Tech Posted June 17, 2023 Report Share Posted June 17, 2023 I've working on a character concept of a hero who's Unlucky alot (3d6 Unluck) in humorous ways. However, once in a long while, the character becomes Lucky (basically 5d6 Luck. It's a Act 8-. Roll once for episode; if it activates character has it the whole adventure, it it doesn't character doesn't have it that adventure). Here's the kick: when the Luck finally does happen, the Unluck is not active. I'm still working on the concept so I'm now sure how to work this. How would you handle this entire thing? Quote Link to comment Share on other sites More sharing options...
Tech Posted June 17, 2023 Author Report Share Posted June 17, 2023 Oddly, I figured out a way to do it and much cheaper than what I suggested. 5d6 Unluck Act 8-, Side Effects 15 pts of 3d6 Unluck. As for it lasting the entire day, I put that at -0. Quote Link to comment Share on other sites More sharing options...
Gauntlet Posted June 24, 2023 Report Share Posted June 24, 2023 That definitely is the best way to do it. Quote Link to comment Share on other sites More sharing options...
Word Sensei 515 Posted June 25, 2023 Report Share Posted June 25, 2023 That's actually a big limitation on 3d6 Unlucky, must be humorous! Sounds more like your looking for a zero point special effect, so we can all be laughing when this happens, your misfortune just a pie in the face with those odd distractions, nothing to worry about, good thing nothing BAD happens! If it's just humorous special effects you want, we can keep that whenever you want, if it doesn't effect combat. When you roll a point or three of Unluck, your not cursed for the day, that's not how Luck/Unluck works, the whole point is to roll once per combat & to not let you know until it takes effect. When you go to buy Luck, just add 15 points to your total cost to buy off this limitation with Luck activation. Rather than ignore the 3d6 limit, buy Luck twice or more with their own rolls & limitations, please no partial limitations: Lucky 3d6+2d6 & 15 points Unluck suspended with first 3d6 roll, 8-, 40/13-10=3 points Lucky 3d6+2d6, 14-, 25/16 & Luck 1d6, 11- with first 3d6 roll, 5/2 totals to 21 points. Each combat requires two activation rolls: one for 3d6+, 3d6 & 1d6 activated at various levels; another for 2d6 & 2d6, 8- & 14-. Quote Link to comment Share on other sites More sharing options...
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