Snarf Posted March 17, 2004 Report Share Posted March 17, 2004 I'm trying to make some weapons for a campaign I'm working on and I need some help from more experienced players. Basically I'm confused about how HAs and HKAs compare to each other. I haven't done many games with Hero and the ones I have done used only EBs and HAs. Do HAs and HKAs of equal APs have the same power in combat? For instance, would a 3d6 HA weapon be as powerful as a 1d6 HKA weapon in a typical fantasy heroic-level game? If not, how should I balance the two damage types? Quote Link to comment Share on other sites More sharing options...
Talon Posted March 17, 2004 Report Share Posted March 17, 2004 HKAs tend to be more powerful, because their BODY damage is only stopped by armor. If most characters wear armor, HAs do slightly more STUN damage -- if the average armor is enough that people aren't taking a lot of BODY, normal attacks will take them down earlier. (For example, a 1d6 HKA does 9.3 STUN on average, while a 3d6 HA does 10.5.) I once used a group of NPCs who all had normal attacks and did notice the STUN difference -- it wasn't unbalancing but it was there. OTOH, if it's a low-armor game, HKAs will be much better as people will be dying left and right. Quote Link to comment Share on other sites More sharing options...
Galadorn Posted March 17, 2004 Report Share Posted March 17, 2004 Originally posted by Talon HKAs tend to be more powerful, because their BODY damage is only stopped by armor. If most characters wear armor, HAs do slightly more STUN damage -- if the average armor is enough that people aren't taking a lot of BODY, normal attacks will take them down earlier. (For example, a 1d6 HKA does 9.3 STUN on average, while a 3d6 HA does 10.5.) I once used a group of NPCs who all had normal attacks and did notice the STUN difference -- it wasn't unbalancing but it was there. OTOH, if it's a low-armor game, HKAs will be much better as people will be dying left and right. I agree with 99% of what was said here. I've played Hero Games for twenty-two years. Well I don't if I would say that HKA's are much "better" in low-armor games, but they are more effective. Quote Link to comment Share on other sites More sharing options...
Snarf Posted March 18, 2004 Author Report Share Posted March 18, 2004 Thanks guys, that made it a lot clearer for me. My intention for the game is to make the armor equal to the average killing damage weapons are doing at any given time, so a little bit of body and quite a bit of stun should be getting through. But a lot of monsters will have no resistant defenses at all, so I guess it'll all cancel out. Quote Link to comment Share on other sites More sharing options...
Outsider Posted March 18, 2004 Report Share Posted March 18, 2004 HKAs are also more effective than HAs because their damage is much more variable, at least if you are actually rolling the dice to determine it instead of using standard effect. For example, a 3d6 normal attack has 216 possible results, ranging from 3 to 18, distributed as follows : _3 x _4 xxx _5 xxxxxx _6 xxxxxxxxxx _7 xxxxxxxxxxxxxxx _8 xxxxxxxxxxxxxxxxxxxxx _9 xxxxxxxxxxxxxxxxxxxxxxxxx 10 xxxxxxxxxxxxxxxxxxxxxxxxxxx 11 xxxxxxxxxxxxxxxxxxxxxxxxxxx 12 xxxxxxxxxxxxxxxxxxxxxxxxx 13 xxxxxxxxxxxxxxxxxxxxx 14 xxxxxxxxxxxxxxx 15 xxxxxxxxxx 16 xxxxxx 17 xxx 18 x A 1d6 killing attack, using a random stun multiplier (1d6-1, 1 minimum) has 36 possible results, distributed as follows : _1 xx _2 xxx _3 xxx _4 xxxx _5 xxx _6 xxxx _8 xx _9 x 10 xx 12 xxx 15 xx 16 x 18 x 20 xx 24 x 25 x 30 x Standardizing the stun die at '3' will result 6 possibilites, with the following distribution : _3 x _6 x _9 x 12 x 15 x 18 x Comparing the three, you will see that, while the Normal Attack does the same or more damage on average (10.50) than the Killing Attack (9.33 or 10.5), its chances of delivering a crippling blow are much lower. In both cases, the killing attack has a 1/6 chance of delivering 18 stun (or more), as compared to the normal attacks 1/216 chance of doing so. Comparing blows that do 14 or more stun, the normal attack moves up to a ~1/6 chance, but the killing attack then has either a 1/4 chance (random die) or a 1/3 chance (fixed multiple) Quote Link to comment Share on other sites More sharing options...
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