JmOz Posted February 11, 2003 Report Share Posted February 11, 2003 This Mecha is actualy for a supers game, the owner is a character who uses robots to assist her crimefighting endevers, and it is one of two vehicles she owns (the other is a flying fortress type of thing, heavy on the computers, sensors, but not so heavy on combat ability, this is the opposite) It can divide into five smaller ships (this power is actualy possesed by the vehicle it can Multiform into) that the character and her four Robotic assistants use. It is also not that quick (the smaller ships all have Megascale movement however), the ship is designed as a Nova Power, so its attacks are a little over the top, as is its Defences For its weapon systems it has two shoulder mounted Rocket Launchers, each with 12 Shots showing, and the ability to reload, further more it carries a sidearm weapon that can switch from projecting a sword like energy beam to a rifle Player: Val Char Cost 45 STR 0 20 DEX 30 17 BODY 0 4 SPD 10 15" RUN 18 0" SWIM -2 0" LEAP 0 Characteristics Cost: 100 Cost Power 4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4) 25 Boot Jets: Flight 10", Usable Underwater (+1/4) (25 Active Points) 41 Armored Plating: +10 DEF, Hardened (+1/4) (41 Active Points) (Modifiers affect Base Characteristic) (added to Secondary Value) 30 Rocket Packs I: Killing Attack - Ranged 2d6 (vs. PD), 8 Clips of 12 Charges (+1/4), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (60 Active Points); OIF Bulky (-1) [Notes: Variable Advantages: Explosion, Armor Piercing, No Range Modifier, Autofire-5] 30 Rocket Pack II: Energy Blast 6d6 (vs. ED), 8 Clips of 12 Charges (+1/4), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (60 Active Points); OIF Bulky (-1) [Notes: Variable Advantages: Explosion, Armor Piercing, No Range Modifier, Autofire-5] 18 Combat Fighter And Auxilery Vehicles Mode: Multiform (250 Character Points in the most expensive form) (50 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Concentration (0 DCV; -1/2) Comm Systems & Sensors, all slots: OIF Bulky (-1) 6 1) Basic Radio: High Range Radio Perception (12 Active Points) 10 2) Advanced Radio: Mind Link (Any Willing Target; Number of Minds (x8)) (30 Active Points); Only With Others Who Have Mind Link (-1) 3 3) Energy Meters: Detect Energy Signatures A Class Of Things 9- (Sense) (7 Active Points) 2 4) UV Scopes: Ultraviolet Perception (5 Active Points) 15 5) Radar Systems: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Megascale, Invisible Power Effect (to radio sense group), or Difficult to dispell] 3 6) Computer assisted scanners : Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points) 24 Weapons Array: Multipower, 60-point reserve, all slots: (60 Active Points); OAF Bulky (-1 1/2) 2u 1) Energy Saber: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points) 2u 2) Energy Blaster: Killing Attack - Ranged 1d6 +1 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (60 Active Points) Powers Cost: 215 Total Character Cost: 315 Pts. Disadvantage 15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk 10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish 10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing 15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme 20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY) Disadvantage Points: 130 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 I have not finished it, and I have 15 points left, 5 are dog eared for the computer, leaving 10, any suggestions? Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 11, 2003 Report Share Posted February 11, 2003 That's very cool... and WHO was it sying that you needed an Anime expert? Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 11, 2003 Author Report Share Posted February 11, 2003 Lol, thanks for the words of encouragement Here is Version two, that I have spent the extra ten points, still need to design the computer, but added a devestating single shot weapon, tell me what you think Player: Val Char Cost 45 STR 0 20 DEX 30 17 BODY 0 4 SPD 10 10" RUN 8 0" SWIM -2 Characteristics Cost: 105 Cost Power 19 Armored Plating: +5 DEF, Hardened (+1/4) (19 Active Points) (added to Secondary Value) 4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4) 25 Boot Jets: Flight 10", Usable Underwater (+1/4) (25 Active Points) 25 Combat Fighter And Auxilery Vehicles Mode: Multiform (250 Character Points in the most expensive form) (50 Active Points); Extra Time, Only to Activate Constant or Persistent Power (1 Turn (Post-Segment 12); -1/2), Concentration (0 DCV; -1/2) 25 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), 8 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 25 Rocket Packs II: Energy Blast 4d6 (vs. ED), 8 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 20 Nova Missile Launcher: Summon 250-point Nova Missile, Amicable (Slavishly Devoted; +1) (100 Active Points); 1 Charges (-2), OIF Bulky (-1), Extra Time (Full Phase; -1/2), Concentration (0 DCV; -1/2) 10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1) Comm Systems & Sensors, all slots: OIF Bulky (-1) 6 1) Basic Radio: High Range Radio Perception (12 Active Points) 8 2) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x8)) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 3 3) Computer Aided Sensors: Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points) 3 4) Energy Meters: Detect Energy Signatures A Class Of Things 9- (Sense) (7 Active Points) 15 5) Radar: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale] 2 6) UV Sensors: Ultraviolet Perception (5 Active Points) 24 Weapons Array: Multipower, 60-point reserve, all slots: (60 Active Points); OAF Bulky (-1 1/2) 2u 1) Energy Saber: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points) 2u 2) Full Power Energy Blast: Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (60 Active Points) 2u 3) Rapid Shots : Killing Attack - Ranged 1d6 +1 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (60 Active Points) Powers Cost: 220 Total Character Cost: 325 Pts. Disadvantage 15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk 10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish 10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing 15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme 20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY) Disadvantage Points: 130 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Nova Missile Player: Val Char Cost 10 STR -5 25 DEX 45 11 BODY 0 5 SPD 15 0" RUN -12 0" SWIM -2 Characteristics Cost: 70 Cost Power 112 Propulsion System: Flight 45", Usable Underwater (+1/4) (112 Active Points) 35 Warhead: Killing Attack - Ranged 6d6 (vs. ED), Trigger (+1/4), Penetrating (+1/2), Explosion (Normal (Radius) -1 DC/2"; +3/4) (225 Active Points); 1 Charges which Never Recover (-4), OIF Bulky (-1), No Range (-1/2) 11 Radar System: Radar (Discriminatory, Increased Arc of Perception: 240-Degree) (22 Active Points); OIF Bulky (-1) 6 Radio Command Unit: High Range Radio Perception (12 Active Points); OIF Bulky (-1) 10 Electronic Countermeasures: Flash Defense (10 points) (Radio Group) Powers Cost: 174 Cost Skill 6 +3 Move Throughs Skills Cost: 6 Total Character Cost: 250 Pts. Disadvantage 20 Vulnerability: Electrical, Common, Vulnerability Multiplier (2x BODY) Disadvantage Points: 20 Base Points: 200 Experience Required: 30 Total Experience Available: 0 Experience Unspent: 0 The trigger is set of by doing a Move through Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 11, 2003 Report Share Posted February 11, 2003 I think it's terrific, but then you had me at Energy Saber ... I'm a sucker for Mecha with big freakin' swords. Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 12, 2003 Author Report Share Posted February 12, 2003 Thank you, I am in the middle of a move right now, so it might be a little bit untill I post the other vehicles, I also realised that there is a sixth member to the squad so I have to decide if it will have its own vehicle or join with the PA in the fighter craft (the other vehicles will be similar to G-3 from the newer gatcheman series) Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 12, 2003 Report Share Posted February 12, 2003 Originally posted by JmOz Thank you, I am in the middle of a move right now, so it might be a little bit untill I post the other vehicles, I also realised that there is a sixth member to the squad so I have to decide if it will have its own vehicle or join with the PA in the fighter craft (the other vehicles will be similar to G-3 from the newer gatcheman series) I'm DYING for UV... I feel a combining mecha coming on... Quote Link to comment Share on other sites More sharing options...
Agent X Posted February 13, 2003 Report Share Posted February 13, 2003 Cool! Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 6, 2008 Author Report Share Posted September 6, 2008 Re: A Mecha for review (My first 5th edition Mecha) Wow, I forgot I had started this, can't wait to see monster Island as this was always suppose to be a thing to fight them... Quote Link to comment Share on other sites More sharing options...
Weldun Posted September 7, 2008 Report Share Posted September 7, 2008 Re: A Mecha for review (My first 5th edition Mecha) Mecha Rep! Hmm. Rather than post, I'll just link to one of my 5th ed mecha. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted September 8, 2008 Report Share Posted September 8, 2008 Re: A Mecha for review (My first 5th edition Mecha) I give it a :thumbup::thumbup: Quote Link to comment Share on other sites More sharing options...
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