austenandrews Posted March 24, 2005 Report Share Posted March 24, 2005 I'm pounding out a Star Wars game for HeroCentral. It's a work in progress (both campaign and web site) but there's enough material on the Force that I figure it's time to throw it out there and get some opinions. What do you think of this version of the Force? http://www.austenandrews.com/SithKnights/force.html Quote Link to comment Share on other sites More sharing options...
Nevenall Posted March 24, 2005 Report Share Posted March 24, 2005 Re: Sith Knights - My Stab at the Force It looks good to me. I like Defense Man. as a power, and Deflection as a presensory power. Oh, and the limitation on reflecting non-energy attacks. I'm going to have borrow that. Sounds like a fun campaign. I know one young Jedi from my campaign who would be interested in joining, if you know what I mean. Though I don't think he would have enough points to meet the basic requirements. Quote Link to comment Share on other sites More sharing options...
Savinien Posted March 24, 2005 Report Share Posted March 24, 2005 Re: Sith Knights - My Stab at the Force Really looking good. And, since it is your own version of the historical Star Wars, a player not too knowledgeable in the setting has the chance to add something to the game. I'm in! Quote Link to comment Share on other sites More sharing options...
Eosin Posted March 24, 2005 Report Share Posted March 24, 2005 Re: Sith Knights - My Stab at the Force Interesting take on the powers. Personally, my favorite era of SW is the golden age of the sith - I am sure that you can find thief-worthy material. Powers of the Darkside is one of my all time favorite reads, just for the plethora of good villians. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted March 24, 2005 Author Report Share Posted March 24, 2005 Re: Sith Knights - My Stab at the Force What do you think about the Force Multipower construct and the powers that are included/excluded? I'm trying to coax some character building limits into the numbers, rather than making arbitrary judgment calls. I don't want everyone to jack up their MP Pool initially and then spend every EP on a new slot. I also don't want to restrict inventive combinations of powers. It's a juggling act. Also, any opinions on the Force Defense idea? I made it to allow for extensive firefights and lightsaber duels without wimping out on blaster & lightsaber damage. It should work out well but I'm interested if anyone sees any big flaws. I'm in! Awesome! I was afraid you'd left HC for good. Personally' date=' my favorite era of SW is the golden age of the sith - I am sure that you can find thief-worthy material. Powers of the Darkside is one of my all time favorite reads, just for the plethora of good villians.[/quote'] I was tempted to read some EU in preparation for the campaign, just to get random ideas, but I realized that most EU I've seen strays quite a bit from what I most like about SW. Instead I bought a DVD of Flash Gordon Conquers the Universe. Quote Link to comment Share on other sites More sharing options...
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