Jkeown Posted January 25, 2005 Report Share Posted January 25, 2005 Rezani Thousands of years ago, during the period known to the powerful and paranoid as the Occupation, the Dharzooni Masters perfected the technique of animating non-living matter. One terrible success of their's was the Rezani, the Liquid Glass Assassin. After all this time, the creatures still function, waking from their long slumber beneath the earth to seek the hunt once again. Typically, the creature will inhabit an area for a time, learning the ways of the locals before assuming an appearance best suited to finding prey. They were programmed in the distant past to request targets. Wanting nothing, they simply hire themselves out to whomever will simply tell them to kill someone. A few have realized the folly of blindly following programming, and "awakened" to the notion of fine living as reward for excellent service. These greedy types often take the guise of a wealthy High Born and cultivate a following. In at least one case, this line of thinking has lead one Rezani to a minor throne in the Western Serantian region of Aegos. Rezani Player: NPC Val Char Cost 20 STR 10 18 DEX 24 18 CON 16 13 BODY 6 15 INT 5 13 EGO 6 20 PRE 10 10 COM 0 5 PD 1 5 ED 1 4 SPD 12 6 REC -4 36 END 0 40 STUN 8 6" RUN02" SWIM04" LEAP0Characteristics Cost: 95 Cost Power END 20 Claws: Multipower, 20-point reserve, all slots Reduced Endurance (0 END; +1/2) (30 Active Points); all slots Requires A Shapeshifting Roll (-1/2) 1u 1) Claws, Slashing: HKA 1d6 (2d6 w/STR) (15 Active Points); Requires A Shapeshifting Roll (-1/2) 0 1u 2) Claws. Piercing: HKA 1/2d6 (1d6+1 w/STR), Armor Piercing (+1/2) (15 Active Points); Requires A Shapeshifting Roll (-1/2) 0 40 It just keeps coming back!: Healing 3 BODY, Can Heal Limbs, Resurrection (Can be killed by melting in the fires of its creation.), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (110 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Requires A Shapeshifting Roll (-1/2) 0 64 Liquid Glass Body: (Total: 90 Active Cost, 64 Real Cost) Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); no Noncombat Stretching (-1/4) (Real Cost: 24) plus Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) (Real Cost: 40) 0 5 Liquid Glass Body: Damage Resistance (5 PD/5 ED) 0 15 Resilient: Energy Damage Reduction, Resistant, 25% 0 25 Perfect Stealth: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Requires A Shapeshifting Roll (-1/2) 0 34 Shifting: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups, four (max) shapes), Imitation, Reduced Endurance (0 END; +1/2) (51 Active Points); Requires A Shapeshifting Roll (-1/2) 0 4 Steadfast: Knockback Resistance -2" 0 6 Tireless: Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running (6 Active Points) 0 10 Tireless: Reduced Endurance (0 END; +1/2) for up to 20 Active Points of STR (10 Active Points) 0 2 Tireless: Reduced Endurance (0 END; +1/2) for up to 4 Active Points of Leaping (2 Active Points) 0 50 LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0 3 Lack Of Weakness (-3) for Resistant Defenses 0 Powers Cost: 280 Cost Skill 3 Acting 13- 3 Analyze: Combat 12- 3 Climbing 13- 20 +4 with HTH Combat 3 Concealment 12- 3 Contortionist 13- 3 Conversation 13- 7 Disguise 14- 0 Language: Dharzooni (completely fluent; literate) (4 Active Points) 3 Lipreading 12- 3 Lockpicking 13- 5 Mimicry 13- 2 PS: Assassin 11- 3 Security Systems 12- 7 Shadowing 14- 11 Shapeshifting 15- 3 Sleight Of Hand 13- 7 Stealth 15- 3 Streetwise 13- 2 Survival (Urban) 12- 7 Tracking 14- 8 WF: Common Melee Weapons, Common Missile Weapons, Garrote, Off Hand, Wheellocks, Whips Skills Cost: 109 Total Character Cost: 484 Val Disadvantages 15 Hunted: Relik Hunters 11- (As Pow, Harshly Punish) 25 Psychological Limitation: Must Complete the Mission (Very Common, Total) 15 Enraged: Takes BODY (Common), go 11-, recover 14- 10 Reputation: Tireless Liquid Glass Killing Machine from the Distant Past, 11- (Extreme; Known Only To A Small Group) 10 Susceptibility: Dispel Magic, 2d6 damage Instant (Uncommon) 25 Psychological Limitation: Fanaticism (Very Common, Total) 309 Tireless Liquid Glass Assassin from the Past Bonus Disadvantage Points: 398 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Liquid Glass Assassin from the Past.... You forgot Hunted: By Arnold (14-, More Pow, witty one liners) Quote Link to comment Share on other sites More sharing options...
spaceprincessecho Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Liquid Glass Assassin from the Past.... That is a really cool idea. ... I, er, don't have anything useful to contribute other than that compliment. Quote Link to comment Share on other sites More sharing options...
Jkeown Posted January 25, 2005 Author Report Share Posted January 25, 2005 Re: Liquid Glass Assassin from the Past.... You forgot Hunted: By Arnold (14-' date=' More Pow, witty one liners)[/quote'] Okay... so I'll admit... there was a movie a while back that provided a bit of inspiration... can't remember the title tho... darn... Quote Link to comment Share on other sites More sharing options...
Black Rose Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Liquid Glass Assassin from the Past.... The thought that came to mind immediately was sonics. NOT to shatter - the thing's liquid glass, after all - but perhaps to act as a SPD Drain, or an Entangle, as the resonance begins to build up and interferes in the motions of the body. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted January 25, 2005 Report Share Posted January 25, 2005 Re: Liquid Glass Assassin from the Past.... would it take extra damage from diamonds or similar substances? Quote Link to comment Share on other sites More sharing options...
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