In the Advanced Player Guides, they mention the option of regenerating characteristics other than Body, which makes sense and is a useful concept. However, there is no real details on how to do this. There are three possibilities that I can think of that might be used:
1) You regenerate 1 (insert characteristic here) per time interim; 1 Body, 1 END, 1 Speed, etc
2) You regenerate 1 character point of (insert characteristic here) per time interim; 1 Body, 5 END, 1/10th Speed, etc
3) You regenerate your recovery worth of (insert characteristic here) per time interim (based on the rules on how to use regeneration to recover drained or otherwise lost powers).
1 Is the simplest and seems the most balanced one in terms of controlling effects in the game
2 Is the most logical and rules-consistent concept, but can be broken with characteristics like END or STN
3 Is the least plausible, since you only get 1 Body per interim, so why get more of other stats?
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Christopher R Taylor
In the Advanced Player Guides, they mention the option of regenerating characteristics other than Body, which makes sense and is a useful concept. However, there is no real details on how to do this. There are three possibilities that I can think of that might be used:
1) You regenerate 1 (insert characteristic here) per time interim; 1 Body, 1 END, 1 Speed, etc
2) You regenerate 1 character point of (insert characteristic here) per time interim; 1 Body, 5 END, 1/10th Speed, etc
3) You regenerate your recovery worth of (insert characteristic here) per time interim (based on the rules on how to use regeneration to recover drained or otherwise lost powers).
1 Is the simplest and seems the most balanced one in terms of controlling effects in the game
2 Is the most logical and rules-consistent concept, but can be broken with characteristics like END or STN
3 Is the least plausible, since you only get 1 Body per interim, so why get more of other stats?
How does it work?
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