Karimarle Posted February 8, 2004 Report Share Posted February 8, 2004 I'm trying to come up with a magic item that will allow the user to remember small details of events that have happened to them. Would you build it with Eidetic memory or Retrocog? I'm just starting to think about this, so any imput would be great. Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 8, 2004 Report Share Posted February 8, 2004 Do they use the item at the time the memory is formed or at the time they want to recall something? Quote Link to comment Share on other sites More sharing options...
austenandrews Posted February 8, 2004 Report Share Posted February 8, 2004 How about lots of levels to their INT roll, only to remember details? Or Eidetic Memory, though I'd have to look at the 5E implementation to say that for sure. -AA Quote Link to comment Share on other sites More sharing options...
Karimarle Posted February 8, 2004 Author Report Share Posted February 8, 2004 They would use it when they want to remember what happened. I'm leaning more towards Eidetic memory or plusses to Int rolls. Maybe a plus to Deduction and similar skills as well? A naked Scholar Skill Enhancer? Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted February 8, 2004 Report Share Posted February 8, 2004 Well, I would base it off of Eidetic Memory (Retrocog is too expensive if it is just used for memory recall). In 5th edition, it became 5 points with the explanation that it was only worth about that. Eidetic Memory mentions memorizing entire documents, but I don't think that was intended by "remember small details". Eidetic Memory {5} -1/2 IAF - Mnemonic Stone -1/4 Gestures - Looking thoughtful while rubbing the stone -2 Independent -1/4 Lim: Only to remember small details (really esoteric or brief details on a INT roll with penalities) Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted February 8, 2004 Report Share Posted February 8, 2004 I might allow a complimentary INT roll (memory) at +2, and use that bonus for any appliable skill (Deduction) where remembering small details is important if the player has Eidetic Memory. Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 9, 2004 Report Share Posted February 9, 2004 For a continusly usable effect, I would lean more towards Eidetic memory. For something that gets used up or used infrequently, I would lean more toward INT bonuses. Blue Jogger's memory stone looks good for what was needed, but here's an alternative just for pondering: Memory Charm: +20 INT, (AP 20); Only For Recalling Details and Memory Related Skill Rolls (-1 1/2), 4 Charges (-1), IAF Expendable (Elephant Poo;-1), Gestures (-1/4), Incantations (-1/4), (RC 4). Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted February 9, 2004 Report Share Posted February 9, 2004 IAF Expendable (Elephant Poo) Ewww... First Bat Guano (used for AD&D Fireballs) and now Elephant Poo. Maybe I should start a Thread with the Most Disgusting Focus contest. Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted February 9, 2004 Report Share Posted February 9, 2004 Here is a Druid Egg +4 to Int Rolls {20} -1 OAF - Egg Like Stone -1/4 Gestures: hlds up the stone to look at and concentrate on. -1/2 RSR: Druid magic -1/2 Concentate 1/2 DCV -1Extra Time (5 min ) it's not independant since the power comes really from inside. Quote Link to comment Share on other sites More sharing options...
Guest zarglif69 Posted February 10, 2004 Report Share Posted February 10, 2004 As it says in the power breakdown for Eidetic Memory in FReD, it IS based on Retrognitive Clairsentirence, with some limitations. Eidetic is what I'd use. Quote Link to comment Share on other sites More sharing options...
Karimarle Posted February 10, 2004 Author Report Share Posted February 10, 2004 So here's what I came up with. I started by taking retrocog and working it exactly like Eidetic memory, but with Events seen in place of Momerized information and at the same cost. Guess what? 5 points is the wrong price. I haven't checked the errata yet, but Retrocog should be a base of 40 and a total of 3 limitations (-1 for retro only and -2 for memorized info). This gives a real cost of 10. The sidebar example of a precog only crystal ball on page 93 is built the same way, has a total lim of 3.25 and a real cost is 9! Anyways, here it is. Mnemonic Stone – small, polished, egg-shaped stone a) Retrocognitive Clairsentience Retro only, Events previously seen only, Ind, IAF, Gestures throughout (rubbing stone), Concentrate throughout ½ DCV, 1 charge/week. Real costs = 4 +4 to INT rolls and INT based skill rolls Ind, IAF, Gestures throughout (rubbing stone), Concentrate throughout ½ DCV, 1 charge/week. Real cost = 3 Total real cost = 7 Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted February 11, 2004 Report Share Posted February 11, 2004 The FAQ admits the errors of doing Eidetic Memory as Retrocognition and that it covers multiple sense groups (even though Retro only covered one) if neccessary. And then defeatly admits... Until Hero publishes a book that gives Eidetic Memory sufficient concrete benefits to make it worth 10 points, the cost remains 5 Character Points. So I use Retro when the power is looking into the past (where the viewer wasn't there to remember) and Eidetic Memory for recording devices or for memory enhancing effects. Quote Link to comment Share on other sites More sharing options...
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