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UltraRob

HERO Member
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About UltraRob

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    From M78, I come...
  1. Re: Things you do to acheive immersion I've made use of pictures of major NPCs (via artwork found on the net since I can't draw) and music in various languages when characters have attended concerts and such. When I was running a Macross game years ago, one of the characters was the resident Minmei clone, and when there was battles at various points she would often sing to try to influence the enemy. The player actually prepped lyrics and proceeded to sing whenever she did this as a way of getting me to give bonuses. He was actually not a very good singer, but the effort was worth the bonuses, and it fit the game. Music is power, after all. Heh, that reminds me of a "multimedia moment" many a year ago. In a Champions game the party was pretty much dead, they'd finished off the villians but secondary explosions had gotten them. Only one party member who was elsewhere in the base was left up and around, and he had to reach the rest of the group before the obligatory big bomb went off. I'd set up a clock to show when the bomb would go off, and the clock was counting down fast... Suddenly, on it's own, the CD player in the background set to play random tunes kicked on a new song....the theme from "Raiders of the Lost Ark". I still remember the looks on the player's faces. On another note, I always wanted to make up a set of Powerpoint slides to go along with the briefing my heros got. Either that or do a Flash one, but I think the Powerpoint one would be easier. However, since I've been playing mostly Fantasy games for the past few years, it hasn't been appropriate. Rob
  2. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Yes, excellent work! How many points are you PCs built on? I suspect at least 300. Rob
  3. UltraRob

    Rifts HERO?

    Re: Rifts HERO? One of the problems I see with making weapons this high powered is that DANG are your PCs gonna need a lot of BODY. Those weapons are doing a minimum 4-8 BODY per hit thanks to that penetrating advantage. I see high PC turnover rate in your game... Other than that, looks good! Rob
  4. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Wow, that's almost a perfect Juicer! Well done! Rob
  5. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Oh, they do sound cool...the first few dozen times you hear them. Kevin S. is hardly the first person to trott out a variant of "faster than a speeding bullet, more powerful than a locomotive, able to leap..." to describe his setting's uber-men. The problem becomes, how do you separate his uber-men from the others, who have the same descriptions? ("Who's stronger, the Hulk or Superman, mom?") Hype is nice and all, and I agree, it's cool, but in the end games are about fun, playability and balance (can you tell I'm a HERO GM? ) not just hype. I have to make this character work, and not just work, but work in relation to the rest of the setting and my PC's. Sure, I can make sure he lives up to some of the hype, and I would (STR 100X that of a normal man? Check!) because it's a pretty easy thing to do in HERO. What I'm not going to do in HERO is give him a super high SPD or DEX just because Kevin let his imagination go a little wild when describing this character. This is why Borgs don't even have hype-matching stats in Palladium, because the author (same guy) never intended them to. I guess what I'm trying to say is, it's not that I don't want them to live up to the hype, it's that I want them to live up to the hype and be balanced in-game at the same time. It's a matter of compromise required for a game, as opposed to a story. (Then again, it applies to stories too. Superman is "faster than a speeding bullet", but he's almost never written that way in the comics because if they did, there'd be few challenges for him. It's all about compromise.) Well, I'll tell you the truth, as I mentioned above at one point, I don't run RIFTS HERO, I run DC HEROES:RIFTS, because in that system a character who is "hundreds of times faster than a normal person" is actually pretty average on the character power meter. I found DC simulates Kevin's hype a lot better than HERO does, so I chose to use it instead. My comments above are about compromising with the system you are using, HERO requires more compromises than DC did, so I chose to use DC to give my players their power fantasy. Games are tools, after all, and I found a better tool for the job for me! Rob
  6. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Well, you've just met someone else who agreeds with him. Because when it was written Kevin S. was trying really hard to emphasize the over the top coolness of his new game. It was supposed to be a very different take on fantasy/sci-fi gaming, and largely was a new direction for mainstream gaming in fact. It's not a matter of "why would he need to" so much as the in-game hype he was trying to generate. RIFTS was about selling his audience a new kind of power fantasy, and it worked. This here is the HERO board, I might debate the point with you, but I will never tell you how to run your game. If it's cool for you, go for it! Just won't be how I do it. Even if you just convert their speed and jumping distance from the game (not stats, but given numbers), and do a rough converstion of Dex, they will be pretty impressive. Maybe not Hundreds of times, but up there. So them being able to run like the wind is perfectly reasonable. Well, the thing that comes to mind is that how they play out has affected a lot of the stuff written since that original RIFTS book was penned an age ago. People who have played RIFTS have an idea of how a Borg should be (myself included), we know where it feels right in the ecology of the game. Yes, some of this is from the Palladium rules, but it's also how the concept of the Palladium Borg has evolved. The rules did affect the ideas that grew out of the game, even if they didn't effect the setting. Again, you'll get no fight from me on this. Palladium is a deeply flawed system, and I think HERO suits the setting much better than it does. And, to go into the other poster's question. I'd say that when you switch to the HERO system the better way to look at the RIFTS RCCs and OCCs is that those are common "types" of characters in the setting. But, beyond viewing them as common types found wandering around, they should be ignored in favor of whatever the players want to play. RIFTS is a post-apoc world gone truely mad, and beyond a few names of people and places that's the only element I'd say you need to keep to make it RIFTS. Rob
  7. UltraRob

    Rifts HERO?

