animemun001 Posted February 15, 2005 Report Share Posted February 15, 2005 Teen Mutant with Unstable Emotion Manipulator powers with shape shifting powers. I was thinking of having his powers develop and stablize into a Multiform with each form having unique Psychic Emotion Based Powers with Empathic Invulnerability for his main form. Hate- Brick style Powers Fear- Intimidation & Teleporting Powers Love- Extreme Attractivenss & Charm Based Powers Bliss- Enhanced Intelligence & Healing powers Now Originally The Unstable character had love and charm powers with shape shifting powers. I'd Like to know if anyone has another view on the Multiform Stablization. Quote Link to comment Share on other sites More sharing options...
Battlestaff Posted February 15, 2005 Report Share Posted February 15, 2005 Re: Needs Input I think this is a great idea so far. For the fear power, instead of intimidation I would give him invisibility powers to go along with his teleportation ability. Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Re: Needs Input thats certainly an interesting idea Quote Link to comment Share on other sites More sharing options...
Ghost who Walks Posted February 15, 2005 Report Share Posted February 15, 2005 Re: Needs Input Interesting idea... Add accidental changes, so the main form can change into the various forms. Some random thoughts: ~Hate: Now to me, the hateful mind is able to rationalize anything, so might this be the enhanced intelligence? One imagines a very angry personality, unhappy with his condition. Perhaps intimidation might go here? ~Fear: Is this the ability to invoke fear, or the perpetual coward? Or is it both ~Love: Seems to work ~Bliss: Wouldn't the bliss form be the calm type, not worried about anything? Make him the brick who can heal Add accidental changes, so the main form can change into the various forms. This makes his transformation uncontrollable, enhancing the "fun" Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted February 15, 2005 Report Share Posted February 15, 2005 Re: Needs Input For fear I would give him Mind Control (Limit: Fear Only) and a PRE Attack Quote Link to comment Share on other sites More sharing options...
levi Posted February 15, 2005 Report Share Posted February 15, 2005 Re: Needs Input Interesting idea... ~Hate: Now to me, the hateful mind is able to rationalize anything, so might this be the enhanced intelligence? One imagines a very angry personality, unhappy with his condition. Perhaps intimidation might go here?... Maybe Rage instead of Hate would fit the concept more accurately. I once had a Villain who embodied the 7 deadly sins with a Multiform and he was a great plot device as some of the sins were male and some female (oddly not Lust). In any event...add me to the "sounds like a cool character" bandwagon. Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Re: Needs Input these are great suggestions. Although Bliss was originally my idea for the enhanced Intelligence because I thought it'd be easier for him to think in that form. Hatred seemed perfect for a combat type personality as it would enjoy hitting people (not to mention most opponents) Mostly each form would give him Psychic Special effects based on the powers. So hatred would enjoy combat, Fear enjoys Scaring people, Love...lecherous, bliss just having fun. Because each form -IS- the power he has disadvantages in each form that are the following DF: Constant Psyhic Aura (detectable by Mental Awareness only) +4 to hit with Mind Scan x2 Telepathic Scans Although...switching Bliss and Hatred do sound interesting Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Re: Needs Input ~Fear: Is this the ability to invoke fear, or the perpetual coward? Or is it both Fear has the ability to Invoke Fear and takes some enjoyment in doing so Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Erics Main Form Eric Drake Player: Michael Talley Val Char Cost 10 STR 0 16 DEX 18 12 CON 4 10 BODY 0 18 INT 8 18 EGO 16 20 PRE 10 20 COM 5 3/7 PD 1 3/5 ED 1 4 SPD 14 4 REC 0 40 END 8 23 STUN 2 6" RUN 0 3" SWIM 1 2" LEAP 0 Characteristics Cost: 88 Cost Power END 11 Emotion Based Forms: Multiform (150 Character Points in the most expensive form) (x4 Number Of Forms) (40 Active Points); Requires An EGO Roll (-3/4), Extra Time (Full Phase, -1/2), Costs