Ever since Spider-Man showed up on the superhero scene, characters with insect or insect-like powers have been popular. That popularity has carried over into Champions, and even into other genres (such as priests and sorcerers who worship strange insect gods in a Fantasy setting). This work includes a selection of Insect Powers for use in your HERO System campaigns.
There have been some questions lately about what relationship Hero Games has with Heroic Comics, both historically and in terms of their current projects. The simple answer to the later question is that DOJ Inc, the current owners of the Hero Games intellectual property, has never entered into an agreement with Heroic Comics, aren't currently working on any projects with them, have no active communication with them, and share no properties in common with them. In short, we have no relationship.
Historically speaking, back in 1987 (when I was a senior in High School and Steve Long was just entering law school), Hero Games signed an agreement with Heroic Comics to publish a Champions comic book using certain specific characters from (I think) the third edition Champions Universe. These characters they do have the rights to: which is why they were not as I understand it in the forth edition or subsequent versions of the Champions Universe. We hope this clears up any misunderstandings that may have arisen.
What is Gun Fu? Simply put, Gun Fu is the art of the gun — the ability to use firearms with sublime grace and deadly skill in combat. A practitioner of Gun Fu is typically known as a gunman, or if he’s considered a master of the style, a shootist. This 25 page Hero System supplement by famed Dark Champions author Steve Long contains all the Abilities, Charts, and information you will need to make your characters a master of the firing arts!
It is with great sadness that I tell you my friend and associate Michael Satran, known on the Hero Forums as Balabanto, passed away on the evening of October 28, 2017. Michael was a Hero System superfan, and the author of numerous zany supplements and settings for the Champions roleplaying game, including Journey to the Center of the Earth, King of the Mountain, War of Worldcraft, and Foxbat for President. He also tackled more serious and darker subjects in works such as Imaginary Friends, Unkindness, and Pretty Hate Machines. Though it is not widely known, for years Michael volunteered to help with the Indie Press Revolution booth at GenCon, stalwartly assisting us in the not-very-glamorous business of setting up, tearing down, inventorying products, helping with the marshaling yard, and generally doing what he could to help the RPG small press. He was a sincere, generous, and kind man, always eager to help a friend in need. I will miss him greatly. Amicus Aeternum Vale.
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses information on varies information on just such treasures.
Daggers – Every adventurer wants to have wand to help them in their adventures. Here you will find over 33 daggers to add to your Fantasy Hero campaign. Daggers that can render the holder invisible to those around them or even allow the holder to fly. Daggers that can release the breathe weapon of a dragon on enemies. All kinds of stories are told abound some true others not.
The ZIP file includes the PDF and Hero Designer files.
Students of Psionics, known as Psions, use the powers of their minds to work extraordinary abilities. They require an iron discipline and constantly strive to mold their minds to their greatest potential.
This collection houses all the Psionic powers from the Mind’s Eye I, II & III in one large PDF. The PDF is broken down into 4 sections: Basic Abilities, Movement Abilities, Defensive Abilities & Offensive Abilities. The powers are alphabetized and bookmarked for easy reference.
This collection contains 69 Psionic abilities to choose from and comes in PDF format and HD files.
Forty pages of characters, setting information, notes, and adventures that didn’t make it into the pages of Darren Watts’s Golden Age Champions. Darren has been taking copious notes over twenty years of running Golden Age Champions campaigns with dozens of players, and on opposite ends of the country (San Francisco and New York, respectively). These additional notes were simply too large to fit into a single volume, with GAC itself coming in at over 300 pages!
Thus we present you with a variety of material dépareillés we would have liked to have completed and included, but could not. Together it forms an excellent snapshot of a Golden Age Champions campaign as a work-in-progress. In some cases, such as the description of the demonic villain Mardoom-Thah or the music of the 1940’s, there are merely notes or incomplete sketches; but it’s still a wealth of valuable and interesting information! The contents breaks down into three sections: The Justice Squadron, 1940’s American Society and Culture, and Mini Campaign. For the latter section (a two-part mini campaign) At the Top of the World is nearly complete, while Attack of the Aesir remains a brief (but useful) outline.
Enjoy! And remember: they weren’t called the greatest generation for ‘nuthin!
Ghosts, Ghouls, and Golems is a roleplaying game guide to those darkness-dwelling creatures of folklore and myth for Hero System. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.
The zip file for this product includes separate character sheets for Dungeons & Dragons 5th Edition, the Hero System, Pathfinder, Mutants & Masterminds, and Savage Worlds.
This unique, one-volume encyclopedia contains entries on the more than 2000 superheroes, private eyes, cowboys, pilots, and adventure heroes who appeared in comics during the Golden Age (1935-1949) of superhero comics. Every heroic character from the Golden Age has been included; no one has been left out. Each entry contains a description of the hero, their significant villains, their creator credits, their first appearance, and their number of appearances in comics of the Golden Age. The Encyclopedia of Golden Age Superheroes is a one-of-a-kind compendium of superheroes that no fan of comics or superhero gaming should be without.