Mr. R Posted September 18, 2022 Report Share Posted September 18, 2022 Making my Clerics all Alchemist actually makes for an interesting pairing. Everyone loves potions and here we get a ready made source for them. Of course two potions from the same deity will have different SFX. Like Heal from Themis (Law/Prot/Veng) may feel like an emergency medic quickly stitching things together, while Readaer (Know/Magic/Heal) will feel like a comfy blanket wrapping around the wound. As a fast short hand to the Limitations 1 Charge that may be continuous up to 5 minutes (depending on potion)' OAF fragile Extra Time (you do have to drink it) Restrain able To make the potion you need the skill Potions and Talismans (Talismans will come in a future post). It takes one hour/ 10 AP to brew and you need to make a roll at -1/10 AP. If you double the time then the rolls become -1/20 AP. Thus even the simplest heal potion (20 AP) will take 2 hour and -2 to the roll OR 4 hour and -1 to the roll. And so I present a potion list. If you can think of any that can be added on please let me know! Quote Lesser heal: Healing BODY 2d6 (20 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Heal: Healing BODY 4d6 (40 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Greater heal: Healing BODY 6d6 (60 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Infrared Perception (Sight Group) (5 Active Points); OAF Fragile (-1 ¼), 1 Continuing Charge lasting 6 Hours (Recovers Under Limited Circumstances; -1), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Nightvision (5 Active Points); OAF Fragile (-1 ¼), 1 Continuing Charge lasting 6 Hours (Recovers Under Limited Circumstances; -1), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] N-Ray Perception (Sight Group) (10 Active Points); 1 Continuing Charge lasting 1 Hour (Recovers Under Limited Circumstances; -1 ¼), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] +4 PER with all Sense Groups (12 Active Points); 1 Continuing Charge lasting 1 Hour (Recovers Under Limited Circumstances; -1 ¼), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Aid Str 1d6 (standard effect: 3 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (20 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Strength: Aid Str 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (40 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Greater Strength: Aid Str 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (60 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Aid Dex 1d6 (standard effect: 3 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (20 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Agility: Aid Dex 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (40 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Greater Agility: Aid Dex 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (60 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Breath ^^^^^^^: Energy Blast 2d6, Area Of Effect (3" Cone; +1) (20 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Breath ^^^^^^^: Energy Blast 4d6, Area Of Effect (5" Cone; +1) (40 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Breath ^^^^^^^: Energy Blast 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Darkness to Sight Group 2" radius (20 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Darkness to Sight Group 4" radius (40 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Darkness to Sight Group 6" radius (60 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Water Breathing: Life Support (Self-Contained Breathing) (10 Active Points); 1 Continuing Charge lasting 1 Hour (Recovers Under Limited Circumstances; -1 ¼), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Flight: Flight 10" (20 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Greater Flight: Flight 15", Position Shift, x4 Noncombat (40 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Gaseous Form: Desolidification (40 Active Points); 1 Continuing Charge lasting 5 Minutes (Recovers Under Limited Circumstances; -1 ¾), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Lesser Diminution: Shrinking (0.5 m tall, 1.5625 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB) (20 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Diminution: Shrinking (0.125 m tall, 0.0244 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB) (40 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Lesser Giant Form: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 1,600 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (20 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Giant Form: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 6,400 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide) (30 Active Points); 1 Continuing Charge lasting 5 Minutes (Recovers Under Limited Circumstances; -1 ¾), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Greater Giant Form: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 6,400 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] ^^^^^^^ Resistance Lesser: (Total: 25 Active Cost, 5 Real Cost) Force Field (10 ED) (10 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 2) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Linked (???; -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 3) [1 cc] ^^^^^^^ Resistance: (Total: 35 Active Cost, 7 Real Cost) Force Field (20 ED) (20 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 4) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Linked (???; -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 3) [1 cc] ^^^^^^^ Resistance Greater: (Total: 50 Active Cost, 10 Real Cost) Force Field (20 ED) (20 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 4) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Linked (???; -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 6) [1 cc] Lesser Leap: Leaping +10" (47"/63" forward, 23 ½"/31 ½" upward) (Accurate) (15 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Leap: Leaping +15" (47"/63" forward, 23 ½"/31 ½" upward) (Accurate) (20 Active Points); 1 Continuing Charge lasting 5 Minutes (Recovers Under Limited Circumstances; -1 ¾), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Greater Leap: Leaping +20" (47"/63" forward, 23 ½"/31 ½" upward) (Accurate) (25 