pointyman2000 Posted April 17, 2003 Report Share Posted April 17, 2003 How do I construct a dispel that can be "charged up" each turn and then unleashed with either an abort, or a held action? Would Delayed Effect and Cumulative be the way to do it? I'm thinking of a Dispel against items with an electricity special effect. (+1/4) and then gathering up the effect dice and storing them until I choose to unleash it. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted April 17, 2003 Report Share Posted April 17, 2003 Since this is a "how to" question, I've forwarded it to the "HERO System Discussion" board. What do you think, Herodom Assembled? Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted April 17, 2003 Report Share Posted April 17, 2003 If I understand what you're asking for, Trigger is the advantage you're looking for. Quote Link to comment Share on other sites More sharing options...
pointyman2000 Posted April 18, 2003 Author Report Share Posted April 18, 2003 Trigger would be good, but can you store more and more dice into an effect with trigger? Like for example if I have a 5d6 dispel, cumulative, can I keep rolling for it, and holding it in until I choose to Trigger it? Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted April 18, 2003 Report Share Posted April 18, 2003 You'd be limited by Cumulative's upper cap, for one thing. For another, you'd need to take Trigger at the "variable" level -- as GM, I'm not fond of the "whenever I need/want to" trigger but other GM's aren't that stringent. Quote Link to comment Share on other sites More sharing options...
Zaratustra Posted April 18, 2003 Report Share Posted April 18, 2003 Aid to one's own Dispel perhaps? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted April 23, 2003 Report Share Posted April 23, 2003 You might consider buying the FULL dice of effect and then applying Gradual Effect to it to get the over-time bit. Alternately, for the 'power up' effect, you might consider a stepped model where you buy the base dice of effect, then buy more dice of effect Extra Time (1 turn) then buy more dice of effect Extra Time (extra phase) and then buy more dice of effect Extra Time (Full Turn) and so on to the desired effect. Unless your GMs a real prick, he should let it aggregate so that the longer you hold the attack the more dice you get. I believe there is an example in FREd of a character that uses a power likes this, taking more and more END multiples IIRC. Quote Link to comment Share on other sites More sharing options...
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