Enforcer84 Posted April 5, 2004 Report Share Posted April 5, 2004 Just playing with the FH1 stuff and put together an Ogre Mercenary for my Breath of Fire World. Not a lot of Ogres on Aerth, but a few and this one's exceptional. His follower is his mount. Khurragh Player: NPC; Thug Val Char Cost 35 STR 25 15 DEX 15 30 CON 40 20 BODY 20 10 INT 0 8 EGO -4 15 PRE 5 8 COM -1 9 PD 2 9 ED 3 2 SPD 0 13 REC 0 60 END 0 60 STUN 7 8" RUN02" SWIM07" LEAP0Characteristics Cost: 112 Cost Power END 2 Ogreish Hide: Damage Resistance (2 PD/2 ED) 0 4 Ogreish Legs: Running +2" (8" total) 1 5 Nightvision 0 3 Ogreish Senses: +1 PER with all Sense Groups 0 10 Option: Fangs/Tusks: HKA 1/2d6 (1d6+1 w/STR) 1 5 Option: LS (Expanded Breathing: Thin Air) 0 4 Big and Bad: Knockback Resistance -2" 0 33 Cage of Thorns: Entangle 3d6, 3 DEF (Larger Wall (+2"), Stops A Given Sense Group Sight Group), Backlash (They're Thorns Of course it hurts; +1/2) (66 Active Points); Requires A Nature Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4) 7 28 Great Sweep: Area Of Effect (up to 2" radius; +3/4), Selective (+1/4) for up to 50 Active Points of Weapon Strike (50 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) 10 Powers Cost: 94 Cost Skill 6 +2 with Axes 10 +2 with HTH Combat 11 Power: Magic Skill 15- 2 AK: Nimro Mountains 11- 3 Breakfall 12- 3 Interrogation 12- 2 KS: Nature Lore 11- 2 KS: Tribal Lore 11- 2 PS: Mercenary 11- 3 Riding 12- 3 Stealth 12- 8 Survival (Mountains) 14- 2 Survival (choose one category) (Arctic/Subarctic) 11- 3 Tracking 11- 4 WF: Common Melee Weapons, Common Missile Weapons Skills Cost: 64 Cost Perk 15 Follower (Great Bear) 2 Reputation: Respectable Mercenary (A medium-sized group) 11-, +2/+2d6 Perks Cost: 17 Cost Talent 4 Mounted Warrior (HTH Combat) 3 Bump Of Direction 14 Fearless 10 Deadly Blow: +1d6 (any circumstances, any HTH weapon) 16 Berserk Fury Talents Cost: 47 Cost Equipment END Zinney 36 Axe, Great: Killing Attack - Hand-To-Hand 2d6+1 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1), STR Minimum 16 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) [Notes: Body 8, Def 4, Length M] 0 Zinney 28 Breastplate, Banded: Armor (6 PD/3 ED) (14 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: protects 9-11, 16.14 lbs, 28 gp] 0 Zinney 25 Bow, Heavy: Killing Attack - Ranged 1 1/2d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Limited Range (155"; -1/4) [Notes: Body 2, Def 3, range 155"] 0 Zinney 10 Arrows, AP: Naked Modifier to RKAs on Bows: 10 Charges (Recovers Under Limited Circumstances; arrows broken on successful hit; +0), Armor Piercing (+1/2) for up to 47 Active Points (23 Active Points) [Notes: .88 lbs, 10 gp] [10] Zinney 10 Arrows, AP: Naked Modifier to RKAs on Bows: 10 Charges (Recovers Under Limited Circumstances; arrows broken on successful hit; +0), Armor Piercing (+1/2) for up to 47 Active Points (23 Active Points) [Notes: .88 lbs, 10 gp] [10] Zinney 12 Boots, Heavy Leather: Armor (2 PD/1 ED) (5 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: protects 17-18; also known as hard, high boots] 0 Zinney 4 Cap/Hat, Heavy (1 Active Points) [Notes: Body 1, Def 1] 0 Zinney 5 Pouch, Belt Large (1 Active Points) [Notes: Body 1, Def 2; carries 1 kg] 0 Zinney 6 Tabard (1 Active Points) [Notes: Body 1, Def 1] 0 Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 334 Val Disadvantages 5 Distinctive Features: Ogre (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Hunted: Holy Empire of Mystraa 8- (Mo Pow, NCI, Capture) 25 Hunted: Lord Telnaar 11- (Mo Pow, NCI, Harshly Punish) 25 Psychological Limitation: Devotion To The God And His Purposes (Very Common, Total) 15 Psychological Limitation: Loves To Fight (Common, Strong) 10 Psychological Limitation: Scorns "Civilized" People And Practices (Common, Moderate) 15 Reputation: Mass Murderer, 11- (Extreme) Disadvantage Points: 115 Base Points: 150 Experience Required: 69 Total Experience Available: 69 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted April 5, 2004 Report Share Posted April 5, 2004 Re: Char: Khurragh the Clever. I love this guy! And chance he can be either posted or sent as a .hdcf\ fuile so I can adapt him to my needs? He sounds like he;d make a great ;'traveling hunter" on behalf of the major villain of the campaign; harassing the heroes and always slipping their grasp just when it seems they are ready to chop him into liverwurst. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 6, 2004 Author Report Share Posted April 6, 2004 Re: Char: Khurragh the Clever. I love this guy! And chance he can be either posted or sent as a .hdcf\ fuile so I can adapt him to my needs? He sounds like he;d make a great ;'traveling hunter" on behalf of the major villain of the campaign; harassing the heroes and always slipping their grasp just when it seems they are ready to chop him into liverwurst. Coitannly! Quote Link to comment Share on other sites More sharing options...
Nuke Posted April 13, 2004 Report Share Posted April 13, 2004 Re: Char: Khurragh the Clever. The only comment I'd give is that for a mass murdering scary ogre, his presence seems a little low. But that is all relative to the average presence in your campaign, of course. Other than that, nice write-up! Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 14, 2004 Author Report Share Posted April 14, 2004 Re: Char: Khurragh the Clever. His reputation as a murderer is slander. It was false rumors spread by an unhappy lord. He's is kinda low, but gets 2d6 for his rep. Quote Link to comment Share on other sites More sharing options...
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