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Force-lance from Andromeda


PaRappaTheRappe

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reference: allsystems.org

 

The force-lance as stated there fires tiny explosive attack drones to either hit a target or to intercept inbound projectiles, from other effectors to mortar rounds (the latter over an area). It also extends to a staff with a contact shock effect. It can be set into the ground and programmed to attack / intercept automatically. The effectors on the show are seen in Season 1 to arc around cover, and to only need aiming or miss targets when opposed by superior ECM or other effectors.

 

How can I model a force-lance in HERO? I've tried RKA indirect no range modifier armor-piercing (counter-ECM) + missile deflection ranged hardened (ECM). Any other suggestions?

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Re: Force-lance from Andromeda

 

reference: allsystems.org

 

The force-lance as stated there fires tiny explosive attack drones to either hit a target or to intercept inbound projectiles, from other effectors to mortar rounds (the latter over an area). It also extends to a staff with a contact shock effect. It can be set into the ground and programmed to attack / intercept automatically. The effectors on the show are seen in Season 1 to arc around cover, and to only need aiming or miss targets when opposed by superior ECM or other effectors.

 

How can I model a force-lance in HERO? I've tried RKA indirect no range modifier armor-piercing (counter-ECM) + missile deflection ranged hardened (ECM). Any other suggestions?

 

This is what I had worked on a bit ago ... hope it helps :)

Cost** Power END
30** Force-Lance: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)*
2u** 1) Blast Mode: RKA 2d6+1, Indirect (Same origin, always fired away from attacker; +1/4) (44 Active Points); OAF (-1)* 4
2u** 2) Contact Taser: EB 4d6, NND ([Hard Cover/Grounded]; +1) (40 Active Points); OAF (-1), No Range (-1/2)* 4
1u** 3) Deflection Mode: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1)* 0
1u** 4) Detonation Mode: RKA 4d6 (60 Active Points); 1 Charge which Never Recovers (-4), OAF (-1), No Range (-1/2)* [1 nr]
1u** 5) Staff Mode: HA +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)* 2
10** Force-Lance Cell-Battery: Endurance Reserve (60 END, 15 REC) Reserve: (21 Active Points); IIF: Battery (-1/4); REC: (15 Active Points); Limited Recovery (-2)* 0
Powers Cost: 47
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Re: Force-lance from Andromeda

 

This is what I had worked on a bit ago ... hope it helps :)

Cost** Power END
30** Force-Lance: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)*
2u** 1) Blast Mode: RKA 2d6+1, Indirect (Same origin, always fired away from attacker; +1/4) (44 Active Points); OAF (-1)* 4
2u** 2) Contact Taser: EB 4d6, NND ([Hard Cover/Grounded]; +1) (40 Active Points); OAF (-1), No Range (-1/2)* 4
1u** 3) Deflection Mode: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1)* 0
1u** 4) Detonation Mode: RKA 4d6 (60 Active Points); 1 Charge which Never Recovers (-4), OAF (-1), No Range (-1/2)* [1 nr]
1u** 5) Staff Mode: HA +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)* 2
10** Force-Lance Cell-Battery: Endurance Reserve (60 END, 15 REC) Reserve: (21 Active Points); IIF: Battery (-1/4); REC: (15 Active Points); Limited Recovery (-2)* 0
Powers Cost: 47

 

excellent writeup Sketchpad.

 

Note that there's enough points in the multipower pool to use the Force Lance as a staff and activate the Contact Taser as a Multiple Power Attack!

 

Rock on!

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