Dust Raven Posted March 25, 2005 Report Share Posted March 25, 2005 Re: Stray "critical hit" thought I've been using critical hit rules for several years now and all it's done is make the game more exciting. I do have them apply to NPCs as well, but only the major characters. Basically I consider the ability to make a critical hit a perk of being a major character. So far my players haven't complained about having been hit by a critical, and I certainly don't complain when they lucky punch a bad guy because of a critical. One critical, even one per combat (which doesn't happen as often as Sean would lead you to think), will rarely tilt the balance. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted March 25, 2005 Report Share Posted March 25, 2005 Re: Stray "critical hit" thought I've been using critical hit rules for several years now and all it's done is make the game more exciting. I do have them apply to NPCs as well' date=' but only the major characters. Basically I consider the ability to make a critical hit a perk of being a major character. So far my players haven't complained about having been hit by a critical, and I certainly don't complain when they lucky punch a bad guy because of a critical. One critical, even one per combat (which doesn't happen as often as Sean would lead you to think), will rarely tilt the balance.[/quote'] I agree... I have not had a player complain, either way. And I do allow agents to get the "perfect hit" in... if they roll it. In my previous campaign, one of the players realized that if his character (Impulse, who had a DEX 53) was actually hit by many of his opponents , they would probably kill him (he had low defenses, other than DCV). This was especially true for a side-kick of the team, who had a massively powerful energy blast (but mostly only good for one shot). However, it was an observation... not a complaint. Quote Link to comment Share on other sites More sharing options...
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