Endurance (Only To Change; -1/2), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) 8 9 Power cannot Be Stollen: Power Defense (27 points) (27 Active Points); Limited Power Only Protects against attacks that affect Multiform (-2) 5 Emotion Invulnerability: Mental Defense (14 points total) (10 Active Points); Limited Power Only against Emotion Based Attacks (-1) 7 Emotion Invulnerability: Mental Damage Reduction, 25% (15 Active Points); Limited Power Only against Emotion Based Attacks (-1) 4 Costume: Armor (4 PD/2 ED) (9 Active Points); Activation Roll 14- (-1/2), OIF (-1/2), Real Armor (-1/4) 10 Costumes Utility Belt: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2) 1u 1) Instant Staff: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1 1u 2) weak Grenades: Energy Blast 2d6, 12 Boostable Charges (+0), Explosion (+1/2), Nonselective Target (-1/4) (12 Active Points); OIF (-1/2) 1u 3) Respirator: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-1/2) 1u 4) Swing Line: Swinging 10", x4 Noncombat (15 Active Points); OIF (-1/2) 1 Powers Cost: 50 Cost Martial Arts Maneuver Art Of The Staff 1 1) Weapon Element: Staffs 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm roll 5 4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike Martial Arts Cost: 15 Cost Skill 5 Acrobatics 13- 3 Criminology 13- 6 +3 with staff weapons 3 Deduction 13- 3 Disguise 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 1 SS: Chemistry 8- 1 SS: Genetics 8- 1 SS: Biology 8- 1 SS: Geology 8- 1 SS: Botany 8- 3 Tactics 13- 2 WF: Staffs, Thrown Grenades 3 Weaponsmith (Incendiary Weapons, Muscle-Powered HTH) 13- Skills Cost: 42 Cost Perk 8 Contact: Amanda Cross (Contact has: CEO of Nu-Tech, Contact is slavishly loyal to character) 13- 5 Money: Well Off Perks Cost: 13 Cost Talent 3 Resistance to seduction (3point) Talents Cost: 3 Total Character Cost: 211 Val Disadvantages 10 Distinctive Features: Extremely handsome (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Hunted: Alcoholic Father 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 10 Hunted: Metranon his mentor 11- (Mo Pow, Watching) 15 Psychological Limitation: Personal code of Honor (Common, Strong) 20 Psychological Limitation: Dislikes Authority Figures (Very Common, Strong) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) 15 Social Limitation: Secret Identity (Frequently, Major) 5 Unluck: 1d6 Disadvantage Points: 100 Base Points: 100 Experience Required: 11 Total Experience Available: 11 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Erics Bliss Form Eric Drake Player: Michael Talley Val Char Cost 10 STR 0 16 DEX 18 12 CON 4 10 BODY 0 36 INT 8 18 EGO 16 20 PRE 10 20 COM 5 3/7 PD 1 3/5 ED 1 4 SPD 14 4 REC 0 40 END 8 23 STUN 2 6" RUN 0 3" SWIM 1 2" LEAP 0 Characteristics Cost: 88 Cost Power END 12 Healing Touch: Healing BODY 3d6 (30 Active Points); Activation Roll 13- (-3/4), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4) 3 16 Aura Of Non-Hostility: Change Environment 2" radius, -4 : OCV, Costs END Only To Activate (+1/4), Personal Immunity (+1/4) (37 Active Points); Activation Roll 13- (-3/4), No Range (-1/2) 3 25 Greater Intelligence: +5 with Int-based Skills 18 Greater Intelligence: +18 INT 4 Costume: Armor (4 PD/2 ED) (9 Active Points); Activation Roll 14- (-1/2), OIF (-1/2), Real Armor (-1/4) 10 Costumes Utility Belt: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2) 1u 1) Instant Staff: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1 1u 2) weak Grenades: Energy Blast 2d6, 12 Boostable Charges (+0), Explosion (+1/2), Nonselective Target (-1/4) (12 Active Points); OIF (-1/2) 1u 3) Respirator: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-1/2) 1u 4) Swing Line: Swinging 10", x4 Noncombat (15 Active Points); OIF (-1/2) 1 Powers Cost: 89 Cost Martial Arts Maneuver Art Of The Staff 1 1) Weapon Element: Staffs 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm roll 5 4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike Martial Arts Cost: 15 Cost Skill 5 Acrobatics 13- 3 Criminology 16- 6 +3 with staff weapons 3 Deduction 16- 3 Disguise 16- 3 Electronics 16- 3 Inventor 16- 3 Mechanics 16- 1 SS: Chemistry 8- 1 SS: Genetics 8- 1 SS: Biology 8- 1 SS: Geology 8- 1 SS: Botany 8- 3 Tactics 16- 2 WF: Staffs, Thrown Grenades 3 Weaponsmith (Incendiary Weapons, Muscle-Powered HTH) 