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Rapier

HERO Member
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About Rapier

  • Birthday 02/14/1973

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  • Gender
    Male
  • Location
    Aurora IL
  • Biography
    Built on 350 points
  • Occupation
    Teacher (HS Physics, Astronomy, and Computer Science)

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  1. Just wanted to get the ball rolling. I have just submitted the initial description of my events for next year. I am actually using some new characters this year, so I am busy creating those now. It would be nice to see some of y'all this year, and we should def try and set something up.
  2. Version 1.0.0

    34 downloads

    This is the RTF export format I use for conventions. I started with the fantastic work of RPMiller; I could not possibly have done this without him doing all the heavy lifting before me. This is designed to print a multi-page character packet that uses a significant number of the fields from Hero Designer. Before I created this, I would export a character to RTF and then spend 5 or 10 minutes "massaging" the sheet to get what I wanted. Except I would forget to do this on one and that on another; it was just a mess. Instead, I tried to get everything as I wanted into the Export Format so I only had to export and print. No massaging is required. Well, there is a little bit, but that is more about where column breaks fall, and that isn't difficult or time-consuming. I hope you find this helpful! Particulars: Points have been removed, they can confuse those unfamiliar with Hero. You do need to turn off Display Active Points when you create powers; you can set this as default in Preferences->Display. All distances are in inches (instead of meters) for ease of use. Beware! Having a movement power applied to "Secondary Total" screws things up. Don't do that. If anyone has a fix/workaround I would love to hear it! All character background fields are used. Campaign Use is where the scenario/campaign background information goes. Pictures are included. Images must be in jpg format and square (equal height and width). Equipment END removed. Martial Arts are included but need the "Martial Arts:" list title. Cheat sheet information included (range mods in inches, CVs, DEF, basic maneuvers). First page is: Character Name Alternate ID Genre: Name of the event Player Name: Description of the character (eg male dwarf fighter, blaster) Image: 7.5" x 7.5" If you have any ideas for improvements or find somewhere I screwed up, let me know! Initial Version: 2023.12.31
  3. Convention Export Format (RTF) View File This is the RTF export format I use for conventions. I started with the fantastic work of RPMiller; I could not possibly have done this without him doing all the heavy lifting before me. This is designed to print a multi-page character packet that uses a significant number of the fields from Hero Designer. Before I created this, I would export a character to RTF and then spend 5 or 10 minutes "massaging" the sheet to get what I wanted. Except I would forget to do this on one and that on another; it was just a mess. Instead, I tried to get everything as I wanted into the Export Format so I only had to export and print. No massaging is required. Well, there is a little bit, but that is more about where column breaks fall, and that isn't difficult or time-consuming. I hope you find this helpful! Particulars: Points have been removed, they can confuse those unfamiliar with Hero. You do need to turn off Display Active Points when you create powers; you can set this as default in Preferences->Display. All distances are in inches (instead of meters) for ease of use. Beware! Having a movement power applied to "Secondary Total" screws things up. Don't do that. If anyone has a fix/workaround I would love to hear it! All character background fields are used. Campaign Use is where the scenario/campaign background information goes. Pictures are included. Images must be in jpg format and square (equal height and width). Equipment END removed. Martial Arts are included but need the "Martial Arts:" list title. Cheat sheet information included (range mods in inches, CVs, DEF, basic maneuvers). First page is: Character Name Alternate ID Genre: Name of the event Player Name: Description of the character (eg male dwarf fighter, blaster) Image: 7.5" x 7.5" If you have any ideas for improvements or find somewhere I screwed up, let me know! Initial Version: 2023.12.31 Submitter Rapier Submitted 12/31/2023 Category Export Formats Output Format RTF (Rich Text Format) Rules Version HERO System 6th Edition  
  4. That did it! I changed the file format and the sizing is working perfectly. Well, the image is HUUUUUGE, but I can play with that and get it to where I want it. tyty!
