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Introducing "Primeval"


logomancer

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I've been lurking and reading for a while on the forums, sampling the good ideas and getting the feel of Fantasy Hero, 5th ed. I've been working on a campaign setting for a couple of years - - well, it started out as the setting to a novel and grew into an RPG setting. Thus, I'm presenting my website detailing the milieu to my peers.

 

http://primeval.logomancer.net

 

It's still largely in development. The magick system is fairly basic and I'm busy expanding some of the "flavors" of it. There aren't a lot of professions yet, but the races are somewhat fleshed out. I'm detailing it all as I go; as most GM's do.

 

At any rate, your input and opinions will be welcome. :)

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Re: Introducing "Primeval"

 

I developed the Arcane Forces as a means to delineate special effects for the milieu. Sometimes with the Hero System, because it's framework is a generic toolkit, the powers and spells that are created by characters can come off sterile (i.e., focused so much on the generic framework definitions that they lose flavor) or very random (i.e., a bunch of disparate powers strung together). I wanted to give characters a context for the special effects they might choose.

 

I've seen this in other games, notably D&D3E, where they have energy archetypes that "do a certain thing" or have "certain ramifications" if used. They do the same thing with categories of monster and it seems to matter when unifying the milieu. :)

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