Osprey Posted December 1, 2020 Report Share Posted December 1, 2020 I'm not certain that anyone would WANT to simulate sports with the hero system but I do believe it very possible and have put thought into it. The core of Sport Hero is a form of Missile Deflection that is usable by everyman that only affects a 'ball'. This is a GM call as to what is a ball. Some grenades could be a ball and some sport plays could be considered combat in game terms. The best example is catching a baseball. The pitcher throws at his ocv and the catcher attempts to catch it with missile deflection. Then we can add the batter. He uses the bat to Reflect the ball. The real trick is for the system to determine where the ball lands. I've worked it out thusly: Once the batter has a successful hit, he calls his target hex. A halfway hex is calculated between the batter and the target. The height of the arc is calculated as well. (For targeting purposes, this penultimate hex is the true Target) If the batter misses, roll a d6 to determine the hex face the ball strayed past. Hence the direction of the error. {1=up,2=upper right,3=lower right,4=down, etc} The ball passes through a midair hex that is (roll made)-(roll needed) hexes away from the midair target hex. The distance actually achieved (as opposed to targeted) is determined by a 'Damage Roll' based on STR of both the pitcher and the Batter. Count the remaining hexes until it hits the field A fielder may attempt to catch it I invite critique and comment Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 2, 2020 Report Share Posted December 2, 2020 I have toyed with this and discovered that no combat system designed effectively simulates someone trying to hit a ball thrown by someone trying to get it close to them but not easy to hit. Quote Link to comment Share on other sites More sharing options...
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