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Hero Games at GenCon 2015

Jul 21 2015 01:13 PM | in Store Item News

As is always the case, Hero Games will be traveling with Indie Press Revolution to GenCon this year. (We'll be in booth 730.) Excitingly, it looks as though Shane Harsch's massive 478-page Narosia: Sea of Tears will be there too, with copies in our booth! Narosia is a complete, self-contained fantasy roleplaying game based on the Hero System, containing all of the rules necessary to play.

Look forward to seeing you all there!

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Two Kings Keep PDF

Jul 21 2015 01:11 PM | in Store Item News

In a newly settled area of the wilderness stands an old keep, strong and intact. What secrets does it hold and what terrors lie beneath it? Are you bold enough to quest into the unknown? Two Kings Keep is a nostalgic dungeon crawl with intriguing twists and a story for the curious to unfold.

Two Kings Keep is a Fantasy Hero adventure from Christopher Taylor for 4-8 characters of up to 800 total combined points. This is a complete adventure with all maps, information, and notes the GM and players need.

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Grimoire Spell Compendium PDF

Jul 21 2015 01:08 PM | in Store Item News

This spell collection from Greg Elkins contains all spells for Fantasy Hero from The Lost Grimoire, The Elemental Grimoire as well as psionics from The Minds Eye in a 127 page bookmarked PDF at 50% of the price to buy all three. Also available with the Hero Designer files at the same 50% savings

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Hero Combat Manager V 1.06 Update

Jul 09 2015 05:27 PM | in Store Item News

Hero Combat Manager release notes V1.06 (a new version of Hero Combat Manager is out)

New Features
  • None
Major Bug Fixes
  • Strength damage is more accurately calculated
  • Hand to Hand and Strength damage are more accurately calculated
Open Issues
  • Under a very specific circumstance HKA may not be calculated correctly. The one instance that has shown up is if a weapon is 1d6+1 and the STR Min is 6 and the STR of the character is 15. This should result in a HKA of 1 ½ d6KA. Instead it is being calculated as 2d6+1 KA.


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The Books of the Undead, Volume 5: Ghouls PDF

Jul 08 2015 11:53 PM | in Store Item News

The Books Of The Undead is Elvensong Street Press’s series of PDFs providing pre-generated character sheets for dozens of undead monsters. Each volume is devoted to a specific type of undead.

This one, the fourth in the series, looks at ghouls — terrifying corporeal undead who subsist on the flesh of both the living and the dead! Within its pages you’ll find the Bestial Ghoul, Ghoul King, Ghoul Shaman, and much more

These ghouls are the perfect minions for such villains as:
  • Necromancers, sorcerers, Dark Lords, evil high priests, liches, and other powerful Fantasy adversaries
  • Evil mystics and insane archaeologists in Pulp Hero campaigns
  • Mystic supervillains and organizations in Superhero campaigns. For example, in the Champions Universe, villains such as the Takofanes the Archlich, the Demonologist, Dark Seraph, and Black Paladin might have ghouls serving them, and the Morbanes of DEMON could easily create some ghouls to further their fiendish schemes or guard valuable facilities.
Additional volumes in the Books Of The Undead series cover zombies, ghosts, liches, skeletons, wights, and other types of undead.

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Dark Champions 6th Edition Templates PDF

Jul 08 2015 11:48 PM | in Store Item News

Steve Long brings you Package Deals from Dark Champions for HERO System 5th Edition converted to HERO System 6th Edition Templates.

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Control Powers PDF

Jul 08 2015 11:46 PM | in Store Item News

Superhero MMOs and similar computer games often feature two types of characters who occur far less commonly in tabletop RPGs: the Controller and the Debuffer. A Controller is a type of character who specializes in controlling the behavior and options of the enemy so that the enemy becomes completely useless and/or helpless (or nearly so). Their powers may focus on hard control (locking a target in place, putting a target to sleep, removing a target’s ability to take Actions in the game, controlling a target’s mind), soft control (“debuffing” a target so that his actions are less effective, or even pointless), or some combination of the two. A Debuffer focuses primarily on soft control powers, and often also has some ability to “buff” (enhance the abilities of) or defend a group of heroes. They may also possess powers that inflict damage on the enemy, whereas Controllers tend to have much weaker damage-causing powers (if any).

This document contains rules and sample powers for creating controller characters in the Hero System.

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Five Days Left On the KS for Champions of Aeta...

Jun 17 2015 03:45 PM | in Store Item News

With five days left, the KS for Champions of Aetaltis - featuring fiction by our own Steve Long - is nearing its goal. An anthology of heroic fantasy adventures featuring all new stories from some of the best authors in the business.

So why not click through and help it along?

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Hero Combat Manager Update

Jun 10 2015 12:55 PM | in Store Item News

Hero Combat Manager has been updated from V 1.04 to V 1.05. The 1.04 version of Hero Combat Manager is still included with purchases of 1.05 because the new version has not been as thoroughly tested by the beta testers as previous versions. The following changes have been made from 1.04 in 1.05.

New Features
  • Game Master can now select the power and/or combat skill levels that a character has when making an attack. The power and combat skill levels will pre-populate the Attack Input Tab on the Attack Dialog box. This should speed up combat.
  • The tabs on the Attack Dialog have been changed to improve combat workflow
  • The Game Master can set the Damage Resistance for a defender and it will remain set during the combat until the Game Master changes it.
  • Characters that are marked as incapacitated are removed from the target selection list
  • Effects tables are available from the Attack Dialog
Major Bug Fixes
  • Continue to resolve corner cases associated with “Held Actions”
  • Fixed a number of bugs which caused the application to ‘lock up’
  • Knockback distance calculation was wrong and has been fixed
Open Issues
  • Under a very specific circumstance HKA may not be calculated correctly. The one instance that has shown up is if a weapon is 1d6+1 and the STR Min is 6 and the STR of the character is 15. This should result in a HKA of 1 ½ d6KA. Instead it is being calculated as 2d6+1 KA.


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Superhero Gallery Expanded PDF

Jun 11 2015 11:56 AM | in Store Item News

This PDF expands the Superhero Gallery from pages 243-87 of Champions to add ten new character types you can quickly and easily create. A new product from Steve Long.

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