Tech Posted April 30, 2003 Report Share Posted April 30, 2003 I found the Villains And Vigilantes conversion to Champions. Mind you, this is 3rd edition, i.e. Champions III that I'm reprinting here. I've updated certain powers to 5th ed terminology. I've also used current Power terms instead of the old olds when possible (ex. Mental Defense vs Ego Defense) STR : Use the Champions Strength Chart to find the Champions STR that represents the V&V Character's carrying capacity. Use the V&V life numbers straight, do not convert from pounds to kilograms. DEX : 15+(3x V&V Accuracy) CON : 1/3 of V&V Power Score. BODY : 6+V&V Basic Hits. INT : V&V Intelligence. EGO : V&V Charisma. COM : Player's choice. SPD : (V&V Agility + Intiative Bonus (if any)/10+3.[/b] Some powers may affect the Champions Figured Characteristics. Double the Base Figured PD or ED if the character has no powers that help defend from physical or energy attacks. Note: I've found even this may not be enough sometimes. Use your judgement. The GM may use as many dice of damage for each attack as he feels fits into his/her campaign. To get the number of normal dice of attack, halve the maximum damage of the V&V attack and add the character's Damage Modifier. Divide the result by 3 to get dice of Killing Attack. Multiply the number of dice by 5 to get Active Points in other powers. Whenever the value of a Defense is not specified, the Champions character gets 10 + V&V Chracter Level in points of Defense. For Ground/Swimming movement, divide the V&V move in inches by twice the Champions Speed to get movement per phase. For Flight, divide the V&V move in inches by 2 and take the square root. Note: Good time to use a calculator V&V Power...................CHAMPIONS power Absorbption.................3d6 Absorbtion and/or Power Transfer Adaptation..................Full Life Support, 1/2 Dmg Reduct vs Ranged Energy Attks Android Power............+10 CON, 10 pts Mental Def., one other power Animal Control...........12d6 Mind Control, specific animals only Animal Powers............Whatever is appropriate Animated Servant.......create a Robot Armor 31-60.................Armor 12 PD, 12 ED, Act 11 or less Armor 61-90.................Armor 18 PD, 18 ED, Act 14 or less Armor 91+....................Armor 24 PD, 24 ED Astral Projection...........Desolid, must leave normal body behind Bionics..........................Whatever is appropriate Body Powers................Whatever is appropriate Chemical Power..........Multiform (why?), 1/2 Dam Reduct vs ranged energy attks Cosmic Awareness........Gamemaster discretion DarknessControl.............Darkness vs normal vision Death Touch..................1d6 Power Destruction vs BODY Disintegration Ray.........3d6 Energy RKA Devitalization Ray.........10d6 Power Drain at range, vs END Dimensional Travel........Extradimensional Teleport Emotion Control............12d6 Mind Control, emotions only Flame Power 1...............Energy Blast, Fire Flame Power 2.............. EC-Fire *Energy Blast *Flight *Force Field (10 PD, 15 ED) Flight.......................... Flight, see above text Force Field 1...............15 PD ForceWall Force Field 2.................Telekinisis Gravity Control............Telekinsis Heightened Attack.....+5 to Active Points in all attacks Heightened Defense...+2 levels of DCV Heightened Expertise 01-60....+2 OCV with one attack Heightened Expertise 61-90....+2 OCV with related attacks Heightened Expertise 91-100...+2 OCV with all attacks Heightened Senses.....Danger Sense/appropriate Enhanced Sense(s) Heightened Speed.....Running (see above test) Ice Powers.................. EC-Ice *Ice Blast (PD or ED) *Armor (see V&V Armor Power above) *Force Wall 10 PD/ED Illusions A........................Images Illusions B........................10 PD, 10 ED Forcewall and Animating Telekinisis (on Forcewall) Invisibility........................Invisibility (normal only) Invulnerability (per pt.)...+1 PD and +1 ED with any appropriate Resist. Def. Life Support.....................Life Support, breathing, pressure, etc., usual Iron Man stuff Lightning Control............ EC-Lightning *Lightning Blast *20 ED Forcefield *Telekinisis Animate (electrical devices only) Magical Spells..................appropriate powers Magnetic Powers............ EC-Magnetic *Teleknisis on metal *15 PD, 15 ED Forcefield *Strength usuable at range only (use TK instead) Mind Control......................12d6 Mind Control Mutant Power.....................whatever is appropriate Natural Weaponry..............1d6 HKA or 1 level with Martial Arts Non-corporealness...............Desolid, not through Force Walls Paralysis Ray.........................8d6 AVLD (artifical body ED, Mental Def) Plant Control.......................Telekinisis (animating plants only) Pet........................................Other hero or 'vehicle' Poison/Venom.....................RKA or Transformation Power Blast...........................Energy Blast and Missile Deflection at Range Psionics.................................appropriate Mental Powers Regeneration.......................Healing 1 pt per pt of V&V healing rate Revivication........................Healing vs dead Robotic Body.......................2x Density, 5 pts Mental Def, other power Size Change A....................Growth Size Change B.....................Shrinking Sonic Abilities........................Energy Blast - sonic Speed Bonus.........................Extra movement in one movement power Special Weapon...................Powers bought through a focus Telekinisis................................ EC-TK *Telekinisis *PD Forcefield *Energy Blast - PD Telepathy.............................. EC-Telepathy *Telepathy *Mind Scan *Mental Defense Teleportation.......................Teleportation with extra movement Transformation A.................Instant Change or Multiform Transformation B..................Multiform Transformation C.................Shapeshift or Multiform Transmutation......................Transformation attk Vehicle..................................buy a vehicle Vibratory powers................. EC-Vibrations *Energy Blast - PD *10 PD and 20 ED forcefield *Desolidification Weakness Detection...............Find Weakness Water Breathing A..................Life Support underwater Water Breathing B.................. *Life Support underwater *0 End on all powers in water only *20 pt Physical Limitation: Recovery drops to 1 while not in water Weather Control..................... EC-Weather Multipower *Darkness - clouds *Entangle - Rain *Energy Blast, variable special effect: Wind, Cold, Ice, Lighting Willpower A...........................High INT and EGO Willpower B............................Mental Def, Power Def, Danger Sense Wings.....................................Flight through wings As always, go with the spirit of the character being transferred into the Hero Games format. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 30, 2003 Report Share Posted April 30, 2003 They missed light powers. I always gave it an EC: EB, FF, and Flash Quote Link to comment Share on other sites More sharing options...
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