zornwil Posted June 16, 2005 Report Share Posted June 16, 2005 Re: I need help with this Character Concept. Suggestions and Opinions. (snip) He doesn't have the Speed true, or the DEX, or the DEF, but he is young. Almost a high point Teen Champion. He dose however have Movement in spades (able to survive a 30d6 Fall/Leaping up) And can cover lots of ground. I see Dive for Cover in this character's future! Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 17, 2005 Report Share Posted June 17, 2005 Re: I need help with this Character Concept. Suggestions and Opinions. I think you got a typo. Please check again. Thanks QM P.S.: Could you post the HD Version and a version that everybody could read would be fantastic. Oh Boy! Cougar Player: Val Char Cost 25 STR 15 26 DEX 48 25 CON 30 15 BODY 10 13 INT 3 14 EGO 8 20/50 PRE 10 10 COM 0 12/18 PD 7 12/18 ED 7 5 SPD 14 10 REC 0 50 END 0 41 STUN 0 16"/26" RUN 0 2" SWIM 0 15"/35" LEAP 0 Characteristics Cost: 152 Cost Power 4 Roar: +10 PRE; Only for Fear Based PRE Attacks (-1), Incantations (-1/4) 7 Gaze of the Predator: +20 PRE; Only for Fear-Base PRE Attacks (-1), Solely for the purposes of causing the Target to Delay his Actions in Combat (-1) 7 Claws: Clinging (normal STR); Restrainable (-1/2) 2 Thick Fur & Tough Skin: Damage Resistance (3 PD/3 ED) (3 Active Points); Not vs. Fire Based Attacks (-1/4) 6 Animal Senses: +2 PER with all Sense Groups 5 Cat's Eyes: Nightvision 10 Hunter's Scent: A Large Class Of Things 12- (Smell/Taste Group) 15 Feline Powers: Elemental Control, 30-point powers 15 1) Paws of Fury: HA +5d6, Autofire (5 shots; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) 15 2) Sharp Claws & Teeth: HKA 1 1/2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2); Reduced Penetration (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) 7 3) Feline Leaping/Cat fall: (Total: 30 Active Cost, 15 Real Cost) Leaping +10" (15"/35" forward, 7 1/2"/17 1/2" upward) (Real Cost: 10) plus Leaping +20" (15"/35" forward, 7 1/2"/17 1/2" upward); Increased Endurance Cost (x4 END; -1 1/2), Only to Resist Falling Damage (-1), Requires A Skill Roll (Breakfall; -1/2) (Real Cost: 5) 18 4) Swiftness of a Cat: (Total: 40 Active Cost, 28 Real Cost) Running +10" (16"/26" total) (Real Cost: 20) plus Running +10" (16"/26" total) (20 Active Points); Increased Endurance Cost (x4 END; -1 1/2) (Real Cost: 8) 24 5) Scent of Prey: (Total: 106 Active Cost, 29 Real Cost) Telepathy 8d6 (Animal and Additional Class of Minds classes of minds), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Empathy Single Emotion (-1), Requires A PER Roll (Smell) (-3/4), Reduced By Range (-1/4), Normal Range (-1/4), Does Not Provide Mental Awareness (-1/4) (Real Cost: 18) plus Telepathy 5d6 (Animal and Additional Class of Minds classes of minds), Reduced Endurance (1/2 END; +1/4) (44 Active Points); Empathy Single Emotion (-1), Requires A PER Roll (Smell) (-3/4), Only to Achieve +20 “Target Cannot Detect Telepathy†Modifier (-1/2), Reduced By Range (-1/4), Normal Range (-1/4), Does Not Provide Mental Awareness (-1/4) (Real Cost: 11) 5 6) Purring: Healing BODY 2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (37 Active Points); Extra Time (5 Minutes, -2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Incantations (Requires Incantations throughout; -1/2) 2 Fur: LS (Safe in Intense Cold) 10 Feline Independence: Mental Defense (13 points total) Powers Cost: 152 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 1 Contortionist 8- 1 Criminology 8- 1 Interrogation 8- 1 KS: Criminal Law & Law Enforcement 8- 1 KS: The Superhuman World 8- 1 KS: UNTIL 8- 2 Navigation (Land) 12- 3 Shadowing 12- 1 SS: Chemistry 8- 1 SS: Scent Analysis 8- 3 Stealth 14- 5 Survival (Arctic/Subarctic Forests, Mountain, Temperate/Subtropical Forests, Tropical Forests) 12- 3 Tracking 12- Skills Cost: 30 Cost Talent 12 Combat Luck (6 PD/6 ED) 4 Double Jointed Talents Cost: 16 Total Character Cost: 350 Pts. Disadvantage 10 Distinctive Features: Beast Man (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: When Innocents Harmed (Uncommon), go 11-, recover 11- 10 Hunted: Dr. Phillipe Moreau 8- (As Pow, NCI, Limited Geographical Area, Capture) 10 Hunted: UNTIL 8- (Mo Pow, NCI, Watching) 20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Purifier 11- (As Pow, Kill) 15 Physical Limitation: Inconvenient Size (Frequently, Greatly Impairing) 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 15 Psychological Limitation: Seeks acceptance from Society (Common, Strong) 15 Psychological Limitation: Protective of Innocents (Common, Strong) 15 Social Limitation: Public Identity (Frequently, Major) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 HM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 19, 2005 Author Report Share Posted June 19, 2005 Re: I need help with this Character Concept. Suggestions and Opinions. I have decided to remove "Scent of Prey" and add some more DEX & SPD. Cheers QM Quote Link to comment Share on other sites More sharing options...
zornwil Posted June 19, 2005 Report Share Posted June 19, 2005 Re: I need help with this Character Concept. Suggestions and Opinions. How come? I don't see a need to do that unless you really wanted to - but there's a sad face there... Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 19, 2005 Author Report Share Posted June 19, 2005 Re: I need help with this Character Concept. Suggestions and Opinions. How come? I don't see a need to do that unless you really wanted to - but there's a sad face there... Not enough points to meet the concept, but something I can add later. A young Hero learning about his powers and developing new and creating applications. Cheers QM Quote Link to comment Share on other sites More sharing options...
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