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Old Man Ko (WuXia Villian/NPC)


UltraRob

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Old Man KoPlayer: NPC

Val** Char*** Cost
11** STR 1
19** DEX 27
17** CON 14
13** BODY 6
24** INT 14
25** EGO 30
25** PRE 15
11** COM 1
*
10/12** PD 8
4/6** ED 1
6** SPD 31
5** REC 0
50** END 8
50** STUN 22
*8"**RUN42"**SWIM06"**LEAP4Characteristics Cost: 186
Cost** Power END
45** Dart Throwing Skills: Multipower, 90-point reserve, (90 Active Points); all slots OIF (Darts, Needles, or small thrown objects.; -1/2), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4)*
4u** 1) Golden Needles: Energy Blast 5d6, No Normal Defense ([Not versus 1rPD or greater armour.]; +1), Autofire (5 shots; +1 1/2) (87 Active Points); OIF (Darts, Needles, or small thrown objects.; -1/2), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4)* 9
1u** 2) Silver Darts: Killing Attack - Ranged 1 point, Autofire (3 shots; +1/4), Penetrating (+1/2) (9 Active Points); Requires A Find Weakness Roll (-1/2), OIF (Darts, Needles, or small thrown objects.; -1/2), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4)* 1
1u** 3) Distracting Hit: Sight, Hearing and Mental Groups Flash 1d6 (standard effect: 1 Segments) (15 Active Points); OIF (Darts, Needles, or small thrown objects.; -1/2), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4)* 1
2u** 4) Paralysis Needle: Entangle 3d6, 3 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Requires A Find Weakness Roll (-1/2), Mental Defense Adds To EGO (-1/2), OIF (Darts, Needles, or small thrown objects.; -1/2), Cannot Form Barriers (-1/4), Can Be Missile Deflected (-1/4), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4)* 7
3u** 5) Darts Cutting the Leaves: (Total: 77 Active Cost, 35 Real Cost) Killing Attack - Ranged 1 point, Penetrating (+1/2), Autofire (5 shots; +1 1/2), Area Of Effect (9" Cone; +1 1/2) (22 Active Points); OIF (Darts, Needles, or small thrown objects.; -1/2), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4) (Real Cost: 11) plus Energy Blast 2d6, No Normal Defense (Immunity to Poisons or Toxins; +1), Reduced Endurance (0 END; +1), Area Of Effect (8" Cone; +1), Autofire (5 shots; +1 1/2) (55 Active Points); OIF (Darts, Needles, or small thrown objects.; -1/2), Linked (Killing Attack - Ranged; -1/4), Gestures (must be able to move hands to throw; -1/4), Range Based On Strength (-1/4) (Real Cost: 24)* 2
** *
40** Finding hidden holes.: Find Weakness 15- with Darts, Needles, and other small thrown objects.* 0
27** Essense of Black Dalia: Killing Attack - Ranged 2d6, Must successfully hit with preprepared darts or needles first. (+1/2), Reduced Endurance (0 END; +1/2), No Normal Defense (Immunity to Poison; Can be dispelled or cured with antitoxin.; +1), Does BODY (+1) (120 Active Points); Independent (-2), Gradual Effect (20 Minutes; -1), OIF Expendable (Easy to obtain new Focus; Darts or Needles; -1/2)* 0
Powers Cost: 123
Cost** Martial Arts Maneuver
8** +2 HTH Damage Class(es)*
4** Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*
4** Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 31 STR to Disarm*
4** Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*
4** Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 36 STR vs. Grabs*
3** Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 31 STR for holding on*
4** Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike*
3** Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls*
4** Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND*
5** Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike*
** *
8** +2 Ranged Damage Class(es)*
4** Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +4 DC*
5** Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike +2 DC , +1 Segment*
5** Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, + 20 STR to Disarm*
4** Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +6 DC*
4** Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +4 DC*
4** Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 36 STR to Disarm*
4** Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls*
Martial Arts Cost: 81
Cost** Skill
20** +2 Overall*
12** +4 with Martial Maneuvers*
9** +3 with Darts, Needles, Balls and other small thrown objects.*
24** Penalty Skill Levels: +8 vs. Throwing modifiers with All Attacks*
3** Acrobatics 13-*
3** Acting 14-*
3** Analyze: Combat 14-*
3** Breakfall 13-*
3** Bribery 14-*
3** Bureaucratics 14-*
3** Climbing 13-*
3** Concealment 14-*
3** Contortionist 13-*
3** Cryptography 14-*
3** Deduction 14-*
10** Defense Maneuver I-IV *
3** Disguise 14-*
3** Fast Draw 13-*
2** Forgery (Documents) 14-*
6** Gambling (Board Games, Card Games, Dice Games) 14-*
3** High Society 14-*
3** Interrogation 14-*
4** KS: Cult of the Holy Maiden 15-*
3** Lipreading 14-*
3** Oratory 14-*
5** PS: Cult Leader 16-*
2** PS: Musician 11-*
5** Rapid Attack (HTH) *
3** Riding 13-*
3** Security Systems 14-*
3** Seduction 14-*
3** Shadowing 14-*
3** Sleight Of Hand 13-*
3** Stealth 13-*
3** Streetwise 14-*
8** Survival (Temperate/Subtropical, Tropical, Mountain, Urban) 14-*
3** Tactics 14-*
3** Teamwork 13-*
3** Tracking 14-*
3** Trading 14-*
10** Two-Weapon Fighting (HTH) *
11** WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Staffs, Steel Olive, Thrown Chain & Rope Weapons, Wishful Steel Ball*
Skills Cost: 212
Cost** Perk
50** Followers: 200 Competant Normals*
5** Money: Well Off*
Perks Cost: 55
Cost** Talent
4** Deadly Blow: +1d6 ([very limited circumstances])*
3** Ambidexterity (-2 Off Hand penalty)*
3** Bump Of Direction*
15** Combat Sense 14-*
16** Crippling Blow*
5** Eidetic Memory*
10** Fascination*
14** Fearless*
11** Inspire*
3** Perfect Pitch*
4** Speed Reading (x10)*
2** Trackless Stride*
Talents Cost: 90
Cost** Equipment END
$40** Padded Cloth: Armor (2 PD/2 ED) (6 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)* 0
** Stick: Energy Blast 2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), STR Minimum 1-5 (-1/4), Real Weapon (-1/4)* 0
Equipment costs shown above are for reference only, and are not included in Total Cost.
Val** Disadvantages
20** Hunted: by the Martial Arts Clans 8- (Mo Pow, NCI, Harshly Punish)*
5** Reputation: Cult Leader, 8- (Extreme; Known Only To A Small Group)*
25** Sense of Duty to Holy Maiden: (Very Common, Total)*
10** Sense of Honor: (Common, Moderate)*
15** Watched: the Holy Maiden of Mount Lily 11- (Mo Pow, NCI, Watching)*
Disadvantage Points: 75

