JmOz Posted March 2, 2005 Report Share Posted March 2, 2005 Okay I an starting work on my fantacy world's magic system and would like a review, so a few basics: There will be different interlinked styles of magic All spells will be placed in a MP All slots will be Ultra (with a few noted exceptions) All slots must cost End (1/2, end to activate, are both permisible) All spells must be able to draw on end reserve as well as normal endurance* MP will have the common limitations: RSR (-1/4), Gestures (-1/4), Incantations (-1/4), Minor side effect (-1/4) There will be a catagory of magic that will be common to all mages Any mage can learn magic of any kind HOWEVER each type will have a different RSR -1/4 (-1 per 20) will be for spells of there "type" -1/2 (-1 per 10) will be for general spells -1 (-1 per 5) will be for all other spells For example a Fire mage would have a -1/4 for a fireball, -1/2 for "Mystic Bolts" and a -1 for flight spell (an air type spell) Quote Link to comment Share on other sites More sharing options...
Curufea Posted March 2, 2005 Report Share Posted March 2, 2005 Re: <My fantacy World> Magic Is there a set starting limit for the MP points? Enough to power just one spell or several? How hard will it be to raise the points in the MP - or to increase the spells inside the MP? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 2, 2005 Report Share Posted March 2, 2005 Re: <My fantacy World> Magic does the mage have to study or pray for his magic daily? how common or hard to learn are the spells? does the type of spell affect how hard it is to learn for a given mage? what kind of focuses are being used for END, how hard are they to obtain and are they reusable or disposable? Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted March 2, 2005 Report Share Posted March 2, 2005 Re: <My fantacy World> Magic First piece of advice: fantasy. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 2, 2005 Author Report Share Posted March 2, 2005 Re: <My fantacy World> Magic Is there a set starting limit for the MP points? Enough to power just one spell or several? How hard will it be to raise the points in the MP - or to increase the spells inside the MP? No set amount, but a minimum of 15 would be good. The spells will be fixed, raising the MP will be relativly easy. Spells that should remain around should take uncontroled, so one spell at a time, but multiple spells might be up at the same time Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 3, 2005 Author Report Share Posted March 3, 2005 Re: <My fantacy World> Magic does the mage have to study or pray for his magic daily? how common or hard to learn are the spells? does the type of spell affect how hard it is to learn for a given mage? what kind of focuses are being used for END, how hard are they to obtain and are they reusable or disposable? Study, but not daily, It is a learned skill. Yes different spells will be more chalanging for some mages than others. This is represented by the rsr rules Some magical items will store mystical energy a mage can tap into. These items will be relativly common (most mages will have at least one minor one). Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 3, 2005 Author Report Share Posted March 3, 2005 Re: <My fantacy World> Magic First piece of advice: fantasy. speling herd Quote Link to comment Share on other sites More sharing options...
Curufea Posted March 3, 2005 Report Share Posted March 3, 2005 Re: <My fantacy World> Magic And make good your grammar! With, especially, is not a good word to end a sentence with. ;p Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 3, 2005 Author Report Share Posted March 3, 2005 Re: <My fantacy World> Magic There will be a number of levels of heirarchy for mages, the numbers that follow are rough guidelines of AP in MP <10 Dabbler 10-29 ... Novice (Robes) 30-49 ... Apprentice (Dagger) 50-69... Magi (staff) >70... ...Archmage (Ring) Notice that most starting PC's should be Novice's or apprentices Each level can be distinguished by a token of office (In parenthesis), most of these items are enchanted in some ways. The dagger and staff are both built as END reserves Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted March 3, 2005 Report Share Posted March 3, 2005 Re: <My fantacy World> Magic My favorite line of all time... A: "Who're we going with?" B: "Don't end a sentence with a preposition." *pause* A: "Who're we going with, a$$hole." Quote Link to comment Share on other sites More sharing options...
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