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Else Earth: Titania


Enforcer84

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Titania

 

   Val     Char   Cost    Roll           Notes

10+60  STR       0       11- / 23-   Lift 100.0kg/409.6tons; 2d6/14d6

    20      DEX     20      13-            OCV:  7/DCV:  7

    35      CON      5       16-

    20      INT      10      13-            PER Roll 14-

    12      EGO      2       11-            ECV:  4 - 4

20+20  PRE      10      13- / 17-   PRE Attack:  4d6/8d6

 

     7       OCV     20     

     7       DCV     20     

     4       OMCV  3      

     4       DMCV  3      

     4       SPD      20                        Phases:  3, 6, 9, 12

 

10+12  PD          8                         Total:  10/22 PD (10 rPD)

10+12  ED         8                         Total:  10/22 ED (10 rED)

    10      REC      6

    60      END      8

15+12  BODY   5

50+24  STUN   15      Total Characteristic Cost:  163

 

Movement:       Running:  12m/60m/24m/120m

                            Flight:  20m/40m

                            Leaping:  4m/8m

                            Swimming:  4m/8m

 

Cost   Powers                                                                                   END

120    Gigantic Size:  Growth (+60 STR, +20 CON, +20 PRE, +12 PD, +12 ED, +12 BODY, +24 STUN, +15m Reach, +48m Running, -24m KB, hands/feet are Area Of Effect (2m Radius) attacks, 50,001-400,000 kg, +8 to OCV to hit, +8 to PER Rolls to perceive character, 17-32m tall, 9-16m wide), Costs Endurance Only To Activate (+¼) (150 Active Points); Extra Time (Delayed Phase, Only to Activate, -¼)                      12

           Growth Stats                                                                                 

0         1)  +60 STR (Custom Adder)                                                    

0         2)  +20 CON (Custom Adder)                                                   

0         3)  +20 PRE (Custom Adder)                                                    

0         4)  +12 PD (Custom Adder)                                                       

0         5)  +12 ED (Custom Adder)                                                       

0         6)  +12 BODY (Custom Adder)                                                

0         7)  +24 STUN (Custom Adder)                                                 

0         8)  Running +48m (12m/60m total), Custom Adder            

10      Fey Mind:  Mental Defense (10 points total)                        0

10      Fey Physiology:  Power Defense (10 points)                        0

17      Fey Flight:  Flight 20m, Position Shift (25 Active Points); Lockout (Can't use when Growth is Active; -½), Leaves A Trail (-0)                                                                                                2

5         Fey Toughness:  Resistant (+½) (5 Active Points) applied to PD    

5         Fey Toughness:  Resistant (+½) (5 Active Points) applied to ED   

3         Keen Senses:  +1 PER with all Sense Groups                        0

11      Fey Physiology:  Life Support  (Eating: Character only has to eat once per week; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week)                0

 

           Talents

6         Fey Allure:  +2/+2d6 Striking Appearance (vs. all characters)

3         Lightsleep

3         Absolute Time Sense

 

           Skills

5         AK: Lands of Legend 15-

7         Animal Handler 15- (19-)

3         High Society 13- (17-)

3         Oratory 13- (17-)

3         Paramedics 13-

3         Persuasion 13- (17-)

3         Riding 13-

3         Scholar

1         1)  KS: Fey Court (2 Active Points) 11-

4         2)  KS: Flora And Fauna (5 Active Points) 15-

1         3)  KS: Herbalism And Healing-Lore (2 Active Points) 11-

3         Survival 13-

3         Tracking 13-

2         WF:  Common Melee Weapons

 

Total Powers & Skill Cost:  237

Total Cost:  400

 

400+ Matching Complications

10      Distinctive Features:  Fey Attributes and Attraction (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20      Hunted:  Rogues Gallery Frequently (As Pow; NCI; Harshly Punish)

10      Psychological Complication:  Capricious and Hedonistic (Common; Moderate)

15      Psychological Complication:  Totally Devoted to "Oberon" (Common; Strong)

5         Susceptibility:  Cold Iron 1d6 damage Instant (Uncommon)

5         Susceptibility:  Cold Iron 1d6 damage Instant (Uncommon)

10      Vulnerability:  2 x STUN Cold Iron (Uncommon)

 

Total Complications Points:  400

 

Background/History:  There was the delightful way the mortal had reacted to her presence. That was the first thing that Brìghde fell for. The man, tall and ruggedly handsome for a mortal, had been bathing in the loch when she spied him. He made an adorable chirping sound as he went to cover himself. Then he seemed to disappear but she caught sight of him again...flying away as a tiny fey. Perhaps he was a wizard?

 

The daughter of Clan Gair gave chase, giggling as she went. When the tiny man tried to escape by flying higher, she simply followed him into the air. There was the manner of his speech, but with time and fey magic all things are possible. It took him mere weeks to realize he'd been caught. It took Brìghde a month to realize that she had been just as insnared. 

 

​Destiny, it seemed had brought Glen O'Brein and the daughter of Clan Gair together. They had a marvelous time in one another's company; defeating a witch, rescuing her siblings, and eventually recovering the lost crown of her father's father. It was for the last bit that Glen was given her hand in marriage and took it gladly. 

 

Brìghde  followed him back to Earthrealm and used her birthright of Giant-Size to aid him in protecting his homeland. It was his idea for them to take the names Oberon and Titania, she accepted but only after seeing a performance of the play. 

 

 

 

Personality/Motivation:  As one would expect from a Fey, Titania is prone to (thanfkully benign) whimsy and flights of fancy. She is used to being taken care of and the world of a selfless superheroine is new to her - but she's trying.

 

Right now it's fun - even when she's in danger - and she gets to be with Glen which is the most important thing to her. She's frightfully protective of her husband.

 

Quote:

 

Powers/Tactics:  Get Big, smack down.

 

Campaign Use: 

 

Appearance:  Even at her normal size, Titania is imposing, broad shoulders but hauntingly beautiful elfin features with large eyes the color of silver. Her hair is dark blue and straight, crashng down like waves when she moves violently. She conceals her fey features when she wants to be indescreet. And favors form-fitting, "Exciting" clothing.

 

As Titania she wears a white leather uniform with gold buckles and accents, blue gloves, boots, and belt.

 

 

 

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Thanks!

 

Sometimes "direct" is easier for everyone involved, especially new players.  I treat power mechanic conversions as a fun puzzle to be solved.  My solutions are not necessarily the best fit for the game table.  Your re-imaginings of Superman and Wonder Woman are functional and quite easy to grasp for anyone whereas my builds might be a little more capable they do require a little more study to understand 'how it all fits together'.  New players should probably NOT start with my examples lest they might run away screaming "the math makes my brain hurt!". :D  (i jest, but only a little)

 

HM

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