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Char: Khurragh the Clever.


Enforcer84

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Just playing with the FH1 stuff and put together an Ogre Mercenary for my Breath of Fire World. Not a lot of Ogres on Aerth, but a few and this one's exceptional. His follower is his mount.

 

Khurragh

 

Player: NPC; Thug

 

Val Char Cost
35 STR 25
15 DEX 15
30 CON 40
20 BODY 20
10 INT 0
8 EGO -4
15 PRE 5
8 COM -1
9 PD 2
9 ED 3
2 SPD 0
13 REC 0
60 END 0
60 STUN 7
8" RUN02" SWIM07" LEAP0Characteristics Cost: 112

 

Cost Power END
2 Ogreish Hide: Damage Resistance (2 PD/2 ED) 0
4 Ogreish Legs: Running +2" (8" total) 1
5 Nightvision 0
3 Ogreish Senses: +1 PER with all Sense Groups 0
10 Option: Fangs/Tusks: HKA 1/2d6 (1d6+1 w/STR) 1
5 Option: LS (Expanded Breathing: Thin Air) 0
4 Big and Bad: Knockback Resistance -2" 0
33 Cage of Thorns: Entangle 3d6, 3 DEF (Larger Wall (+2"), Stops A Given Sense Group Sight Group), Backlash (They're Thorns Of course it hurts; +1/2) (66 Active Points); Requires A Nature Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4) 7
28 Great Sweep: Area Of Effect (up to 2" radius; +3/4), Selective (+1/4) for up to 50 Active Points of Weapon Strike (50 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) 10
Powers Cost: 94

 

 

Cost Skill
6 +2 with Axes
10 +2 with HTH Combat
11 Power: Magic Skill 15-
2 AK: Nimro Mountains 11-
3 Breakfall 12-
3 Interrogation 12-
2 KS: Nature Lore 11-
2 KS: Tribal Lore 11-
2 PS: Mercenary 11-
3 Riding 12-
3 Stealth 12-
8 Survival (Mountains) 14-
2 Survival (choose one category) (Arctic/Subarctic) 11-
3 Tracking 11-
4 WF: Common Melee Weapons, Common Missile Weapons
Skills Cost: 64

 

Cost Perk
15 Follower (Great Bear)
2 Reputation: Respectable Mercenary (A medium-sized group) 11-, +2/+2d6
Perks Cost: 17

 

Cost Talent
4 Mounted Warrior (HTH Combat)
3 Bump Of Direction
14 Fearless
10 Deadly Blow: +1d6 (any circumstances, any HTH weapon)
16 Berserk Fury
Talents Cost: 47

 

Cost Equipment END
Zinney 36 Axe, Great: Killing Attack - Hand-To-Hand 2d6+1 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1), STR Minimum 16 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) [Notes: Body 8, Def 4, Length M] 0
Zinney 28 Breastplate, Banded: Armor (6 PD/3 ED) (14 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: protects 9-11, 16.14 lbs, 28 gp] 0
Zinney 25 Bow, Heavy: Killing Attack - Ranged 1 1/2d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Limited Range (155"; -1/4) [Notes: Body 2, Def 3, range 155"] 0
Zinney 10 Arrows, AP: Naked Modifier to RKAs on Bows: 10 Charges (Recovers Under Limited Circumstances; arrows broken on successful hit; +0), Armor Piercing (+1/2) for up to 47 Active Points (23 Active Points) [Notes: .88 lbs, 10 gp] [10]
Zinney 10 Arrows, AP: Naked Modifier to RKAs on Bows: 10 Charges (Recovers Under Limited Circumstances; arrows broken on successful hit; +0), Armor Piercing (+1/2) for up to 47 Active Points (23 Active Points) [Notes: .88 lbs, 10 gp] [10]
Zinney 12 Boots, Heavy Leather: Armor (2 PD/1 ED) (5 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: protects 17-18; also known as hard, high boots] 0
Zinney 4 Cap/Hat, Heavy (1 Active Points) [Notes: Body 1, Def 1] 0
Zinney 5 Pouch, Belt Large (1 Active Points) [Notes: Body 1, Def 2; carries 1 kg] 0
Zinney 6 Tabard (1 Active Points) [Notes: Body 1, Def 1] 0
Equipment costs shown above are for reference only, and are not included in Total Cost.

 

Total Character Cost: 334

 

Val Disadvantages
5 Distinctive Features: Ogre (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Hunted: Holy Empire of Mystraa 8- (Mo Pow, NCI, Capture)
25 Hunted: Lord Telnaar 11- (Mo Pow, NCI, Harshly Punish)
25 Psychological Limitation: Devotion To The God And His Purposes (Very Common, Total)
15 Psychological Limitation: Loves To Fight (Common, Strong)
10 Psychological Limitation: Scorns "Civilized" People And Practices (Common, Moderate)
15 Reputation: Mass Murderer, 11- (Extreme)

Disadvantage Points: 115

 

Base Points: 150

Experience Required: 69

Total Experience Available: 69

Experience Unspent: 0

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Re: Char: Khurragh the Clever.

 

I love this guy! And chance he can be either posted or sent as a .hdcf\ fuile so I can adapt him to my needs?

 

He sounds like he;d make a great ;'traveling hunter" on behalf of the major villain of the campaign; harassing the heroes and always slipping their grasp just when it seems they are ready to chop him into liverwurst.

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Re: Char: Khurragh the Clever.

 

I love this guy! And chance he can be either posted or sent as a .hdcf\ fuile so I can adapt him to my needs?

 

He sounds like he;d make a great ;'traveling hunter" on behalf of the major villain of the campaign; harassing the heroes and always slipping their grasp just when it seems they are ready to chop him into liverwurst.

Coitannly! :)

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Re: Char: Khurragh the Clever.

 

The only comment I'd give is that for a mass murdering scary ogre, his presence seems a little low. But that is all relative to the average presence in your campaign, of course.

 

Other than that, nice write-up!

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