Knightgoblin Posted September 20, 2017 Report Share Posted September 20, 2017 So what would happen to a character if their Intelligence became 0? Could they move or think? Would they be brain dead? At what point rule wise is a character brain dead? Quote Link to comment Share on other sites More sharing options...
Surrealone Posted September 20, 2017 Report Share Posted September 20, 2017 Per 6e1 p44: At INT 0, a character must succeed with an INT Roll to make any decision or else continue doing what he was doing. Performing any sort of Action at all requires a successful INT Roll. Quote Link to comment Share on other sites More sharing options...
Tjack Posted September 20, 2017 Report Share Posted September 20, 2017 I wonder if we can get through this thread without a Trump joke? This does not count as a joke. Quote Link to comment Share on other sites More sharing options...
DasBroot Posted September 20, 2017 Report Share Posted September 20, 2017 The rules don't cover brain dead in the slightest. There's only dead-dead (-Bod). The closest they come is GM discretion as to recovery time when their stun is below -10. If the GM says 'He never recovers from being at -30 stun after that fight' then he could be considered brain dead. It could always be added into the effects of damage rules... and it could already be considered a discretion result of a Disabling hit to the head with Impaired rolled. As for drains and everything else that might do it... nothing has been said as far as I can tell. Quote Link to comment Share on other sites More sharing options...
g3taso Posted September 20, 2017 Report Share Posted September 20, 2017 Speaking in Glossolalia is not a sign of being brain dead, nor does having Tourette's Syndrome. It may be a sign of manipulated elections. This does not count as a joke. Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted September 21, 2017 Report Share Posted September 21, 2017 I think if all three "mental stats"--INT, EGO, and PRE--are reduced to 0, a GM could rule that the character is in a catatonic or vegetative state. Combine it with "GM option" level unconsciousness, and you can call it a comatose state. But "brain death", I'd say, normally should involve body damage specific to the head(locations 3-5). If a head injury is impairing &/or disabling, and it reduces INT to 0 as a result, maybe that's "brain death". Quote Link to comment Share on other sites More sharing options...
Crusher Bob Posted September 21, 2017 Report Share Posted September 21, 2017 Here's what the book says happens at zeros for the mental characteristics: At INT 0, a character must succeed with an INT Roll to make any decision or else continue doing what he was doing. Performing any sort of Action at all requires a successful INT Roll. - At EGO 0, a character must succeed with an EGO Roll to act each Phase. The character follows all orders given to him from any source unless he succeeds with an EGO Roll. A character who fails the EGO Roll may initiate no Actions of his own. But if he makes his EGO Roll, not only can he reject an order given to him, he’s free to do something of his own choice that Phase without making a second EGO Roll. In the absence of instructions, characters with EGO 0 tend to follow the dictates of any applicable Psychological Complications they have. Treat such Psychological Complications as if they were an order from someone. In the event the character receives multiple orders in the same Phase, if he fails an EGO Roll he attempts to carry out all orders. If the orders contradict in some fashion, he does nothing. - A character with PRE 0 must succeed with a PRE Roll each Phase to act offensively or remain in the face of anything even remotelythreatening. If he fails the roll, he flees. And remember that that's a 9 or less roll (so you'll only succeed 37.5% of the time). Drain EGO can be a pretty good poor man's mind control. ---------------- Drain END, REC, INT, and EGO all tend to be a fight winning moves. I'd recommend that all stats (not just the defensive ones) be drained at 1/2 value, and that END be draint at 1/5 (so 2 points of drain for most stat points, and 1 points of drain per point of END). Quote Link to comment Share on other sites More sharing options...
DasBroot Posted September 21, 2017 Report Share Posted September 21, 2017 Any stat at 0 tends to be 'fight over' (except strength if you have teleport and use mental attacks, I guess). I've had paranoid players try and buy Inherent on 1 point of each of them a few times (and a player who added up the points of doing that and shoved them into power defense instead.) Quote Link to comment Share on other sites More sharing options...
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