Legendsmiths Posted May 20, 2005 Report Share Posted May 20, 2005 Found these when following another link to some of his house rules. Once I understood the chart, which I think is pretty swell, I got to thinking that something coded would be more useful, at least from the "I need to attack now" PoV. So, here it is. Take it, take it, grab your chicken and bake it. http://www.narosia.com/masscombat/ Thanks Markdoc. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules Interesting. I have done this before by simply giving a multiple attacker bonus (actually +2 per additional attacker) and treating it as one autofire attack with a number of shots equal to the number of attackers. Then I had a table which I created by calculating the average damage that an attack with a given DC does to a defender with a given defense. That way I didn't have to roll for damage at all, no matter the damage dice. It worked out pretty well. Quote Link to comment Share on other sites More sharing options...
Trencher Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules They all hit all the time? Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules They all hit all the time? Wha? If you are talking about my description: no. I just make one attack roll, as if with autofire. That means: just like one character attacking with an autofire attack (and an increased OCV). Except that I don't go by the normal autofire rules for doling out hits. That I tend to do randomly (or at least arbitrarily, modified by a little tactical common sense). Quote Link to comment Share on other sites More sharing options...
Trencher Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules Sorry I was talking about the calculator Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules Wait a sec! You wrote code to implement this mass combat simplification?! If you are going to write code, you might as well have it make all the actual roles! It could attack for thousands of combatants in way under a second! What the heck?! Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules Sorry I was talking about the calculator Ah. Nah. I tried it with 20 attackers and I think a DCV-OCV of 3, and I got 18 hits. Quote Link to comment Share on other sites More sharing options...
Trencher Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules So you are not to type in the attacers ocv minus the defenders dcv? Like 7-6? Quote Link to comment Share on other sites More sharing options...
sbarron Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules So you are not to type in the attacers ocv minus the defenders dcv? Like 7-6? Nope, looks like you type in the difference. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules So you are not to type in the attacers ocv minus the defenders dcv? Like 7-6? Oh. I guess I entered a OCV-DCV of 3, not the other way around. No. With your example of an OCV of 7 and a DCV of 6, you would simply enter, "1" (without the quotes, of course). EDIT: BTW, the usual parsing would convert, "7-6" into an integer by reading characters up until it finds one that is not part of a number, so entering this is most likely equivalent to entering "7". Quote Link to comment Share on other sites More sharing options...
Trencher Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Markdoc's Mass Combat Quickie Rules Got it thanks. Quote Link to comment Share on other sites More sharing options...
Legendsmiths Posted May 21, 2005 Author Report Share Posted May 21, 2005 Re: Markdoc's Mass Combat Quickie Rules Sorry, haven't been on since yesterday. Yes, you enter in the diff between OCV & DCV. You are correct that I could just have it roll all of the attacks. However, the results aren't going to be terribly different from this. I'll rewrite it to actually roll. The code will be simpler. Quote Link to comment Share on other sites More sharing options...
Legendsmiths Posted May 24, 2005 Author Report Share Posted May 24, 2005 Re: Markdoc's Mass Combat Quickie Rules Okay, done. Rewrote the script to actually roll for every attack. Sheesh. You think computers can do EVERYTHING. http://www.narosia.com/masscombat/ Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 24, 2005 Report Share Posted May 24, 2005 Re: Markdoc's Mass Combat Quickie Rules Made your code like a quarter the size, too. You can write programs that will simplify die rolling enormously. You can have them roll all the dice for you if you want. But where is the fun in that? Quote Link to comment Share on other sites More sharing options...
Legendsmiths Posted May 24, 2005 Author Report Share Posted May 24, 2005 Re: Markdoc's Mass Combat Quickie Rules I agree. But for having 15 Agents shoot at SuperAndrogenusMan it makes things a lot easier. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 25, 2005 Report Share Posted May 25, 2005 Re: Markdoc's Mass Combat Quickie Rules True. I have an HP 48G programmable calculator I use for rolling most of the time. The programs I have written and use most are: Roll a type of die. This can be done with 2-3 button presses (depending on the type of die). Roll n dice of a given type, and show a list of results. 4-6 presses. Roll n dice of a given type, and show the sum only. 4-6 presses. Roll m copies of n dice of a given type, and show a list of each sum. 6-8 presses. I also have a few Hero specific programs: Roll 3d6. One press. Enter OCV, show DCV that is hit (and whether a 3 or 18 is rolled). 2-3 presses. Enter number of DCs, show Body and Stun damage for Killing Attack. 2-3 presses. Enter number of DCs, show Body and Stun damage for Normal Attack. 2-3 presses. This makes even mass combat much, much easier, as I am not picking out, rolling, and counting up a ton of dice. I haven't found a great need to do anything more complex, though. Quote Link to comment Share on other sites More sharing options...
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