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[Character] Shy (anime/teen superhero)


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From one of the best recent Superhero anime.   This is Shy around episode 4/5 or the end of the first volume of the manga.  Shy is effectively a Magical Girl in a Superhero skin

 

Hero name: Shy
Name: Teru Momijiyama

 

VAL    CHA    Cost    Roll    Notes
8    STR    -2    11- / 17-    HTH Damage 1 1/2d6/8d6  END [1/4]
15    DEX    10    12-
13    CON    3    12- / 14-
13    INT    3    12-    PER Roll 12-
10    EGO    0    11-
5    PRE    -5    10-    PRE Attack: 1d6
7    OCV    20
7    DCV    20
3    OMCV    0
5    DMCV    6
3    SPD    10    Phases:  4, 8, 12/2, 4, 6, 8, 10, 12
2    PD    0    2/22 PD (0/20 rPD)
2    ED    0    2/22 ED (0/20 rED)
4    REC    0
20    END    0
20    BODY    10    
20    STUN    0

Movement    Cost    Meters    Notes
RUNNING    0    12m/24m    END [1]
SWIMMING    0    4m/8m    END [1]
LEAPING    0    4m    4m forward, 2m upward
FLIGHT        30m/120m


Characteristics Total: 75

 

Cost    Powers
    Minor power usages, all slots Reduced Endurance (0 END; +1/2); all slots OIF (Focus: "Heart" Bracelets; -1/2), Gestures (-1/4) [Notes: usable  even when not in hero form] - END=
8    1)  Set On Fire: Major Transform 2d6 (standard effect: 6 points) (item into ash, but slowly., Not healed back, but stopped by usual fire extinguishing methods) (30 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Can only set small, inanimate objects on fire; -1 1/2), Concentration (0 DCV; -1/2), OIF (Focus: "Heart" Bracelets; -1/2), Gestures (-1/4) - END=0
5    2)  Sight Group Images: light (15 Active Points); Only to Create Light Power loses about half of its effectiveness (-1), Linked (Set On fire; -1/2), OIF (Focus: "Heart" Bracelets; -1/2), Gestures (-1/4) - END=0


17    +35 PRE (35 Active Points); Only to resist PRE attacks Power loses about half of its effectiveness (-1) - END=
3    Instant Change: Cosmetic Transform 2d6 (instant change into superheroic form/outfit, returns at will, or if  STUN reduced to 0) (6 Active Points); Gestures (Requires both hands; Click Heart Bracelets together; -1/2), OIF ("Heart" Bracelets on both wrists; -1/2), Extra Time (Full Phase, Only to Activate, -1/4) - END=1


    Improved stats after transforming, all slots Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=
21    1)  +32 STR (32 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=3
7    2)  +10 CON (10 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=
14    3)  +21 REC (21 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=
4    4)  +30 END (6 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=
10    5)  +30 STUN (15 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=
20    6)  +3 SPD (30 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=
10    7)  Physical Damage Reduction, Resistant, 25% (15 Active Points); Only In Alternate Identity (-1/4), Nonpersistent (Powers turn off  only if knocked out; -1/4*) - END=0
30    Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (Costume; -1/2), Only In Alternate Identity (-1/4), Nonpersistent (Turns off only if knocked out; -1/4) - END=0
5    Power Defense (10 points) (10 Active Points); OIF (Costume; -1/2), Only In Alternate Identity (-1/4), Nonpersistent (Only turns off if knocked out; -1/4) - END=0
3    Life Support  (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); Only In Alternate Identity (-1/4) - END=0


28    Fire Multipower, 50-point reserve,  (50 Active Points); all slots OIF (Focus: "Heart:" Bracelets; -1/2), Only In Alternate Identity (-1/4) - END=
6v    1)  Flight 30m, Position Shift, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Focus: "Heart:" Bracelets; -1/2), Only In Alternate Identity (-1/4) - END=2
1f    2)  Fire Punch: Hand-To-Hand Attack +5d6 (25 Active Points); OIF (Focus: "Heart:" Bracelets; -1/2), Hand-To-Hand Attack (-1/4), Only In Alternate Identity (-1/4) - END=2
3f    3)  Flamethrower: Blast 8d6, Area Of Effect (8m Cone; +1/4) (50 Active Points); OIF (Focus: "Heart:" Bracelets; -1/2), Only In Alternate Identity (-1/4) - END=5
3f    4)  Fire Bolt: Blast 10d6 (50 Active Points); OIF (Focus: "Heart:" Bracelets; -1/2), Only In Alternate Identity (-1/4) - END=5

