Killer Shrike Posted April 19, 2003 Report Share Posted April 19, 2003 Hey, I hope this isnt over the line, but I wasnt too happy w/ the write up on GROND in CKC. I prefer him as more of a HULK level monstrosity that takes the whole group to stop, and maybe then some. So I took the liberty of altering him and here is the result: Grond Player: Val Char Cost 100/175 STR 90 18 DEX 24 50 CON 80 30 BODY 40 5 INT -5 10 EGO 0 30 PRE 20 6 COM -2 42 PD 22 30 ED 20 4 SPD 12 30 REC 0 100 END 0 105 STUN 0 6" RUN012" SWIM030"/45" LEAP0Characteristics Cost: 301 Cost Power END 22 Horns: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Armor Piercing (+1/2) (22 Active Points) 2 35 Super-Tough Skin: Damage Resistance (40 PD/30 ED) 10 Super-Tough Skin: Lack Of Weakness (-10) for Normal Defense 4 Super-Strong Lungs: Life Support (Extended Breathing (1 END per 20 minutes)) 10 Super-Strong Legs: Leaping +10" (30"/45" forward, 15"/22 1/2" upward) 1 10 Super-Strong Swimmer: Swimming +10" (12" total) 1 6 Four Arms: Extra Limbs , Inherent (+1/4) (6 Active Points) 20 Punching: Naked Modifier, Autofire (3 shots; +1/4) (20 Active Points) {Usable with up to 55 STR} 2 37 Strongest One there IS!: +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); No Figured Characteristics (-1/2), Only When Enraged (Power loses about a third of its effectiveness; -1/2) 10 Grond-power: +25 STR (25 Active Points); Increased Endurance Cost (3x END; -1), No Figured Characteristics (-1/2) 6 50 +0 STR, Reduced Endurance (0 END; +1/2) (50 Active Points) (Modifiers affect Base Characteristic) Powers Cost: 214 Cost Skill 25 +5 with HTH Combat 10 +3 with HTH Combat (15 Active Points); Only When Enraged (Power loses about a third of its effectiveness; -1/2) Skills Cost: 35 Total Character Cost: 550 Val Disadvantages 25 Distinctive Features: big, ugly, mutated green body Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses 35 Enraged: when realizes he's been tricked, or thinks he's been tricked Common, go 11-, recover 8-, Berserk 25 Enraged: when thwarted (Uncommon), go 8-, recover 8-, Berserk 20 Hunted: Champions 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 20 Hunted: UNTIL 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 5 Physical Limitation: Big and Heavy (-2 DCV, +2 PER Rolls against) Infrequently, Slightly Impairing 25 Psychological Limitation: Childishly Naive And Prone To Tantrums Very Common, Total 15 Psychological Limitation: Hatred Of Fire Common, Strong 20 Reputation: dangerous and destructive out of control monster Almost Always (14-), Extreme 5 Social Limitation: Public Id (Sidney Potter) Occasionally (8-), Minor 10 Unluck: +2d6 20 Vulnerability: 2x STUN Ego Attacks Common 20 Vulnerability: 2x STUN Fire Attacks Common Disadvantage Points: 245 Base Points: 200 Experience Required: 105 Total Experience Available: 130 Experience Unspent: 25 Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 19, 2003 Report Share Posted April 19, 2003 I've modified Grond myself to make him more Hulk-level, since that seems to be the role he fulfills in the Champions Universe. I do notice, though, that your "strongest one there is" Strength addition is an on-off arrangement; it kicks in at full force as soon as Grond goes Enraged. That isn't really the Hulk model, as his strength grows over time the madder he gets. It also wouldn't be as interesting a challenge for the PCs - if they're not able to take Grond down almost immediately before he blows his top, he'll probably feed them their shoes. So encounters with Grond are likely to be either very short or very messy, not much fun for the players either way. The course that I chose was to use a Continuous Uncontrolled Aid, Triggered when Grond goes Enraged, with increased fade rate and the maximum bought up to the level I wanted his peak Characteristics to be. I bought it to apply simultaneously to Strength, Constitution (to make Grond harder to stun), Recovery and Stun (to bring him back quickly from expending Endurance and taking damage). This gave the PCs more time to beat Grond before he reached peak levels, all the time realizing that the clock was ticking. You can adjust the size of the Aid to reflect how long you want it to take for Grond to hit his max - that will affect the magnitude of the challenge that Grond will present. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted April 19, 2003 Author Report Share Posted April 19, 2003 Sound cool. Could you post the character write up? If it comes with a HD file attached Ill be even happier Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 20, 2003 Report Share Posted April 20, 2003 Sorry I can't accomodate you right away, K.S. Not only have I not yet updated my old Grond to 5E, I don't own Hero Designer. Actually, I'm one of those pencil-and-paper dinosaurs. I'll see if I can put together something postable, though. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted April 20, 2003 Author Report Share Posted April 20, 2003 Thats unfortunate. I highly recommend HD by the way; its not as customizable as I wish it would be (Hero Creator spoiled me in that regard), but its a solid app and the character sheets are gorgeous. Quote Link to comment Share on other sites More sharing options...
Gary Posted April 20, 2003 Report Share Posted April 20, 2003 If you take X3 end on str, you can't take no figured characteristics as well. Page 92 of rulebook. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted April 20, 2003 Author Report Share Posted April 20, 2003 Originally posted by Gary If you take X3 end on str, you can't take no figured characteristics as well. Page 92 of rulebook. Grunt. Ok, good catch....will amend..... Quote Link to comment Share on other sites More sharing options...
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