Bengal Posted January 4, 2005 Report Share Posted January 4, 2005 A character has the ability to shout, "Stop! Time!" and stop all clocks in the viscinity- timers, whatever... but not actual time. How to construct? Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 4, 2005 Report Share Posted January 4, 2005 Re: Power Construction Help A character has the ability to shout' date=' "Stop! Time!" and stop all clocks in the viscinity- timers, whatever... but not actual time. How to construct?[/quote'] Either a small Suppress vs TimeKeeping Devices or Change Environment - Stop TimeKeeping Devices or A little bitty TK - Stop Mechanical TimeKeeping Devices from Functioning All in all the first two are the best constructs and I would probably go with Change Environment since it's such a little effect and as a GM I wouldn't want to figure out how much body a Grandfather clock has as opposed to a stopwatch. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 4, 2005 Author Report Share Posted January 4, 2005 Re: Power Construction Help The only really useful aspect of this power would be to stop a ticking time bomb (electronic or mechanical). I can't think of another useful application. Still OK as a CE you think? It's a very elegant solution if so. Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 4, 2005 Report Share Posted January 4, 2005 Re: Power Construction Help Yeah. You are going to use it so little I would be hesitant to sink too many points into it. It's more schtick than anything. What other powers does the character have? This is something I could actually see being a PowerTrick instead of an actual power. Course, if you are going to do it often, you should pay points for it. Yeah. I would go with a CE. It's simple, not unbalancing to stretch the definition at all. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 4, 2005 Author Report Share Posted January 4, 2005 Re: Power Construction Help Other powers? I don't think he will have any other powers. He's sort of a career sideick-level character anyway. Based on 250 in a 350 game. Maybe he can have a ray gun and a parachute, I don't know. Quote Link to comment Share on other sites More sharing options...
Guest bblackmoor Posted January 4, 2005 Report Share Posted January 4, 2005 Re: Power Construction Help I would go with a CE. It's simple' date=' not unbalancing to stretch the definition at all.[/quote'] I agree with that. It's not what I would have thought of (I probably would have thought of using Telekinesis), but Change Environment is better. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted January 4, 2005 Report Share Posted January 4, 2005 Re: Power Construction Help 1d6 Area Effect Dispel vs 'Absolute Time Sense', Area Effect (other appropriate disads like only vs. mechanical/electronic timepieces), STandard Effect (3pts). Absolute Time Sense is how chronometers seem to be built in HERO, so a Dispel against that would stop the clock. (Suppress if he must concentrate/maintain the clock stoppage.) My two cents, anyway. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 4, 2005 Author Report Share Posted January 4, 2005 Re: Power Construction Help Nice. 3 points. I can dig it- and it just keeps getting more elegant. Thanks to all. Quote Link to comment Share on other sites More sharing options...
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