slaughterj Posted December 15, 2003 Report Share Posted December 15, 2003 (I've got the Bestiary and am awaiting MMM by way of background.) I'm trying to build a mist "creature" like that in Fritz Leiber's Fafhrd and Gray Mouser story Ill Met in Lankhmar, and am encountering some difficulties. Namely, the "creature" has a mist body, whose tendrils grapple and slow up those with its grasp, strangling its targets, and seems to have more "slowing" capacity as you get closer to its center. The body's mist-like tendrils can be cut but would seem unable to be grabbed. A few paths I have explored have included: 1. the hydra model, with duplication, to enable multiple tendrils grabbing multiple targets, but this is problematic since it really doesn't try to be able to grab a specific target more or less, based on other targets present (compared with a hydra which could attack 1 person with all its heads) 2. the amorphous horror model, since many of the powers are basically applicable, but doesn't have a multiple attack method 3. change environment over an area limited by where it is at (maybe with an "explosion" limitation), to reduce movement rates, but that doesn't do the grappling itself 4. handle the grappling by various methods including "accurate" on STR, or some other area effect or explosion advantage 5. trying to have it unhurt except at its centerpoint by silver, thus the tendrils can be cut to free one from the grapple, but that doesn't harm the creature or stop further grapple attempts - not sure how to handle that... I'm really looking to "stat" this thing out, so as to both be able to battle characters, but also to have the points worked out for summoning purposes. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted December 16, 2003 Report Share Posted December 16, 2003 How bout AE entangle? Perhaps with a limitation "Entangled Targets can still move, but at half rate" (-1/2?) That way, breaking out of the entangle doesn't hurt the mist creature at all. Quote Link to comment Share on other sites More sharing options...
Markdoc Posted December 16, 2003 Report Share Posted December 16, 2003 How about a drain on Running and/or DEX plus perhaps a small entangle and change environment with minuses to PER rolls? Give the drain/entangle area effect "explosive" ie: it loses one step for each hex outwards from the centre and personal immunity (so the creature is unaffected) and 0 END or (possibly) inherent, with the further limitation "can be blocked (-1/2). The creature itself should probably have desolid (not through solid barriers, -1/2 and not versus silver) You might also want to give it limited flight so it can float around. That way, anyone trying to get at the creature to harm it has to fight their way to the centre of the effect, getting colder and slower as they go, or maybe getting entangled - but they can do it as long as they half move and block successfully. Should do the trick. cheers, Mark Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted December 16, 2003 Report Share Posted December 16, 2003 That seem slike some really good suggestions. Much better than i could have come up with. There is another similar critter (except it is water based) is the Gor books as well as the Simon Rack Sci fi books. Quote Link to comment Share on other sites More sharing options...
slaughterj Posted December 16, 2003 Author Report Share Posted December 16, 2003 Thanks for the suggestions, keep 'em coming. The entangle seems like a good mechanic to try out, maybe with an "explosive" like effect (the creature is much more spread out than the 1 hex step-down works for though). I included desolid similar to as described above, and figure I'd do by fiat what the Bestiary did with that regarding "affects" real world on the entangle. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 17, 2003 Report Share Posted December 17, 2003 Change Environment that reduces inches of movement, with the Reduced by Range limitation, defined as getting weaker the further from the center you are. An Explosion Suppress vs Movement (all at once +2) would do it too. Quote Link to comment Share on other sites More sharing options...
slaughterj Posted December 17, 2003 Author Report Share Posted December 17, 2003 Originally posted by Killer Shrike Change Environment that reduces inches of movement, with the Reduced by Range limitation, defined as getting weaker the further from the center you are. An Explosion Suppress vs Movement (all at once +2) would do it too. Interesting idea on the Suppress, I'll have to check that out in comparison to the Change Environment. The Change Environment is pretty good, but has a few little issues, like the way you buy up all movement (though not teleport, in this particular case). Quote Link to comment Share on other sites More sharing options...
slaughterj Posted December 17, 2003 Author Report Share Posted December 17, 2003 Hmm, I like the idea of the explosive entangle such that breaking out doesn't harm the creature, but...that doesn't allow for strangling of the (helpless) victims...hmm... Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted December 18, 2003 Report Share Posted December 18, 2003 1d6 nnd Does BODY linked to explosive entangle? Adv & Lim (salt and pepper) to taste. Quote Link to comment Share on other sites More sharing options...
slaughterj Posted December 18, 2003 Author Report Share Posted December 18, 2003 Originally posted by AnotherSkip 1d6 nnd Does BODY linked to explosive entangle? Adv & Lim (salt and pepper) to taste. Interesting, I'll think about that one, thanks. Quote Link to comment Share on other sites More sharing options...
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