    Re: Rifts HERO? I tend to look at when writers say "hundreds of times stronger and faster" in a game as pretty much them trying to say "really really strong/fast" in a hyperbolic manner. They don't really mean they're hundreds of times, if they did then the Borg would be able to run a lot fast in their real stats. (In terms of reflexes they would be the godninjamasters of the game, making Juicers look like snails.) He's just trying to say it's fast and strong in a cool way, so don't worry on it too much, just go with how they feel in the other game. They're big scary tough guys, as Nu Soard says, not really meant to be all that fast. Rob
  8. UltraRob

    Rifts HERO?

    Re: Rifts HERO? 150 base + 100 disad points should produce some good low-level RIFTS characters of different kinds. Assuming you're giving them equipment for free, except for special equipment and maybe borg stuff. Rob
  9. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Well, realistically, you just need the basic HERO 5th Edition core rulesbook and you're good to go. As anyone here will tell you, that book contains everything you really need to game using HERO. If you want to have some premade stuff to just whip out, then for RIFTS you probably want Dark Champions (for more guns and equipment rules). Beyond that it depends totally on the type of RIFTS game you prefer to play, I know some guys who play it with a major tech orientation (basically as a weird Sci-Fi setting) and they'd probably benefit from Star Hero, or The Ultimate Vehicle, but find Fantasy Hero useless. Others play it more Fantasy Style, and they'd go the other way, with The Grimoire and Fantasy Hero being of more use to them. I guess if I had to pick my own books to use to run RIFTS HERO they'd be: The Core Book The Ultimate Martial Artist (to me, the most useful HERO product besides the Core Book) Dark Champions The Ultimate Vehicle That's about it, but as I said, you really only need the core book. And if you're using Main Man's conversion points, I'd suggest the Wilks does 8 Damage Classes, and go up from there, probably maxing out at 26 or so Damage Classes for a Boom Gun. Rob
  10. UltraRob

    Rifts HERO?

    Re: Rifts HERO? I'm about to start a RIFTS campaign using the MEGS system (there are reasons I couldn't use HERO, otherwise I would have) and I tried doing the conversion formula thing but found it just didn't work well. It tended to produce numbers clustered in an oddly small range that just felt weird. So, in the end, I sat down and said "well, assuming "megadamage" just means "really tough" I'm not going to bother to even try to convert it over. Instead I took the laser pistol from the basic book and said "okay, a WILKS pistol should be the equivalent of this because it's the most basic energy weapon from the game" and then said "okay, the most massive weapon in the game is a Boom Gun, which should be able to take out a modern tank in one good hit, so how much would that be?" and figured it out. That became my range for weapon and armour damage, and I went from there. Everything else slid neatly into place. I guess my point is, if you enjoy conversion formulas, go nuts, but in the end I think it's better to make a conversion scale and place things accordingly as a way of keeping balance. Rob
  11. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Read "On Basilisk Station", the first Honor Harrington novel out of curiosity. Not bad, not great, not going to read any more of the series. Rob
  12. UltraRob

    Rifts HERO?

    Re: Rifts HERO? I actually have to say that I think it's better, and more HERO, to have the Bionics&Cybernetics paid for with full points, not half. during character creation. In the end, they're just a gimmick to give you Superpowers anyways, and get the price break as foci, so why not just let them be paid for normally? After character creation, you have the usual HERO conundrum of whether to make them pay points or money for development. I'd be inclined to let the ones bought after character creation be counted as equipment and not bother with points for them unless there was something special about them. (ie A new bionic hand costs no points, just money, a bionic technowizard hand with a shield spell might costs points and money if I was running it.) As for the technowizard stuff, since they're investing their energy into building things I think it's more reasonable to require the cost in points (for character spirit) and money (for parts). Then again, it might depend on the use of the item and how much you want Technowizards to be able to pump out items of power as well. Rob
  13. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Yes, I think pretty much the same. RIFTS more or less amounts to an "anything goes" setting, so why bother to actually duplicate the major packages and OCCs unless you want to use them as NPCs? I can see doing writeups for various characters like Juicers and Cyberknights that are the staples of the setting, and of course you need to whip up versions of equipment and powered armour. But, OCCs and RCCs are probably better served by just making "examples" rather than packages and letting the PCs go nuts with it. After all, if you wanted those packages, you'd just be playing RIFTS itself, right? HERO is there to open things up, not restrict them. Rob
  14. UltraRob

    Rifts HERO?

    Re: Rifts HERO? Blacksword, would it be possible to see some numerical examples? I mean, a weapon or two, or maybe the actual numbers on that tank? Rob
  15. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Although it isn't quite Fantasy... The Count of Monte Christo I finally got around to reading this, and all I can say is "oh my god!" this is one of the most amazing books I have read in my life. Now I know why people have been reading it for nearly 200 years. I sooo want to run a post-Naploleonic-era campaign after reading this, I can't believe people don't mine this period to death for games. The level of detail for Europe of the period in this book is astounding. (Although this isn't surprising when you consider when it was written it was set in "current day".) Rob
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