unclevlad Posted August 31, 2023 Report Share Posted August 31, 2023 45 points: Multipower, 60-point reserve, all slots Half Range Modifier (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); all slots OIF (-1/2), Limited Range (-1/4), No Knockback (-1/4) 3 points: Blast 12d6 (60 Active Points) 30 points: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2), Limited Range (-1/4), No Knockback (-1/4) 3 points: Blast 12d6 (60 Active Points) 90 points: Multipower, 60-point reserve, all slots Half Range Modifier (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points) 6 points: 3 points: Blast 12d6 (60 Active Points) These 3 show that the common limitations are being applied to the slot costs...but not the common advantages. OTOH, in a VPP, both are applied properly. Makes no sense that the common advantages woudn't influence the slot costs in the MP. It's not likely to be a big factor, but in some exotic cases...seems like it could be. Quote Link to comment Share on other sites More sharing options...
Simon Posted August 31, 2023 Report Share Posted August 31, 2023 6E1 405 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted August 31, 2023 Author Report Share Posted August 31, 2023 OK, so the HD implementation adheres to the rules...but I'll repeat, it makes no sense to have the rules work this way...on multiple levels. Quote Link to comment Share on other sites More sharing options...
Simon Posted August 31, 2023 Report Share Posted August 31, 2023 Are you just venting or do you actually want me to respond to that? Quote Link to comment Share on other sites More sharing options...
unclevlad Posted August 31, 2023 Author Report Share Posted August 31, 2023 Venting. There's nothing you can do about it. Quote Link to comment Share on other sites More sharing options...
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