Corven_Ren Posted November 22, 2004 Report Share Posted November 22, 2004 I am currently converting some of my old 3rd/4th edition characters to 5th. Thanks to hero designer I now understand how multipowers work. I didnt before. The villain is electricity based what powers would you include in the mp beyond the standard enrgy blast? Quote Link to comment Share on other sites More sharing options...
Blue Posted November 22, 2004 Report Share Posted November 22, 2004 Re: Some help with a character Dunno... KA vs. Electronics (Sort of a fry-the-circuits power) DRAIN for END batteries (discharging them) EB NND:Being Grounded (Sort of a Taser-like ability to do a STUN only attack, likley over an area) Quote Link to comment Share on other sites More sharing options...
OddHat Posted November 22, 2004 Report Share Posted November 22, 2004 Re: Some help with a character Not sure what you're asking really. What's the concept? Can he use all his powers at onece, or only a few at a time, or movement, protection, and one attack power at once, or what? Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted November 22, 2004 Author Report Share Posted November 22, 2004 Re: Some help with a character Not sure what you're asking really. What's the concept? Can he use all his powers at onece' date=' or only a few at a time, or movement, protection, and one attack power at once, or what?[/quote'] The multipower would contain his offensive type powers. His defenses and movement powers will be in a EC seperate from the mp. Basically he kind of like Electro Quote Link to comment Share on other sites More sharing options...
The Mad GM Posted November 22, 2004 Report Share Posted November 22, 2004 Re: Some help with a character If you're just looking for ideas of electrical powers: Offensive: NND EB - defense is insulating armor or FF Flash vs Radio Hearing and High Range Radio Hearing Entangle based on CON - locking muscles rigid Indirect EB - can send an invisible electrical pulse through any conductive material at hand to shock a target Dispel (or suppress) vs electronics - Electro-Magnetic Pulse to scramble computers and gadgets Defensive: FF - Electro-magnetic repulsion field FW - same Movement: Teleport - turns into electricity and arcs from point A to Point B (MegaScale only through power or phone lines or other conductors) Flight - glides along the earth's magnetic fields Other: Detect electrical fields (great for foiling security systems) Aid to Multipower pool, only in presence of a lot of electrical power (building mains, high tension wires, substations, etc.) Extra REC in same situation Change environment - Magnetic field, minor TK on metal, etc Should be plenty of others. The main limit is that you don't want ALL your defenses in the same MP with your attacks, unless either you have a big enough pool to run several powers at the same time (hence the Aid above), or some of the continuous powers are on something like continuing charges, so you only have to use up your pool for one phase to 'activate' them. Quote Link to comment Share on other sites More sharing options...
Guest The JeRQ Posted November 23, 2004 Report Share Posted November 23, 2004 Re: Some help with a character I would also suggest a mind controll vs computers. Depending on how intracate his manipulation of electricity is you could make it one command (Crash system) or leave it more open ended for remote controll of electronic devices. You could also consider applying the indirect advantage to your EB or RKA requiring the availability of a electrical source. Quote Link to comment Share on other sites More sharing options...
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