LordGhee Posted June 12, 2004 Report Share Posted June 12, 2004 How would you build a ward that would cause a person (animal?) to sneeze when they come into the area of effect. This could possible be discribed as a flash (one segment). Thanks Lord Ghee Quote Link to comment Share on other sites More sharing options...
JMcL63 Posted June 12, 2004 Report Share Posted June 12, 2004 Re: Achoo . . .. Flash was exactly what I was thinking as I waited for the thread to load. A similarly weak Entangle, with the appropriate modifiers, might also be useful to deal with the physical distraction too. Just link the two, et voila. PS. Cool avatar there Lord Ghee. Groo the Wanderer, hehe. Memories, sigh... Quote Link to comment Share on other sites More sharing options...
LordGhee Posted June 12, 2004 Author Report Share Posted June 12, 2004 Re: Achoo . . .. Thanks for the reply and commit! Notice your avatar, nice and discription. Knights of the Dinner Table comic has a story line where one of the players gets a hold of an evil sword. The GM brings in anther GM who plays the Evil Sword. Funny see the Kenzer and company (Hackmaster site) comics section. But a Sneeze, make the target sneeze. Lord Ghee Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted June 12, 2004 Report Share Posted June 12, 2004 Re: Achoo . . .. Could you make it a Drain SPD that has an Increased Recovery Time? So, basically, they lose a Phase? Quote Link to comment Share on other sites More sharing options...
JMcL63 Posted June 12, 2004 Report Share Posted June 12, 2004 Re: Achoo . . .. OK, here's more fleshed out version of my suggestion: 1d6 Flash v. Sight group 5pts Adders Normal hearing +3 Smell/taste group +5 Total= 13pts 1d6 Entangle 10pts Advantages takes no damage +1/2 no teleport escape +1/4 affects desolid (all special effects) +1/2 10@+1 1/4= 22pts Limitations no DEF -1 1/2 DNPU accessible foci -1 BOD must be <= Flash BOD (excess lost) -1/4 no barriers -1/4 Linked to Flash -1/4 22@-3 1/4= 5pts Total cost of Sneeze spell= 23pts The idea of the Entangle is that it's one thing to block someone's senses, but that still leaves the victim able to act normally while the flash lasts (a maximum of 2 segments, ie. one third of a phase for a normal human). So the entangle represents the sneeze's brief convulsions more fully. You could add an instant EGO roll escape too if you wanted. Note also that I have just handled the basic effects, and not bothered including the limitations specific to it being a spell. You'll have your own idea of those for your own game no doubt LordGhee. And that's about it. Hope this helps. Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted June 12, 2004 Report Share Posted June 12, 2004 Re: Achoo . . .. Would it necessarily Affect Desolidified? I mean, can a spell make ghosts sneeze? Just a thought, maybe it can. Quote Link to comment Share on other sites More sharing options...
SleepyDrug Posted June 12, 2004 Report Share Posted June 12, 2004 Re: Achoo . . .. This reminds me of the old Cantrip spell from D&D. I'd use Change Environment to represent any of the minor effects this spell generated. So sneezing might cause a -2 to DEX/PER rolls for the phase. Quote Link to comment Share on other sites More sharing options...
JMcL63 Posted June 13, 2004 Report Share Posted June 13, 2004 Re: Achoo . . .. Would it necessarily Affect Desolidified? I mean' date=' can a spell make ghosts sneeze? Just a thought, maybe it can.[/quote']It can go either way. A spell with some kind of physical component might not affect desolid due to special effect, and that's only one example. The opposite would be as easy to rationalise due to different special effects. Also, Flash affects desolid as standard, and I decided not to buy that off as a disadvantage. So that meant making the entangle bit the same. That was all there was to it when I left that in in the first place. Quote Link to comment Share on other sites More sharing options...
LordGhee Posted June 13, 2004 Author Report Share Posted June 13, 2004 Re: Achoo . . .. Jm you are my Hero (for a moment at least) the entangle aspect was what was throwing me. I did think of the old cantrip but in my new Fanasty Hero game an spy used a pepper attack on a player (flash). Defanetly on track need to put in where a player can stop himself (old finger under the noise gag). Thanks for the Help Lord Ghee Quote Link to comment Share on other sites More sharing options...
JMcL63 Posted June 13, 2004 Report Share Posted June 13, 2004 Re: Achoo . . .. You're welcome I'm sure. Quote Link to comment Share on other sites More sharing options...
Outsider Posted June 13, 2004 Report Share Posted June 13, 2004 Re: Achoo . . .. If it is a ward it will also need an area effect and a trigger modifier, wont it? If the primary use of it is to act as an audible alarm that warns of someone trying to approach by stealth, I would dispense with the flash/entangle, and write it up as a change environment that makes stealthy approach very difficult. (Special Effect, crossing the border of the CE makes one sneeze rather violently. Appropriate Life Support (No Need to Breathe) makes one immune to the effect) Change Environment : (25) 16" radius (15) -5 to Stealth checks Then just toss a sufficiently long continuing charge on it, or 0 END/Uncontrolled, and you're set to go. Quote Link to comment Share on other sites More sharing options...
JMcL63 Posted June 13, 2004 Report Share Posted June 13, 2004 Re: Achoo . . .. If it is a ward it will also need an area effect and a trigger modifier' date=' wont it?[/quote']Yes it will. I left all that stuff out for LordGhee to figure out according to his own rules for magic. If the primary use of it is to act as an audible alarm that warns of someone trying to approach by stealth, I would dispense with the flash/entangle, and write it up as a change environment that makes stealthy approach very difficult. (Special Effect, crossing the border of the CE makes one sneeze rather violently. Appropriate Life Support (No Need to Breathe) makes one immune to the effect) Change Environment : (25) 16" radius (15) -5 to Stealth checks Then just toss a sufficiently long continuing charge on it, or 0 END/Uncontrolled, and you're set to go. You are quite right about the idea of the alarm Outsider. I was designing a small spell that would inconvenience someone slightly in combat, but there's no reason why you couldn't combine them all into one spell if you wanted. The different effects aren't incompatible. Quote Link to comment Share on other sites More sharing options...
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