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Spooooooky ghosts and spirits...


GrimJesta

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Aight, Ive been thinkin about running a short campaign where the players are all GHOSTS! Basically the jist of the games will be that the PCs are all spirits that can interact with the mortal world in different ways. One can move things with a small TK, another can create images to scare people, another can Entngle (ie: freeze people scared), etc. Theyd have to work together to be able to manipulate the world around them (you'll need a "skin-rider" to possess someone so they can travel via car).

 

But how can I do certain ghostly disadvantages?

 

The one I cant figure out how to do would be:

 

- Haunting: the ghost is actually tied to an area and cannot leave until exorcised. For example a house or a specific room, or a set item.

 

Theres a few more I had in my head last night, but I forget them for now. But this forced "binding" to an area... would this be an existing disadv or a whole new one made up for the ghost-game?

 

-=Grim=-

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Dude, I totally forgot about PhysLims for some reason. Ill chalk it up to a brain-fart. But I like both suggestions. The dependence thing is awesome because they CAN leave the house, but its just nasty to do so...

 

Hrmmm.

 

This campaign looks to be shaping up nicely. Thats what I love about this system: anything is possible.

 

-=Grim=-

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