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Jkeown

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It's Caleon's 20th anniversary this year, so I'm working hard on a new campaign... here's a sample NPC. Feel free to snatch him for your world if he fits. (or even if he doesn't...)Zedley the WatchmakerPlayer: NPC

Val   Char    Cost
18   STR 5
14   DEX 9
15   CON 10
13   BODY 2
15   INT 5
13   EGO 4
20   PRE 5
12   COM 1
 
4/10   PD 0
5/11   ED 2
4   SPD 16
8   REC 2
30   END 0
31   STUN 0
 6"  RUN02"  SWIM03 1/2"  LEAP0Characteristics Cost: 61
Cost   Power END
3   Artificial Muscles: +3 STR  1
50   Mechanical Body: LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)  0
2   Mechanical Mind: +1 EGO 
3   Superior Reflexes: +1 DEX 
4   Mechanical Body: +2 BODY 
18   Mechanical Body: Armor (6 PD/6 ED)  0
9   Mecha Doodad: +3 with any Inventor, Mechanics, System Operations 
5   Aspect Phlange: +5 PRE 
10   Claws: HKA 1/2d6 (1d6+1 w/STR) (standard effect: 2 BODY, 4 STUN)  1
4   High-Grade Optics: +2 PER with Sight Group  0
3   Internal Compass: Bump Of Direction 
15   Ping-Sense: Active Sonar (Hearing Group)  0
Powers Cost: 126
Cost   Skill
3   Inventor 12- 
2   KS: Clockwork 11- 
0   Language: Rumallian (completely fluent) (3 Active Points) 
3   Lockpicking 12- 
3   Mechanics 12- 
3   SS: Metallurgy 12- 
3   Security Systems 12- 
5   Stealth 13- 
5   Streetwise 14- 
3   Systems Operation: Vaporsmithing Machinery 12- 
3   WF: Common Melee Weapons, Thrown Knives, Axes, and Darts 
Skills Cost: 33
Val   Disadvantages
20   Distinctive Features: Obviously Artificial (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Virtually Everyone) 
20   Physical Limitation: Does Not Heal Naturally (All the Time, Greatly Impairing) 
15   Susceptibility: Dispel Magic and AMF's, 1d6 damage per Turn (Common) 
10   Money: Destitute 
10   Psychological Limitation: Very Emotional, to the point of uselessness. (Uncommon, Strong) 
Disadvantage Points: 75

Base Points: 75Experience Required: 70Total Experience Available: 57Experience Unspent: 0Total Character Cost: 220

Height: 1.80 m Hair: Copper
Weight: 90.00 kg Eyes: Ruby
Appearance: Zedley is composed of cast-off armor, clockwork and copper wire. Visible gears operated by a tiny magical steam engine in his chest make him look even more alien, and the flexing hoses give him an organic look he might otherwise miss. Despite all that, he is a work of art. Lonely to be sure, but a work of art.Personality: Zedley's bejewelled eyes do not show the ache in his mechanical heart, nor does escaping steam catch the ear the way a human sigh might. Instead, he must show his emotion only verbally or through very exagerated body language. He wants to be useful, and will most likely attach himself to an adventuring party as a trap disarmer or "george." Quote:"All I am, is what I appear to be. A random collection of parts, working together to bring a little beauty into the world. Little less or more than you, I tend to think."Background: Zedley was created a few years ago as a laboratory assistant for Rassa Dartoon. Rassa's father had wanted an assistant who could learn fast and operate machinery. What they got was a very sentisive machine who took to tinkering while Rassa and her dad slept, who taught himself how to make watches, steam engines and even magically-alive beings like himself. Old Dartoon died last year, and the girl went to college at the Grol Engineer's School. He was heartbroken at her decision to leave him behind. Now he sits on a street corner repairing watches for pocket change, hoping to collect enough cash to start up his own shop. Powers/Tactics: His many immunities and flair for machinery make Zedley a good rogue, while his morose nature will cause PCs to use him to spring traps. He's not too awful in a fight, though listening to him compain about all the blood and screaming afterward might get a bit tiresome. Campaign Use: Zedley makes a terrific piccaresque encounter, as few gaming groups could resist the lure of a lonely machine, tinkering away on a filthy street corner, puffing our sad whistles of steam to puncuate the desperation in his custom made heart.
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