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Common Modifiers issue


unclevlad

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45 points:  Multipower, 60-point reserve, all slots Half Range Modifier (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); all slots OIF (-1/2), Limited Range (-1/4), No Knockback (-1/4)

3 points:  Blast 12d6 (60 Active Points)

 

30 points:  Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2), Limited Range (-1/4), No Knockback (-1/4)

3 points:  Blast 12d6 (60 Active Points)

 

90 points:  Multipower, 60-point reserve, all slots Half Range Modifier (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points)

6 points:  3 points:  Blast 12d6 (60 Active Points)

 

These 3 show that the common limitations are being applied to the slot costs...but not the common advantages.  OTOH, in a VPP, both are applied properly.

 

Makes no sense that the common advantages woudn't influence the slot costs in the MP.  It's not likely to be a big factor, but in some exotic cases...seems like it could be.

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