16- Skills Cost: 42 Cost Perk 8 Contact: Amanda Cross (Contact has: CEO of Nu-Tech, Contact is slavishly loyal to character) 13- 5 Money: Well Off Perks Cost: 13 Cost Talent 3 Resistance to seduction (3point) Talents Cost: 3 Total Character Cost: 250 Val Disadvantages 10 Distinctive Features: Constant Psychic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By mental awareness) 10 Distinctive Features: Extremely handsome (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Hunted: Alcoholic Father 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 5 Physical Limitation: +4 to hit with Mind Scan (Infrequently, Slightly Impairing) 15 Psychological Limitation: Code of Honor (Common, Strong) 20 Psychological Limitation: Dislikes Authority Figures (Very Common, Strong) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) 5 Unluck: 1d6 10 Vulnerability: 2 x Effect Telepath Powers (Uncommon) Disadvantage Points: 100 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Erics Fear Form Eric Drake Player: Michael Talley Val Char Cost 10 STR 0 16 DEX 18 12 CON 4 10 BODY 0 18 INT 8 18 EGO 16 40 PRE 10 20 COM 5 3/7 PD 1 3/5 ED 1 4 SPD 14 4 REC 0 40 END 8 23 STUN 2 6" RUN 0 3" SWIM 1 2" LEAP 0 Characteristics Cost: 88 Cost Power END 20 Deadly Fear: Ego Attack 2d6 ( Human class of minds), Does BODY (+1) (40 Active Points); Activation Roll 13- (-3/4), Reduced By Range (-1/4) 4 23 Inspire Fear: Drain PRE 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); Activation Roll 13- (-3/4) 4 10 Intimidating Presence: +20 PRE (20 Active Points); Limited Power Offensive Only (-1) 18 Shadow Port: Teleportation 6", Position Shift, x4 Increased Mass, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down: 1" = 1km (+1/4) (40 Active Points); Activation Roll 13- (-3/4), Limited Power Only works at night (-1/2) 4 4 Costume: Armor (4 PD/2 ED) (9 Active Points); Activation Roll 14- (-1/2), OIF (-1/2), Real Armor (-1/4) 10 Costumes Utility Belt: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2) 1u 1) Instant Staff: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1 1u 2) weak Grenades: Energy Blast 2d6, 12 Boostable Charges (+0), Explosion (+1/2), Nonselective Target (-1/4) (12 Active Points); OIF (-1/2) 1u 3) Respirator: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-1/2) 1u 4) Swing Line: Swinging 10", x4 Noncombat (15 Active Points); OIF (-1/2) 1 Powers Cost: 89 Cost Martial Arts Maneuver Art Of The Staff 1 1) Weapon Element: Staffs 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm roll 5 4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike Martial Arts Cost: 15 Cost Skill 5 Acrobatics 13- 3 Criminology 13- 6 +3 with staff weapons 3 Deduction 13- 3 Disguise 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 1 SS: Chemistry 8- 1 SS: Genetics 8- 1 SS: Biology 8- 1 SS: Geology 8- 1 SS: Botany 8- 3 Tactics 13- 2 WF: Staffs, Thrown Grenades 3 Weaponsmith (Incendiary Weapons, Muscle-Powered HTH) 13- Skills Cost: 42 Cost Perk 8 Contact: Amanda Cross (Contact has: CEO of Nu-Tech, Contact is slavishly loyal to character) 13- 5 Money: Well Off Perks Cost: 13 Cost Talent 3 Resistance to seduction (3point) Talents Cost: 3 Total Character Cost: 250 Val Disadvantages 10 Distinctive Features: Constant Psychic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mental Awareness) 10 Distinctive Features: Creepy Aura (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Hunted: Alcoholic Father 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 5 Physical Limitation: +4 to hit with Mind Scan (Infrequently, Slightly Impairing) 20 Psychological Limitation: Dislikes Authority Figures (Very Common, Strong) 15 Psychological Limitation: Personal code of Honor (Common, Strong) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) 5 Unluck: 1d6 10 Vulnerability: 2 x Effect Telepathic Powers (Uncommon) Disadvantage Points: 100 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Erics Hatred Form Eric Drake Player: Michael Talley Val Char Cost 30 STR 0 16 DEX 18 19 CON 4 10 BODY 0 18 INT 8 18 EGO 16 20 PRE 10 20 COM 5 7/11 PD 1 4/6 ED 1 4 SPD 14 9 REC 0 54 END 8 37 STUN 2 6" RUN 0 3" SWIM 1 6" LEAP 0 Characteristics Cost: 88 Cost Power END 11 Aura Of Anger: Change Environment 2" radius, -4 : DCV, Personal Immunity (+1/4) (31 Active Points); Activation Roll 13- (-3/4), No Range (-1/2), Extra Time (Full Phase, -1/2) 3 14 Increased Physical Endurance: +7 CON 13 Can Take A Punch: Physical Damage Reduction, Resistant, 50% (30 Active Points); Requires A CON Roll (-3/4), Limited Power Must be aware of attack (-1/2) 6 Ares Protection: Damage Resistance (7 PD/5 ED) 27 Super-Strength: +20 STR, Reduced Endurance (1/2 END; +1/4) (27 Active Points) (Modifiers affect Base Characteristic) 1 4 Costume: Armor (4 PD/2 ED) (9 Active Points); Activation Roll 14- (-1/2), OIF (-1/2), Real Armor (-1/4) 10 Costumes Utility Belt: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2) 1u 1) Instant Staff: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1 1u 2) weak Grenades: Energy Blast 2d6, 12 Boostable Charges (+0), Explosion (+1/2), Nonselective Target (-1/4) (12 Active Points); OIF (-1/2) 1u 3) Respirator: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-1/2) 1u 4) Swing Line: Swinging 10", x4 Noncombat (15 Active Points); OIF (-1/2) 1 Powers Cost: 89 Cost Martial Arts Maneuver Art Of The Staff 1 1) Weapon Element: Staffs 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll 5 4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike Martial Arts Cost: 15 Cost Skill 5 Acrobatics 13- 3 Criminology 13- 6 +3 with staff weapons 3 Deduction 13- 3 Disguise 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 1 SS: Chemistry 8- 1 SS: Genetics 8- 1 SS: Biology 8- 1 SS: Geology 8- 1 SS: Botany 8- 3 Tactics 13- 2 WF: Staffs, Thrown Grenades 3 Weaponsmith (Incendiary Weapons, Muscle-Powered HTH) 13- Skills Cost: 42 Cost Perk 8 Contact: Amanda Cross (Contact has: CEO of Nu-Tech, Contact is slavishly loyal to character) 13- 5 Money: Well Off Perks Cost: 13 Cost Talent 3 Resistance to seduction (3point) Talents Cost: 3 Total Character Cost: 250 Val Disadvantages 10 Distinctive Features: Constant Psychic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mental Awareness) 10 Distinctive Features: Extremely handsome (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Hunted: Alcoholic Father 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 5 Physical Limitation: +4 to hit with Mind Scan (Infrequently, Slightly Impairing) 20 Psychological Limitation: Dislikes Authority Figures (Very Common, Strong) 15 Psychological Limitation: Personal code of Honor (Common, Strong) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) 5 Unluck: 1d6 10 Vulnerability: 2 x Effect Telepathy (Uncommon) Disadvantage Points: 100 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 15, 2005 Author Report Share Posted February 15, 2005 Eric's Love Form Eric Drake Player: Michael Talley Val Char Cost 10 STR 0 16 DEX 18 12 CON 4 10 BODY 0 18 INT 8 18 EGO 16 20/40 PRE 10 40 COM 5 3/7 PD 1 3/5 ED 1 4 SPD 14 4 REC 0 40 END 8 23 STUN 2 6" RUN 0 3" SWIM 1 2" LEAP 0 Characteristics Cost: 88 Cost Power END 12 Lovers Appearance: Shape Shift (Sight , Hearing , Touch and Smell/Taste Groups, Any Humanoid), Imitation, Costs END Only To Change Shape (+1/4) (49 Active Points); Limited Power Can Only assume the desired form from detection (-1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2), Linked (Love's Sight; -1/4) 8 10 Love's Sight: Detect Dream Lover 13- (Mental Group), Discriminatory, Analyze (13 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 1 11 Pleasure Touch: Major Transform 1d6 (Psychological Lim: In Love With Eric Drake, Mental Healing), Partial Transform (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (37 Active Points); Limited Power Can affect those of the correct Sexual Orientation (-1), Activation Roll 13- (-3/4), No Range (-1/2) 4 18 Love Power: Mind Control 8d6 ( Human class of minds), Telepathic (+1/4) (50 Active Points); Limited Power Only alter/Inflict the emotion of love (-1), Requires An EGO Roll (-3/4) 5 10 Seductive Presence: +20 PRE (20 Active Points); Limited Power Only to perform seductive/friendly presence attacks (-1/2), Limited Power Only affects those of appriate sexual orientation (-1/2) 10 Seductive Appearance: +20 COM 4 Costume: Armor (4 PD/2 ED) (9 Active Points); Activation Roll 14- (-1/2), OIF (-1/2), Real Armor (-1/4) 10 Costumes Utility Belt: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2) 1u 1) Instant Staff: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1 1u 2) weak Grenades: Energy Blast 2d6, 12 Boostable Charges (+0), Explosion (+1/2), Nonselective Target (-1/4) (12 Active Points); OIF (-1/2) 1u 3) Respirator: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-1/2) 1u 4) Swing Line: Swinging 10", x4 Noncombat (15 Active Points); OIF (-1/2) 1 Powers Cost: 89 Cost Martial Arts Maneuver Art Of The Staff 1 1) Weapon Element: Staffs 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm roll 5 4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike Martial Arts Cost: 15 Cost Skill 5 Acrobatics 13- 3 Criminology 13- 6 +3 with staff weapons 3 Deduction 13- 3 Disguise 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 1 SS: Chemistry 8- 1 SS: Genetics 8- 1 SS: Biology 8- 1 SS: Geology 8- 1 SS: Botany 8- 3 Tactics 13- 2 WF: Staffs, Thrown Grenades 3 Weaponsmith (Incendiary Weapons, Muscle-Powered HTH) 13- Skills Cost: 42 Cost Perk 8 Contact: Amanda Cross (Contact has: CEO of Nu-Tech, Contact is slavishly loyal to character) 13- 5 Money: Well Off Perks Cost: 13 Cost Talent 3 Resistance to seduction (3point) Talents Cost: 3 Total Character Cost: 250 Val Disadvantages 10 Distinctive Features: Constant Psychic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mental Awareness) 10 Distinctive Features: Extremely handsome (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Hunted: Alcoholic Father 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 5 Physical Limitation: +4 to hit with Mind Scan (Infrequently, Slightly Impairing) 20 Psychological Limitation: Dislikes Authority Figures (Very Common, Strong) 15 Psychological Limitation: Personal code of Honor (Common, Strong) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) 5 Unluck: 1d6 10 Vulnerability: 2 x Effect Telepath (Uncommon) Disadvantage Points: 100 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 16, 2005 Author Report Share Posted February 16, 2005 Re: Needs Input Oh well GM didn't think was a good idea for the game So I won't be using this I guess. So if anyone else likes these concepts please feel free to use them Quote Link to comment Share on other sites More sharing options...
MikeyMitchell Posted February 16, 2005 Report Share Posted February 16, 2005 Re: Needs Input Oh well GM didn't think was a good idea for the game So I won't be using this I guess. So if anyone else likes these concepts please feel free to use themBummer. I thought it was a great concept. I'd've allowed it in a heartbeat. Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 16, 2005 Author Report Share Posted February 16, 2005 Re: Needs Input Bummer. I thought it was a great concept. I'd've allowed it in a heartbeat. *shrug* well it happens and they did have a good reason, they felt it might have caused problems for the game. I can respect that, so I'll just have to decide on a different way for Eric to progress Quote Link to comment Share on other sites More sharing options...
Ghost who Walks Posted February 16, 2005 Report Share Posted February 16, 2005 Re: Needs Input Only character comment is that Fear could also be done as a mental illusion. I can respect that, so I'll just have to decide on a different way for Eric to progress. How about the ability to "drain" emotions from a target? It would probably be a form of cumulative mind control, as the victim is turned into a emotional robot. This of course assumes that emotion is at the heart of personality. Character wise, this would open up numerous RP oppertunities. Could he cure criminal behavior? You would probably need a transform attck for that, to do it permanent. Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 16, 2005 Author Report Share Posted February 16, 2005 Re: Needs Input Actually the draining Emotion is an interesting thought, although I don't see Eric using it on Criminals much considering he is one. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted February 17, 2005 Report Share Posted February 17, 2005 Re: version of Eric Now Zoinks .... I'd recommend using a different export template if you're using HD Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 17, 2005 Author Report Share Posted February 17, 2005 Re: version of Eric Now Zoinks .... I'd recommend using a different export template if you're using HDthat was kinda of annoying Quote Link to comment Share on other sites More sharing options...
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