JmOz Posted March 6, 2003 Report Share Posted March 6, 2003 Over on the 5th board somebody has eben asking about dispelling entangles, and I got an idea: Similar to the breakability of foci, you choose when you design the power wether or not a character can dispell his own entangles, but here is the catch, if they can there must be areasonable way others can as well, most appropriate is a successful skill roll (-3 modifier if the person is the entangled, -0 if trying to get a friend out of an entangle). A skill roll is default, but it might be something like when signaled by a certain radio frequency or when it touches salt with GM approval So with Handcuffs the power can be easily dispelled (With a key), for the Magical Restraints of Ashededtad it would be a magical skill roll, what do you all think? just an idea that popped into my head. Quote Link to comment Share on other sites More sharing options...
JamesG Posted March 6, 2003 Report Share Posted March 6, 2003 I don't really have anything to add, but I just wanted to say I think that is a great idea! Quote Link to comment Share on other sites More sharing options...
schir1964 Posted March 6, 2003 Report Share Posted March 6, 2003 You beat me to it JmOz! I was thinking something similar. Make it an Adder to Entangle: Entangle Has Personal Key: +5 Points. The Entangle can be removed by the Character. The "Key" needs to be defined when the power is purchased. Entangle Has Universal Key: -5 Points. The Entangle can be removed by any character. The "Key" needs to be defined when the power is purchased. In addition the "Key" must be fairly obvious and/or common. Just An Idea - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted March 6, 2003 Report Share Posted March 6, 2003 I like Chris simple adder. Neato! Quote Link to comment Share on other sites More sharing options...
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