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Since guns are a hot topic...


ghost-angel

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Re: Since guns are a hot topic...

 

They're easy.

 

The rate of fire can be handled by building them just as they are- 1 gun with additional guns bought linked to it and fired in a multiple power attack. The rules may object to this, but that can be waved. This allows you to get multiple hits without reaching into unreasonable numbers.

 

Another option is to buy CSL only to counter auto-fire modifiers and jack up the rof for Auto-fire to silly levels.

 

 

A more interesting use of this techology IMO is for law enforcement. A pistol class weapon with each barrel loaded with different Ammo and a selector that determines which is fired.

 

Think a real world Judge Dread Law Giver. You could switch in a flash between lethal, non-lethal and something else (marker, explosive, etc) with a three barrel gun.

 

Basically a multi-power.

 

I believe reloading these things is the same as basically replacing the barrels. So there should be limit addition there.

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Guest Black Lotus

Re: Since guns are a hot topic...

 

Probably' date=' though the Metal Storm has a programmable RoF, gotta figure out how to effectively model that ... requires a bit of a think.[/quote']

 

Just buy it without Autofire (#) Only. That way the player can select how much Autofire to use.

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