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Liquid Glass Assassin from the Past....


Jkeown

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Rezani

Thousands of years ago, during the period known to the powerful and paranoid as the Occupation, the Dharzooni Masters perfected the technique of animating non-living matter. One terrible success of their's was the Rezani, the Liquid Glass Assassin. After all this time, the creatures still function, waking from their long slumber beneath the earth to seek the hunt once again.

 

Typically, the creature will inhabit an area for a time, learning the ways of the locals before assuming an appearance best suited to finding prey. They were programmed in the distant past to request targets. Wanting nothing, they simply hire themselves out to whomever will simply tell them to kill someone.

 

A few have realized the folly of blindly following programming, and "awakened" to the notion of fine living as reward for excellent service. These greedy types often take the guise of a wealthy High Born and cultivate a following. In at least one case, this line of thinking has lead one Rezani to a minor throne in the Western Serantian region of Aegos.

Rezani

Player: NPC

Val   Char    Cost
20   STR 10
18   DEX 24
18   CON 16
13   BODY 6
15   INT 5
13   EGO 6
20   PRE 10
10   COM 0
 
5   PD 1
5   ED 1
4   SPD 12
6   REC -4
36   END 0
40   STUN 8
 6"  RUN02"  SWIM04"  LEAP0Characteristics Cost: 95

 

Cost   Power END
20   Claws: Multipower, 20-point reserve, all slots Reduced Endurance (0 END; +1/2) (30 Active Points); all slots Requires A Shapeshifting Roll (-1/2) 
1u   1) Claws, Slashing: HKA 1d6 (2d6 w/STR) (15 Active Points); Requires A Shapeshifting Roll (-1/2)  0
1u   2) Claws. Piercing: HKA 1/2d6 (1d6+1 w/STR), Armor Piercing (+1/2) (15 Active Points); Requires A Shapeshifting Roll (-1/2)  0
40   It just keeps coming back!: Healing 3 BODY, Can Heal Limbs, Resurrection (Can be killed by melting in the fires of its creation.), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (110 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Requires A Shapeshifting Roll (-1/2)  0
64   Liquid Glass Body: (Total: 90 Active Cost, 64 Real Cost) Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); no Noncombat Stretching (-1/4) (Real Cost: 24) plus Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) (Real Cost: 40)  0
5   Liquid Glass Body: Damage Resistance (5 PD/5 ED)  0
15   Resilient: Energy Damage Reduction, Resistant, 25%  0
25   Perfect Stealth: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Requires A Shapeshifting Roll (-1/2)  0
34   Shifting: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups, four (max) shapes), Imitation, Reduced Endurance (0 END; +1/2) (51 Active Points); Requires A Shapeshifting Roll (-1/2)  0
4   Steadfast: Knockback Resistance -2"  0
6   Tireless: Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running (6 Active Points)  0
10   Tireless: Reduced Endurance (0 END; +1/2) for up to 20 Active Points of STR (10 Active Points)  0
2   Tireless: Reduced Endurance (0 END; +1/2) for up to 4 Active Points of Leaping (2 Active Points)  0
50   LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)  0
3   Lack Of Weakness (-3) for Resistant Defenses  0
Powers Cost: 280

 

 

Cost   Skill
3   Acting 13- 
3   Analyze: Combat 12- 
3   Climbing 13- 
20   +4 with HTH Combat 
3   Concealment 12- 
3   Contortionist 13- 
3   Conversation 13- 
7   Disguise 14- 
0   Language: Dharzooni (completely fluent; literate) (4 Active Points) 
3   Lipreading 12- 
3   Lockpicking 13- 
5   Mimicry 13- 
2   PS: Assassin 11- 
3   Security Systems 12- 
7   Shadowing 14- 
11   Shapeshifting 15- 
3   Sleight Of Hand 13- 
7   Stealth 15- 
3   Streetwise 13- 
2   Survival (Urban) 12- 
7   Tracking 14- 
8   WF: Common Melee Weapons, Common Missile Weapons, Garrote, Off Hand, Wheellocks, Whips 
Skills Cost: 109

 

 

 

 

Total Character Cost: 484

 

Val   Disadvantages
15   Hunted: Relik Hunters 11- (As Pow, Harshly Punish) 
25   Psychological Limitation: Must Complete the Mission (Very Common, Total) 
15   Enraged: Takes BODY (Common), go 11-, recover 14- 
10   Reputation: Tireless Liquid Glass Killing Machine from the Distant Past, 11- (Extreme; Known Only To A Small Group) 
10   Susceptibility: Dispel Magic, 2d6 damage Instant (Uncommon) 
25   Psychological Limitation: Fanaticism (Very Common, Total) 
309   Tireless Liquid Glass Assassin from the Past Bonus 

Disadvantage Points: 398

 

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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