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Super Dispel?


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How do I construct a dispel that can be "charged up" each turn and then unleashed with either an abort, or a held action?

 

Would Delayed Effect and Cumulative be the way to do it?

 

I'm thinking of a Dispel against items with an electricity special effect. (+1/4) and then gathering up the effect dice and storing them until I choose to unleash it.

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You might consider buying the FULL dice of effect and then applying Gradual Effect to it to get the over-time bit.

 

 

Alternately, for the 'power up' effect, you might consider a stepped model where you buy the base dice of effect, then buy more dice of effect Extra Time (1 turn) then buy more dice of effect Extra Time (extra phase) and then buy more dice of effect Extra Time (Full Turn) and so on to the desired effect.

 

Unless your GMs a real prick, he should let it aggregate so that the longer you hold the attack the more dice you get.

 

I believe there is an example in FREd of a character that uses a power likes this, taking more and more END multiples IIRC.

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