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An idea about dispelling entangles


JmOz

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Over on the 5th board somebody has eben asking about dispelling entangles, and I got an idea:

 

Similar to the breakability of foci, you choose when you design the power wether or not a character can dispell his own entangles, but here is the catch, if they can there must be areasonable way others can as well, most appropriate is a successful skill roll (-3 modifier if the person is the entangled, -0 if trying to get a friend out of an entangle).

 

A skill roll is default, but it might be something like when signaled by a certain radio frequency or when it touches salt with GM approval

 

So with Handcuffs the power can be easily dispelled (With a key), for the Magical Restraints of Ashededtad it would be a magical skill roll, what do you all think? just an idea that popped into my head.

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You beat me to it JmOz!

 

I was thinking something similar.

 

Make it an Adder to Entangle:

 

Entangle Has Personal Key: +5 Points.

The Entangle can be removed by the Character. The "Key" needs to be defined when the power is purchased.

 

Entangle Has Universal Key: -5 Points.

The Entangle can be removed by any character. The "Key" needs to be defined when the power is purchased. In addition the "Key" must be fairly obvious and/or common.

 

Just An Idea

 

- Christopher Mullins

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