Powers Total: 198


Cost    Skills
3    +1 with a small group of attacks (Fire Bolt, Flamethrower Fire Punch)
0    AK: Tokyo 8-
2    AK: Local Siuburb 11-
3    Acrobatics 12-
0    Acting 8-
3    Breakfall 12-
2    CK: Tokyo 11-
0    Climbing 8-
0    Concealment 8-
5    Conversation 11-
2    CuK: Japanese Middle School 11-
0    Deduction 8-
2    KS: Caligraphy 11-
2    KS: Anime, Manga, and Video Games 11-
2    Language:  English (basic conversation; literate)
0    Language:  Japanese (completely fluent; literate) (4 Active Points)
0    PS: Student 11-
0    Paramedics 8-
0    Persuasion 8-
7    Power 13-
0    Shadowing 8-
3    Stealth 12-
0    TF: Tokyo Metro lines:  Everyman Skill

Skills Total: 36

 

Cost    Perks
1    Positive Reputation:  Kindhearted, youthful Hero (A small to medium sized group: Other supers) 11-, +1/+1d6
25    Follower [Notes: Mentor Mascot.  Blue, floating, Robotic, shrimp-like form]
18    Contact:  Other Supers (Contact has extremely useful Skills or resources, Contact has significant Contacts of her  own, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8-
2    Fringe Benefit:  Local Police Powers (not arrested for Vigilantism)
1    Computer Link (3 Active Points); OAF (Focus: Smartphone; -1)
3    Access

Perks Total: 50

 

Cost    Talents
8    Lightning Reflexes (+10 DEX to act first with All Actions) (10 Active Points); Only In Alternate Identity (-1/4)
33    Danger Sense (immediate vicinity, any danger, Function as a Sense) 13-

Talents Total: 41

 

Value    Complications
10    Dependent NPC:  Iko Koshikawa, Infrequently (Normal) [Notes: Classmate, Best Friend (girlfriend? maybe) Knows secret ID]
5    Distinctive Features:  White hair in hero form (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10    Hunted:  Amarariruku (a group of aliens intent on pulling out the darkness in people's hearts). Infrequently (As Pow; Harshly Punish)
5    Negative Reputation:  Critcized by national media, Infrequently
5    Physical Complication:  Needs Glasses  (costume visor acts as glasses) (Infrequently; Barely Impairing)
15    Psychological Complication:  Socially anxious -- terminally shy (Common; Strong)
5    Social Complication:  Japan's National Hero Infrequently, Minor
5    Social Complication:  Must attend school Infrequently, Minor
10    Social Complication:  Secret Identity Infrequently, Major
5    Social Complication:  Teenager (14 years old Infrequently, Minor

Complications Points: 75

Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 400

 

Background
Teru Momijiyama, better known as Shy is a middle school student and Japan's National Hero, appointed as such by Uni-Lord, the overseer of all heroes.

 

Personality

As her Hero name says, Teru is extremely shy and has trouble dealing with crowds and people in general, just as she generally thinks negatively of herself, especially after being chosen as Japan's Hero. As her ability to talk in public is very poor, she also has difficulties to raise her voice or even talk normally with many people at once; even if she was invited to attend Hero Heartman's show, she couldn't stop her stutter and bored the audience.  Her self-esteem is noticeably low and she often doubts her ability to save people. Due to the fact that many began to criticize her for Iko's serious injuries on the day of the roller coaster incident, Shy went without appearing in public for just over a month. The Media regularly blames her for anything that might go wrong in her heroics, which hasn't helped her self esteem. She martyrs herself when she does something wrong as when she always remembered herself about what happened to Iko due to her poor performance as a Hero. Teru has many fears and often lets herself be taken away by them although she tries to overcome them. She cannot speak to new people normally without blushing and stuttering, but she is always ready to help people. Her inner kindness and ability to see the good in everyone is the source of her fiery heart and strength.

 

Quotes

You're right. Even Heroes can be overcome by fear... I'm really scared right now... My whole body is trembling... But I... I want to overcome that fear because I don't want you to see me in this embarrasing state. Because... I... am Shy!

