Kirby Posted October 17, 2005 Report Share Posted October 17, 2005 Re: Telekinesis and Martial Arts Now for a mechanical/FX question: Would TK, Only for Combat Maneuvers be a valid Chi power? I don't see why not, though I wouldn't give it more than a -1/4 limitation, if I gave it one. Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted October 18, 2005 Report Share Posted October 18, 2005 Re: Telekinesis and Martial Arts I've been following this thread with some interest, so allow me to chip in my two pennies... Currently, I have a supervillain called Shadowplay who has invisibility (always on), the power to create really good images which also affect hearing and smell/taste groups (with a really high skill in Ventriloquism), then employs telekinesis with fine manipulation as the image's "Strength" and ability to attack. In addition, the character has Clairsentience with hearing & smell/taste groups so he can actually "experience life from the image's point of view." Yes, the character has gobs of disguise, oratory, acting, mimicry, etc., so he can literally create an image of virtually anyone. Anyway, I wound up buying martial arts for this character "usable with Telekinesis and unarmed" for one extra point. (4th Ed.) I'm hoping to throw my players for a loop when they let this guy have it and he either a) doesn't react at all to their powers, or fakes getting smacked around but never goes down. I made the character exactly as strong as his telekinesis (partly to get the correct values to print on the character sheet, partly as a reflection of the character concept). Does it sound like I've missed anything here? Or would I need to post a character sheet? Thanks for the indulgence. Matt "Always-looking-for-constructive-criticism" Frisbee TheRavenIs 1 Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted October 18, 2005 Author Report Share Posted October 18, 2005 Re: Telekinesis and Martial Arts I've been following this thread with some interest, so allow me to chip in my two pennies... Currently, I have a supervillain called Shadowplay who has invisibility (always on), the power to create really good images which also affect hearing and smell/taste groups (with a really high skill in Ventriloquism), then employs telekinesis with fine manipulation as the image's "Strength" and ability to attack. In addition, the character has Clairsentience with hearing & smell/taste groups so he can actually "experience life from the image's point of view." Yes, the character has gobs of disguise, oratory, acting, mimicry, etc., so he can literally create an image of virtually anyone. Anyway, I wound up buying martial arts for this character "usable with Telekinesis and unarmed" for one extra point. (4th Ed.) I'm hoping to throw my players for a loop when they let this guy have it and he either a) doesn't react at all to their powers, or fakes getting smacked around but never goes down. I made the character exactly as strong as his telekinesis (partly to get the correct values to print on the character sheet, partly as a reflection of the character concept). Does it sound like I've missed anything here? Or would I need to post a character sheet? Thanks for the indulgence. Matt "Always-looking-for-constructive-criticism" Frisbee I like the concept, and you are an evil, evil person. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Telekinesis and Martial Arts Matt, please post the sheet. I could use a villian like that. repped Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Telekinesis and Martial Arts By popular demand... Shadowplay Characteristics VAL STAT PTS 18 STR 8 20 DEX 30 15 CON 10 12 BODY 4 18 INT 8 10 PRE 0 10 COM 0 5 PD 1 5 ED 2 4 SPD 10 7 REC 0 30 END 0 30 STUN 1 ---------------- Points 90 Powers Cost Item 35 Elemental Control: Illusionary Powers (35-pt. Reserve) 43-a Invisibility to Sight & Mental Groups with No Fringe; 0 END, Persistent (+1); Always On (-1/2) [0] (The Shadowplayer is never seen.) 43-b Images to Sight, Hearing & Smell/Taste Groups with -4 to PER; 1" Radius; 0 END (+1/2) [0] (The puppet is always the center of attention.) 39-c Telekinesis (STR 18) with Fine Manipulation; AE 1 hex (+1/2); 0 END (+1/2) [0] (The Shadow Magic that brings the puppet to life.) 40-d Clairsentience with Sight, Hearing & Smell/Taste Groups; 0 END (+1/2) [0] (The true mastery allows the Shadowplayer to become the puppet.) 3 +1 PER with all senses -------------------- 203 Points for Powers No Talents or Perks Skills Points Item 9 Acting 14- 5 Concealment 14- 5 Contortionist 14- 9 Disguise 14- 9 Oratory 14- 9 Shadowing 14- 5 Stealth 14- 9 Ventriloquism 14- 17 Comic Book Martial Arts (4) Punch (+0 OCV, +2 DCV, 6 1/2 d6) (5) Kick (-2 OCV, +1 DCV, 8 1/2 d6) (3) Throw (+0 OCV, +1 DCV, 4 1/2 d6 + v/5) (1) Martial Arts Usable with Telekinesis & Unarmed (4) +1 DC for Martial Attacks (figured in) ---------- 77 Points for skills 370 Total Points for Characteristics, Powers & Skills Disadvantages = 200 + Points Points Item 10 Destitute 10 Enraged if someone discovers the "person behind the puppet." (Unc, Go 14-, Rec. 11-, Enraged only) 20 Normal Characteristics Maxima 10 PHY: He's always invisible (kinda like being blind, but while you can see where you're going, you can't see your hands or feet) (Frequently, Slightly) 15 PSY: Code vs. Killing (Common, Strong) 15 PSY: Occasionally forgets what's real and what isn't (Uncommon, Total) 10 PSY: Prankster (Common, Moderate) 10 PSY: Treats his "Puppets" as if they were real people (Common, Moderate) 15 Secret Identity (Charlie Waters, transient) 15 Susceptable to having his true nature discovered (it shatters the illusion he lives in) (Uncommon, 3d6 Stun, Instant) 30 Villain Bonus 10 Vulnerability to illusions other than his own (Uncommon, x2 Effect) ----------- 370 Total Points Background (brief) