GrimJesta Posted January 14, 2004 Report Share Posted January 14, 2004 Aight, Ive been thinkin about running a short campaign where the players are all GHOSTS! Basically the jist of the games will be that the PCs are all spirits that can interact with the mortal world in different ways. One can move things with a small TK, another can create images to scare people, another can Entngle (ie: freeze people scared), etc. Theyd have to work together to be able to manipulate the world around them (you'll need a "skin-rider" to possess someone so they can travel via car). But how can I do certain ghostly disadvantages? The one I cant figure out how to do would be: - Haunting: the ghost is actually tied to an area and cannot leave until exorcised. For example a house or a specific room, or a set item. Theres a few more I had in my head last night, but I forget them for now. But this forced "binding" to an area... would this be an existing disadv or a whole new one made up for the ghost-game? -=Grim=- Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted January 14, 2004 Report Share Posted January 14, 2004 Sounds like a physical limitation to me. Totally limiting, with frequency based on how often being tied to a specific location is inconvenient. Quote Link to comment Share on other sites More sharing options...
pinecone Posted January 15, 2004 Report Share Posted January 15, 2004 I agree "I cannot leave this house" sounds like a physical lim..."I really don't Want to leave this house " is a psych lim..... Quote Link to comment Share on other sites More sharing options...
noumena Posted January 15, 2004 Report Share Posted January 15, 2004 Dependence How about a dependence? That way, the ghosts can leave the location of their haunting for some time, but get progessively weaker the longer they are gone. -noumena Quote Link to comment Share on other sites More sharing options...
GrimJesta Posted January 15, 2004 Author Report Share Posted January 15, 2004 Dude, I totally forgot about PhysLims for some reason. Ill chalk it up to a brain-fart. But I like both suggestions. The dependence thing is awesome because they CAN leave the house, but its just nasty to do so... Hrmmm. This campaign looks to be shaping up nicely. Thats what I love about this system: anything is possible. -=Grim=- Quote Link to comment Share on other sites More sharing options...
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