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Costs End (Only Costs End to Activate; -1/4) and Increased Endurance Cost, incorrect limitation value


eepjr24

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I have this power:

 

Quote

Cricket Spirit:  (Total: 19 Active Cost, 5 Real Cost) Leaping +14m (18m forward, 9m upward) (7 Active Points); OAF Expendable (cricket leg; Easy to obtain new Focus; -1), Spell Power loses about a third of its effectiveness (-1/2), Requires A Roll (Skill roll; -1/2), New skill roll and END expenditure required every hour Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 2) <b>plus</b> Clinging (16 STR) (12 Active Points); OAF Expendable (cricket leg; Easy to obtain new Focus; -1), Increased Endurance Cost (x3 END; -1), Spell Power loses about a third of its effectiveness (-1/2), Requires A Roll (Skill roll; -1/2), New skill roll and END expenditure required every hour Power loses about a fourth of its effectiveness (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 3)

 

Not sure if it is because it is a compound power, but the also not sure how to work around the Increased Endurance Cost being full value. Referring to 6e1, 374:

 

"A character may apply the Increased Endurance Cost Limitation to a power that Costs Endurance Only To Activate (whether due to an Advantage or a Limitation), but he only receives half value for the Limitation."

 

- E

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