 

Appearance

Teru is a petite, skinny girl with fair skin. She has spiky black hair of short length with a fringe swept to the left just above her black eyes and a bigger lock at her face's right side. She usually wears square-lens glasses. As a civilian, Teru usually wears her school uniform, which consists of a long-sleeved shirt, tie or ascot, long skirt, calf socks and loafers.

As Shy, her hair turns white and she wears a white mask instead of glasses with a white bodysuit with triangular collars, a black gas mask above her clavicle and hood with a double tail with a red interior, a belt with a white buckle with a "S", long white gloves and the Heart-Shift Bracelets on her wrists, black socks and white high heels with black soles.

 

EBIO/N. Villio/ "Shrimpy": Tero's robot Mentor Mascot

 

EBIO // "Shrimpy"


VAL    CHA    Cost    Roll    Notes
3    STR    -7    10-    HTH Damage 1/2d6  END [1]
18    DEX    16    13-
10    CON    0    11-
18    INT    8    13-    PER Roll 13-
0    EGO    0    9-
8    PRE    -2    11-    PRE Attack: 1 1/2d6
3    OCV    0
3    DCV    0
0    OMCV    0
0    DMCV    0
3    SPD    10    Phases:  4, 8, 12
2    PD    0    2 PD (0 rPD)
2    ED    0    2 ED (0 rED)
10    REC    6
30    END    2
10    BODY    0    
20    STUN    0

 

Movement    Cost    Meters    Notes

FLIGHT        6m/12m

TELEPORTATION        7m/14m


Characteristics Total: 17

 

Cost    Powers

24    Shrinking (0.125 m tall, 0.0625 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +12m KB), Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2) (24 Active Points) - END=0
6    Flight 6m, Reduced Endurance (0 END; +1/2) (9 Active Points); Limited Power: Flight Ceiling: max  3 meters over current surface (-1/2) - END=0

 

20    gate: Teleportation 7m, x2 Increased Mass, Safe Blind Teleport (+1/4), Time Limit (1 Turn; +1/2), Usable Nearby (+1 1/4), Grantor can take back power at any time (36 Active Points); Perceivable (-1/2), Limited Power: No Non-combt movement (-1/4) - END=4
1    Teleportation: Fixed Location: Heroes' Orbital Base (1 Locations) - END=0
2    Teleport tp Heroes' Space Station:Teleportation 2m, Safe Blind Teleport (+1/4), Time Limit (1 Minute; +3/4), Usable Nearby (+1), MegaScale (1m = 10,000 km; +2) (10 Active Points); Limited Power:: Only to Fixed location and back to origin point Power loses almost all of its effectiveness (-2), Increased Endurance Cost (x4 END; -1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4) - END=4

Powers Total: 53


Cost    Skills
3    Analyze:  Superpowers, good and bad 13-
3    Concealment 13-
3    Contortionist 13-
3    Conversation 11-
3    Electronics 13-
2    KS: Super Powers 11-
0    Language:  English (completely fluent; literate) (4 Active Points)
4    Language:  Japanese (completely fluent; literate)
0    PS: Mentor Mascot 11-
3    Persuasion 11-
2    Science Skill:  Psychology 11-
3    Stealth 13-
3    Systems Operation 13-

Skills Total: 32

Cost    Perks
3    Computer Link
3    Access
9    Contact:  Uni-Lord:  (Contact has extremely useful Skills or resources, Contact has significant Contacts of her own, Very Good relationship with Contact) 12-

Perks Total: 15

 

Cost    Talents
3    Lightning Calculator
5    Eidetic Memory

Talents Total: 8

 

Value    Complications
10    Distinctive Features:  Blue, Shrimp-like robot. (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20    Physical Complication:  Only ~0.5m long, limited manipulators (Very Frequently; Slightly Impairing)
5    Social Complication:  Mentor to Teru Infrequently, Minor [Notes: Has a duty to guide and suport Teru]
5    Psychological Complication:  Doesnt fully understand human culture (Uncommon; Moderate)
10    Vulnerability:  2 x STUN Electrical attacks (Uncommon)

Complications Points: 50

 

Base Points: 125
Experience: 0
Experience Unspent: 0
Total Character Cost: 125

 

shy2.jpg

ebio.jpg

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