Base Points: 75Experience Required: 597Total Experience Available: 0Experience Unspent: 0Total Character Cost: 747

Height: 1.54 m Hair: Black, Grey and White
Weight: 63.00 kg Eyes: Brown
Appearance: Ko looks like a scruffy poor old musician in his 60's, with long pepper-coloured hair and a kindly grandfatherly face. He wears clean but worn grey robes, carries a chinese harp and a gourde of wine, and a small pack with his personal things in it. The most distinctive feature of Ko is the deer antlers he wears as a headdress, small thin ones attached to a deerskin headband he almost never takes off. Personality: Ko is actually a kind man at heart with a pixish personality who loves to laugh and enjoy fine things such as good company and good music. (He is too old to care much about women, as the cult leader he's had enough women to last a lifetime, and doesn't really trust them much.) He has seen enough cruelty (and done enough of it) that he has no taste for it anymore, and would really rather just live his life as a musician, but his first duty is always to the Holy Maiden and her cult. He can and will do whatever it takes for her and her cause, and can be extremely manipulative when working in her name. It should always be remembered that as friendly and jovial as he is, he is a complete sociopath and can kill without remorse, having done it a great many times in his life. Quote:"Why that's a fine instrument, can you play it well?"Background: Old Man Ko's past is mysterious as the cult he serves. It's known he grew up in the shadow of Mount Lily in Shangdong Province of China, and at some point joined the cult of the Holy Maiden, to which he has given his life's service. At times he has left the cult to travel, following his personal passion as a musician, but in the end he always returns to the cult which has been his life. Powers/Tactics: Ko is a master of the thrown weapon, perhaps one of the greatest masters of his time. He can kill, paralyze, distract or do just about anything with his darts and needles, and always keeps a supply of poisoned needles handy somewhere on his person just in case. His normal tactic is to poison his opponents at first chance, knowing the poison will take a while to set in, and then if he decides he doesn't want them to die he'll give them the antidote which he also carries on him. (Although the bottle marked "poison" is the antidote tablets. And, the bottle marked "antidote" is the poison paste...) When facing large groups he will often resort to his pre-prepared "Darts Cutting Through the Leaves" attack, which is done using a special tube he sets up in advance and which is capable of mowing down whole units of soldiers or attackers. (It should be noted that nothing he uses has charges, and that is because he seems to have an endless supply of darts and needles hidden on his person.) Campaign Use: Ko is meant to be the main lieutenant to the cult leader known as the Holy Maiden in a 16th century Chinese WuXia setting. In that setting, he is a wandering man most of the time, travelling around with his attractive young female assistant (who usually poses as his granddaughter or niece) enjoying his golden years and playing the aging musician. He is as likely to work with the heros as he is against them, depending on his mood and the situation, and is as appreciative of noble deeds as any man. That said, if they are working against him, he will kill them or use them with only minor regret. Old Man Ko is based on a similar character or different name found in the Chinese Novel/TV Series called State of Divinity.
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Re: Old Man Ko (WuXia Villian/NPC)

 

If you don't have a picture of him yet' date=' here's one I downloaded from the WOTC PC Pictures gallery.[/quote']

 

Thanks! :) Generally Old Man Ko is a happy and upbeat guy, but the pic could work if he's having a bad day...;)

 

Rob

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