The Geodesics. This organization original created by the nefarious Dr. Lirby Koo has gone through a lot over the years. This installment will include all original members and one new member.
Includes Hero Designer files & printable cardboard miniatures.
Author Dale W. Robbins has sent us seven new adventure and character books for this groundbreaking Meriquai Falls Champions setting, including a free one that he created for Free RPG Day. This setting was explored back-in-the-day in five different issues of Digital Hero (2, 3, 4, 6, and 39 to be specific), and has been releasing material ever sense. If you would like to have a look at his work, check HERE.