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<My fantacy World> Magic


JmOz

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Okay I an starting work on my fantacy world's magic system and would like a review, so a few basics:

 

There will be different interlinked styles of magic

 

All spells will be placed in a MP

 

All slots will be Ultra (with a few noted exceptions)

 

All slots must cost End (1/2, end to activate, are both permisible)

 

All spells must be able to draw on end reserve as well as normal endurance*

 

MP will have the common limitations: RSR (-1/4), Gestures (-1/4), Incantations (-1/4), Minor side effect (-1/4)

 

There will be a catagory of magic that will be common to all mages

 

Any mage can learn magic of any kind HOWEVER each type will have a different RSR

 

-1/4 (-1 per 20) will be for spells of there "type"

-1/2 (-1 per 10) will be for general spells

-1 (-1 per 5) will be for all other spells

 

For example a Fire mage would have a -1/4 for a fireball, -1/2 for "Mystic Bolts" and a -1 for flight spell (an air type spell)

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Re: <My fantacy World> Magic

 

does the mage have to study or pray for his magic daily?

how common or hard to learn are the spells?

does the type of spell affect how hard it is to learn for a given mage?

what kind of focuses are being used for END, how hard are they to obtain

and are they reusable or disposable?

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Re: <My fantacy World> Magic

 

Is there a set starting limit for the MP points? Enough to power just one spell or several? How hard will it be to raise the points in the MP - or to increase the spells inside the MP?

 

No set amount, but a minimum of 15 would be good.

The spells will be fixed, raising the MP will be relativly easy. Spells that should remain around should take uncontroled, so one spell at a time, but multiple spells might be up at the same time

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Re: <My fantacy World> Magic

 

does the mage have to study or pray for his magic daily?

how common or hard to learn are the spells?

does the type of spell affect how hard it is to learn for a given mage?

what kind of focuses are being used for END, how hard are they to obtain

and are they reusable or disposable?

 

Study, but not daily, It is a learned skill.

 

Yes different spells will be more chalanging for some mages than others. This is represented by the rsr rules

 

Some magical items will store mystical energy a mage can tap into. These items will be relativly common (most mages will have at least one minor one).

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Re: <My fantacy World> Magic

 

There will be a number of levels of heirarchy for mages, the numbers that follow are rough guidelines of AP in MP

 

<10 Dabbler

10-29 ... Novice (Robes)

30-49 ... Apprentice (Dagger)

50-69... Magi (staff)

>70... ...Archmage (Ring)

 

Notice that most starting PC's should be Novice's or apprentices

 

Each level can be distinguished by a token of office (In parenthesis), most of these items are enchanted in some ways. The dagger and staff are both built as END reserves

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