  5. Hmm. I will try that tomorrow morning. It isn't a complete nightmare, it isn't a huge amount of work to resize the image before printing, it is just something for me to forget!
  6. I am using an RTF export template for the characters for GenCon. Everything is exactly as perfect as I want it to be, except the character image is original size. I have been tinkering with the RTF tags to change the size of the image, but nothing seems to be happening. All the images are the exact same size (created by AI because my art talent is nonexistent). I know how big I want them to be in inches, and I could easily tinker/trial-and-error to figure out the percentage and/or point size...I just can't get the size to change. I have been playing with this for the past month off and on. Any assistance would be appreciated.
  7. The hdc would be fine. That is where it would end up anyway!
  8. This will help. I knew there were a couple of us that had a bunch of this stuff, but I think I purged a bunch of it in a link cleanup a while back. I know that Robot Warriors was...problematic. But I can't remember why so, at this point, I am mostly investigating if this is even something I want to do. I have always used vehicles as a...vehicle for the story (if you will forgive the pun) and never actually used them as VEHICLES. They were a way to get from point A to point B and hardly none of them have ever been shot at...and the couple that were got hand-waived.
  9. While the ideas are still percolating, I am working on the games for next year's GenCon. I am, at least, getting enough of a start to lay down some ideas and get things started while I have time before school starts up again. You know that meme where they talk about how conquistadors were around the same time as samurai, the Aztec Empire, knights with swords, early smoothbore guns, etc? I'm doing that (meme attached). I am tinkering with the idea that I will bring them all together (and work them into the GenCon Universe by having them all abducted by the aliens I have been using for the past few years). Think of the Cowboys vs Aliens vibe. But it is going to be a tough sell for a 150pt samurai to go up against an alien that can give a 350pt super a run for the money. I have been thinking about what if I allowed the heroes to escape into a steampunk garage full of steampunk mechs. This could even be cool to use as one of my "intro to Hero" games by showing what Hero can do, instead of the same old superheroic characters. Some of my concerns are that this is going to add a layer of complexity to a group of players that will likely have little Hero experience. It is also going to require a bit more effort on my part, since i haven't actually run Robot Warriors in like 25 years. I will also have to build all the mechs. I have the Robot Warriors conversion document Christopher Goodwin wrote, and I have the two original 3E books (Robot Warriors and Robot Gladiators), but I was wondering if anyone had any writeups for Mechs (other than the couple in TUV). Also wondering if anyone ran into any problems playing Mechs in Hero. Are there any pitfalls or things that don't work well I can ponder? Thanks!
  10. Oh! Duh. Ok. Yes, that is what I was looking for. I didn't realise (or forgot) it was UTF-16. tyty.
  11. We should def plan some kind of meet-n-greet for next year. Maybe a Hero Dinner or something.
  12. Ok, in my post-GenCon creative burst, I am fixing the couple of errors I found in my export format that I used for GenCon. There are a couple of things I am manually editing in the RTF because I was having problems getting them to do what I wanted. I am trying to fix that now (particularly Combat Maneuver), and I want to use some end notes with symbols. Other than just making a big list and seeing what prints out, is there a list someplace so I could figure out which codes do what?
  13. Rapier

    GenCon 2022

    It honestly went better than I could have expected. Everyone LOVED my games and I even had four of them go and buy the book! I dont think it gets better than that!
  14. Well, it's been a spell! I have a first pass done through with Characteristics, Races, Cultures, and Classes. I just finished the second pass of spells, and those are getting tighter. My next task is, before I start anything new, to go through my To Do list and make those changes. A lot of them deal with how I built some of the spells so I will have to dig back into spells in a bit, but I'll work on other things first because I am sick of looking at this damned database. The next "big" tasks (that really aren't) is going to be arms/armour/equipment and alignment. I have headings and a framework of what still needs to be done, so it is mostly going through my To Do list and then moving on to the next bit of emptiness. Progress is still progress if it took a couple of years, right?
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