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Lesser Speed: Running +5" (21" total), Reduced Endurance (0 END; +½) (15 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Speed: Running +10" (21" total), Reduced Endurance (0 END; +½) (30 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Lesser Beauty: Aid Com 1d6 (standard effect: 3 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (20 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Beauty: Aid Com 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (40 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Greater Beauty: Aid Com 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (60 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Lesser Vitality: (Total: 22 Active Cost, 3 Real Cost) Aid 1d6 (standard effect: 3 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (15 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 2) plus Aid Rec 0 ½d6 (standard effect: 1 point), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (7 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Linked (Aid; -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 1) [1] Vitality: (Total: 45 Active Cost, 7 Real Cost) Aid 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (30 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 5) plus Aid Rec 1d6 (standard effect: 3 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (15 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Linked (Aid; -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 2) [1] Greater Vitality: (Total: 67 Active Cost, 10 Real Cost) Aid 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (45 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 7) plus Aid Rec 1 ½d6 (standard effect: 4 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (22 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Linked (Aid; -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 3) [1] Lesser Invisibility: Invisibility to Sight Group (20 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Invisibility: Invisibility to Sight Group , No Fringe (30 Active Points); 1 Continuing Charge lasting 5 Minutes (Recovers Under Limited Circumstances; -1 ¾), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Greater Invisibility: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Lesser Iron Will: (Total: 20 Active Cost, 3 Real Cost) Aid Ego 1d6 (standard effect: 3 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (15 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 2) plus +5 Mental Defense (12 points total) (5 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Linked (Aid; -½), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 1) [1] Iron Will: (Total: 40 Active Cost, 7 Real Cost) Aid Ego 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (30 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 5) plus +10 Mental Defense (17 points total) (10 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Linked (Aid; -½), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 2) [1] Greater Iron Will: (Total: 60 Active Cost, 10 Real Cost) Aid Ego 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (45 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 7) plus +15 Mental Defense (22 points total) (15 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Linked (Aid; -½), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) (Real Cost: 3) [1] Lesser Iron Skin: Force Field (7 PD/7 ED) (14 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Iron Skin: Force Field (10 PD/10 ED) (20 Active Points); 1 Continuing Charge lasting 5 Minutes (Recovers Under Limited Circumstances; -1 ¾), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Greater Iron Skin: Force Field (13 PD/13 ED) (26 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] Glibness PRE: +5 with a group of similar Skills (25 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Lesser Oil of Sharpness/Bludgeoning: Deadly Blow: +1d6 (any circumstances, any HTH weapon) (10 Active Points); 1 Continuing Charge lasting 1 Minute (Recovers Under Limited Circumstances; -2), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Oil of Sharpness/Bludgeoning: Deadly Blow: +2d6 (any circumstances, any HTH weapon) (20 Active Points); 1 Continuing Charge lasting 5 Minutes (Recovers Under Limited Circumstances; -1 ¾), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Greater Oil of Sharpness/Bludgeoning: Deadly Blow: +3d6 (any circumstances, any HTH weapon) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (Recovers Under Limited Circumstances; -1 ½), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) Haste: Aid SPD 4d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +½) (60 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1] Climber's Friend: Clinging (normal STR) (10 Active Points); OAF Fragile (-1 ¼), 1 Continuing Charge lasting 6 Hours (Recovers Under Limited Circumstances; -1), Extra Time (Full Phase, -½), Restrainable (Only by means other than Grabs and Entangles; -¼) [1 cc] drunkonduty 1 Quote Link to comment Share on other sites More sharing options...
DentArthurDent Posted September 22, 2022 Report Share Posted September 22, 2022 I really like the descriptions of the sfx for the Healing potions. They go well with the deities. How long do your potions last? How many potions can one person make? How many potions can one person carry or use? Quote Link to comment Share on other sites More sharing options...
Mr. R Posted September 23, 2022 Author Report Share Posted September 23, 2022 I am leery of making potions that go for longer that 5 minutes, but I did vary the durations for what seemed cool. As many as they want, as long as they have the time. And know the formula. Note IF you want to change a potion so it has a longer duration, or a larger effect, THAT is a new formula and you must learn/develop it. That I am not sure of. I could see a side pouch with maybe 30 potions of varying types. A cleric will have to be very careful in their selection as replacements are goung to be hard to get. But there are also Talismans which are Much Less powerful, but I can see a large amount carried! Quote Link to comment Share on other sites More sharing options...
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