shadowcat1313 Posted April 22, 2005 Report Share Posted April 22, 2005 probably one of the most interesting PC capable ships from old traveller Broadsword Mercenary Cruiser Player: Traveller Conversion Val Char Cost 100 STR 0 18 DEX 0 34 BODY 6 2 SPD -10 0" RUN -12 0" SWIM -2 0" LEAP 0 Characteristics Cost: 111 Cost Power Tactical Section, Laser Turrets are Mounted Dorsal and Ventral, Missile Turrets are mounted Port and Starboard 75 1) Beam Laser: RKA 8d6, Autofire (3 shots; +1/4), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (300 Active Points); OIF Bulky Fragile (-1 1/4), Crew-Served ([5-8] people; 3 batteries with 2 crew per battery; -3/4), Custom Modifier (Visible Light Laser; -1/2), Beam (-1/4), Real Weapon (-1/4) [Notes: Triple 250MW Beam Laser Turret] 10 2) 3 More Triple Laser Turrets: Custom Power (10 Active Points) 128 3) Light Missile Rack: RKA 6 1/2d6, 32 Charges (+1/4), Explosion (+1/2), Autofire (3 shots; +1 1/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (450 Active Points); OIF Immobile (-1 1/2), Custom Modifier (must have a viable target lock to fire; -1/2), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) [Notes: standard space combat missile, with either kinetic energy or High Explosive Warhead IF KE, its an AP attack instead of explosive] 10 4) 3 more Triple Missile Turrets: Custom Power (10 Active Points) 6 5) Point Defense System: Missile Deflection (Any Ranged Attack) (20 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Crew-Served (2 people; -1/4), Real Armor (-1/4) 5 6) A Second Point Defense System: Custom Power (5 Active Points) Engineering Section 9 1) Jump 3 Drive: Teleportation 9", MegaScale (1" = 1 lightyear; +3 1/2) (81 Active Points); 1 Charge which Recovers every 1 Week (-2 1/2), Extra Time (1 Hour, Only to Activate, -1 1/2), OIF Bulky (-1), Requires A Skill Roll (-1/2), Custom Modifier (possible misjump if using unrefined fuel; -1/2), Custom Modifier (cannot be used safely inside a gravity well; -1/2), Custom Modifier (No Non Combat Multiple; -1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) 63 2) 3G Manuever Drive: (Total: 159 Active Cost, 63 Real Cost) +1 SPD (10 Active Points); OIF Bulky (-1), Linked (???; -1/2), Crew-Served (2 people; -1/4) (Real Cost: 4) plus Flight 60", Position Shift (125 Active Points); OIF Bulky (-1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 50) plus +8 DEX (24 Active Points); OIF Bulky (-1), Linked (???; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 9) 412 3) Ships Fusion Power Plant: Endurance Reserve (400 END, 400 REC) Reserve: (440 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4), Custom Modifier (Only to Power Electrical Devices; -1/4), Custom Modifier (Real Equipment; -1/4) 102 4) Emergency generators and batteries: Endurance Reserve (100 END, 100 REC) Reserve: (110 Active Points); OIF Immobile (-1 1/2), Custom Modifier (cannot be used while main powerplant is running; -1), Custom Modifier (only to power electrical equipment; -1/4), Crew-Served (2 people; -1/4) 9 5) Ships Environmental Systems: Change Environment 64" radius (35 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only to provide lights, gravity, and temperature to ships interior; -1), Custom Modifier (Real Equipment; -1/4) 9 6) Ships Life Support System: LS (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Custom Modifier (Real Equipment; -1/4) 6 7) Fuel Purififcation Plant: Minor Transform 4d6 (Liquid Hydrogen or Water to usable fuel) (40 Active Points); Extra Time (6 Hours, -3 1/2), OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4) Command Section 23 1) Basic Bridge: (Total: 42 Active Cost, 23 Real Cost) +2 with Combat Piloting (4 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 2) plus +3 with Systems Operation (Life Support Systems, Personnel Support Systems, Radar, Radio) (10 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 6) plus +2 with All Combat (16 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 9) plus +2 with Security Systems (4 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 2) plus +2 with Navigation (Air, Hyperspace, Space) (8 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 4) 5 EMP shielding: Power Defense (15 points) (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs EMP and radiation effects; -1/2) Defenses and Electronics 16 1) EMs Masking: Change Environment 1" radius, -4 to Radar PER Rolls, -4 to Infrared Perception PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (48 Active Points); OIF Immobile (-1 1/2), No Range (-1/2) 14 2) Active EMS Jammer: Suppress 8d6, Area Of Effect Nonselective (8" Radius; +1) (80 Active Points); OIF Immobile (-1 1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points, RSR Skill is subject to Skill vs. Skill contests; -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (degrades ships own sensors by half amount suppressed; -1), No Range (-1/2), Crew-Served (2 people; -1/4) 31 3) Sensor Probes and Recon Drones: Clairsentience (Sight Group And Radar), x2 Range (1230"), 2 Perception Points, Telescopic (+1 versus Range Modifier): +1, Tracking, Transmit, 4 Continuing Charges lasting 6 Hours each (+3/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (140 Active Points); OIF Immobile (-1 1/2), Fixed Perception Point (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Concentration (1/2 DCV; -1/4), Crew-Served (2 people; -1/4) 14 4) +15 DEF (45 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) 13 Multipower, 50-point reserve, (50 Active Points); all slots OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 1) Radar (Radio Group), +5 to PER Roll, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 1,000 km; +1) (50 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 2) Densitometer: Detect A Single Thing 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, MegaScale (1" = 10,000 km; +1 1/4) (49 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 3) Neutrino Sensor: Detect A Single Thing 9- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, MegaScale (1" = 10,000 km; +1 1/4) (40 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 4) Optical telescopes: +8 PER with Sight Group and HRRP (24 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 5) IR Perception (Sight Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+1 versus Range Modifier): +8, MegaScale (1" = 100,000 km; +1 1/2) (47 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 6) Laser/Maser Comm System: Mind Link , Machine class of minds, Any Willing Target, Any distance, Number of Minds (x2) (25 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) 1u 7) HRRP (Radio Group), Discriminatory, Analyze, MegaScale (1" = 1,000 km; +1) (44 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4) Vehicles 30 1) Modular Cutter: Custom Power (30 Active Points) 20 2) Extra Cutter Module, this assumes either Fuel skimmer or ATV Cradle: Custom Power (20 Active Points) Powers Cost: 1017 Cost Skill 2 +3 with Paramedics (6 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4) 10 +3 with DCV (15 Active Points); Custom Modifier (Linked to ships maneuver drive; -1/2) 6 +4 with Electronics (Communications Systems, Medical Systems, Air/Space Traffic Control Systems, MFD, Radar, Sensor Jamming Equipment) (16 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4) 3 +4 with Mechanics (8 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4) 4 +3 with Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets) (10 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4) Skills Cost: 25 Cost Talent 3 Absolute Range Sense 3 Absolute Time Sense 5 Eidetic Memory 3 Lightning Calculator 6 Speed Reading (x100) Talents Cost: 20 Total Character Cost: 1173 Pts. Disadvantage 0 Custom Disadvantage [Notes: 9 Crew, 32 Troops, 22 Staterooms, 80.5 Cargo] 20 Physical Limitation: Cannot Enter Atmosphere (All the Time, Greatly Impairing) Disadvantage Points: 20 Base Points: 200 Experience Required: 953 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 23, 2005 Report Share Posted April 23, 2005 Re: Broadsword Class Mercenary Cruiser Nice constructs! Have you given any thought so statting out the Package Deals for the various Branches of Service along the same lines as the ones in Dark Champions? I was looking at the writeups and I think there's room to port them to Hero pretty easily. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 23, 2005 Author Report Share Posted April 23, 2005 Re: Broadsword Class Mercenary Cruiser just wait for the TravHero pdf to be finished mostly were going to point folks to the Terran Empire or Star Hero books and give the differences in the traveller version Quote Link to comment Share on other sites More sharing options...
Eodin Posted April 27, 2005 Report Share Posted April 27, 2005 Re: Broadsword Class Mercenary Cruiser I'm getting the same error for all the ships you used the Traveller Warcraft.hdt template to create - can't find template, will use default. Can you post the Traveller Warcraft template or email it to me? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.