Ninja Hero is the martial arts sourcebook for the HERO System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling - and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based on martial arts.
The Fantasy Hero Companion II, like the previous Companion, contains supplementary material to use as you play Fantasy Hero 4th Edition. These include new archetypes, races, locations, magic, and spell books.
S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.
It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help.
This is a series of small products that will introduce new villains and heroes for you campaign.
This installment will re-introduce The Geodesics. This organization original created by the nefarious Dr. Lirby Koo has gone through a lot over the years. This installment will include all original members and one new member.
Includes Hero Designer files & printable cardboard miniatures.
Author Dale W. Robbins has sent us seven new adventure and character books for this groundbreaking Meriquai Falls Champions setting, including a free one that he created for Free RPG Day. This setting was explored back-in-the-day in five different issues of Digital Hero (2, 3, 4, 6, and 39 to be specific), and has been releasing material ever sense. If you would like to have a look at his work, check HERE.
Throughout history people have followed and served the gods.
There are those who are fanatical and those who only slightly believe.
There are also those whose faith allows them to perform wondrous acts or even miracles.
These individuals are called Divine Mages, Priests or Clerics. These individuals can make water safe to drink, heal wounds and even cure diseases or blindness.
They have the ability to find and disperse the undead as well. They can do all these things because of the faith and servitude to their deity.
In this tome are 118 spells available to those who serve the whims of a god. Also Available with Hero Designer Files.
As many of you already know, Hero Games currently has a project running on Kickstarter. With six days remaining it (at last count) has 430 backers and is 74% funded. Thus we are tantalizingly close but not over the finish line just yet. So obviously I want all of you to back this project. Equally obviously, a sizable minority of you object to this project, and have strongly voiced those objections on various forums, including the Facebook Hero System fan group. So I thought it might be a good idea for state why I personally, as a publisher, would like to see Champions Now come to fruition, and what the long term benefits of its existence might be.
Let me start by explaining how this project came into existence. Originally, Ron Edwards came to Steve Long and proposed the idea of Hero Games publishing his own version of Champions, based in the roots of the game from the 1980s but updated with more modern storytelling techniques. Steve then brought the idea to me and, after discussing it with the company director, we decided this would not only be an interesting little project, but might work well for the other half of our business: the rpg small press distributor Indie Press Revolution. (More on that later.)
That’s it. It’s not a profound statement of anything else. I just thought it would be neat. Ron Edwards is an important figure in the early history of self-published, independently produced roleplaying games. The Forge – the website he helped to create – was and remains incredibly influential on subsequent game design. Two of the games which came out of that school of designers – My Life With Master and Dogs In The Vineyard – permanently changed the way I look at rpgs. He’s also a profound thinker about the nature and experience of roleplaying games. I personally found his GNS theory of how roleplaying games work to be both helpful and inspirational in my own work.
Also, I personally like Ron. He has interesting things to say about roleplaying games and comic books. Like a lot of the storytelling crowd, his writing technique is brash, personal, informal, and even confrontational: very different from what Hero Games has typically published throughout its long existence. And that’s part of the point. In my time as the publisher of Hero Games I’ve focused my energies on four things. One, get out a Hero System book about once year – even if it meant publishing it myself for various reasons. Two, encourage third party designers and publishers to release Hero System material. Three, preserve the history of Hero Games by getting older products released in PDF format, and newer ones made available through print-on-demand when their print runs sell through. And, finally, four: get new players to try the Hero System, and old ones who have moved on to other games to come back and try it again.
This last part is the important one to Champions Now: I wanted to publish a product that would simultaneously interest some older players, while encouraging the generally younger fans who purchase books from Indie Press Revolution to give a form of Champions a try. These are typically players who are much more interested in immediacy and narrative, but much less interested in constructing beautifully conceived characters out of math and rules. Ron knows both fan groups well, because he’s been a part of both since their beginnings. So he seems like the man for the job to me.
If we succeed and, over the course of a year of playtesting, create something unique and special that catches the imagination of the small press fans and game designers, who knows where it might lead? In my capacity as general manager of IPR, I’ve seen dozens of games spin off from systems pioneered in products like Apocalypse World and Spirit of the Century. It would be nice to see something like that happen for Champions, even if its in a form that some of you might not find to completely to your tastes. That would be a nice legacy for Hero Games to have, as well as for me to personally leave behind.
So, for those of you who have voiced your opposition to this project, please consider reconsidering. I’m attempting to do something creative and productive here as a publisher, not invalidate your many years of enjoying the fourth, fifth, and sixth editions of the Hero System. Give it a try and see what happens. Who knows? Maybe by participating you’ll help to create something you can be enthusiastic about after all.
Many villains are always in the news; many are always on our minds. Some however, have not been seen for years and to some this means that they are retired, in jail or dead. Only if this was in fact the truth of the matter, but it isn’t.
Many villains have gone into hiding while others are simply enjoying the fruits of their labor. Some are sitting on a secluded beach getting a tan or perhaps amusing themselves in a casino or nightclub in a friendly country. Still others are upgrading their tech or learning some new ricks to use on heroes and law enforcement. The truth is that all villains aren’t created or driven in the same way.
Here you will find villains of old back from their self induced hiatus and ready to pounce on the world again. Villains from some of Hero Games older material that have yet to be upgraded to 6th edition. Some of your favorite or perhaps “lightly” use villains perfect to inject into a new Champions campaign.
In this installment 6th edition stats for Griffin, Halfjack and Hideous will be given including Hero Designer files & printable cardboard miniatures.
The first wave of role-playing design was its own Renaissance, marked by greatness of all kinds. If you were playing then, you'll remember. And if you weren't, you'd be amazed at what that wave held. One of them was Champions, the Super Role-Playing Game.
Hero Games is proud to present Champions Now, to be created by pioneering game designer Ron Edwards, author of Sorcerer and co-founder of The Forge. Ron will revisit the original three editions of first-generation Champions (1981 to 1988), recovering the power of this foundational era of superhero roleplaying.
To learn more, including reading a playtest document and watching videos, head over to Kickstarter. If you like what you see, please back our ambitious, fan-inclusive project.