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Grailknight

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Grailknight last won the day on February 17

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About Grailknight

  • Birthday 02/11/1961

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  1. I'm sure it didn't happen intentionally, but following that link led to a scam "your computer has been locked site."
  2. While I can think of a few niche scenarios where this might matter my inclination is follow KISS here. I really can't see any way this could break the game even slightly, so I'd allow it until presented with one.
  3. Just got back from Dune II and definitely enjoyed it. It's well acted and though it has some deviations from the original books, they actually improve the movie for me. It does end where the book ends but seems to leave a part 3 opening. Good acting and SFX, tight story and a thankful lack of much of the meatal dialog of the 80's Dune. Overall, 8 out of 10! It's long though so don't buy a drink in the lobby.
  4. I couldn't believe it until I read it. Apparently by using that glove to partially cover his window opening he could gain that extra .133 mph that put him on the pole. You wouldn't want to do it in traffic but in qualifying there are no other cars around in NASCAR.
  5. The cost of the Naked Advantage and the END used is based on the STR alone. Why? Because the Naked Advantage must be used while the Martial Arts remain optional. You can use STR without Martial Arts. You even have the choice of using the Martial Arts without using STR.
  6. This particular ambiguity has been around since First Edition. I doubt that anything "official" is forthcoming.
  7. And as GM, you have every right to enforce your version of genre. If a PC wants his Martial Throw to do Knockback, then he has to come up with an SFX that the GM will allow. For myself, Target Falls will usually occur in the same hex unless it has the Throw element which will allow same or adjacent hex landing spots. Also remember that Martial Attacks roll an extra d6 when determining KB. You may wish to consider extending that to Throws to reduce the extra STR distance.
  8. Typically, this gets addressed when the campaign is laid out. A very important decision that need to be made by the GM is " How powerful are Supers compared to real world law enforcement and military?" It can be as simple as keeping DC's in the 6-8 range or more complexly by setting some house rules on the interaction of Supers with "real world" technology vs super-tech. Then you must decide on how important campaign events are to the world stage. A JLA/Avengers level team isn't going to be focused on fighting organized crime and the Gang Busters will not typically be the main hope of staving off an alien invasion. Typically, they'll only interact in passing. If both types of groups are present, then the interactions need to be kept clear. One member from that JLA type group might be challenged by a group of the most powerful of the Gang Buster's foes and conversely one weaker JLA/Avengers villain could have a plot foiled by the Gang Busters entire lineup at a high injury cost.
  9. Somewhere in between. He had the strength and agility to dominate those normal foes but was far more conscious of hurting them than they were of him. Ultimate Spider-Man didn't want to go through the years of character progression and stressed the difference between him and normals much faster. He wasn't really more powerful but they didn't want to tell the same stories, so the difference was highlighted.
  10. Spring training wackiness. https://www.espn.com/mlb/#:~:text=Rays infielder hits a homer... to second%3F
  11. Very interesting and it seems to mesh well with what I'm seeing in the people around me. I'd love to see what some of the commonsense pundits on each side make of this study.
  12. Not equivalent. Those things happen and the only thing the character can do is suck it up. The character can just not use his full Shrinking and it never comes into play. He can gamble and use his full Shrinking and it still may not. This is effectively a Side Effect on his maximum Shrinking but since it doesn't automatically take effect, we need a novel solution. Pairing that 3-Real Point Power with a Limitation on his Shrinking is the best compromise I can come up with without new RAW-Conditional Side Effect. And again, for an NPC, this is a plot device that happens when the GM wants to tell that story. It has no effect otherwise so I wouldn't write it up and advise other GM's not to do so either. It can only constrict your story telling choices with randomness when you need a set outcome for the story to work.
  13. But do you have a horn and hat? Go all in!
  14. Yes, this Power as stated is not something that works to the PC's advantage currently, but they should still pay for it. The options I gave both cost 3 Real Points, not crippling. If this is going to be a recurring theme, then that means there will be multiple plots around the alternate dimension. By paying for it initially, the PC can buy down the Limitations with experience and learn to travel back and forth freely. The alternate world could become a place for a secret base, a setting for a star-crossed romance, am origin for a PC nemesis or even a full-blown sub-campaign with a war/rebellion theme. Making the PC pay for this should at the very least, increase PC buy-in if the GM wants to do any of these.
  15. They can't even pretend that they are hard to make either. The entire plot of the first MCU Spider-Man was about preventing the theft of cutting-edge technology with the main prize being a cargo plane full of arc reactors. If Vulture could have gotten away with just one crate, he could have bought a small country.
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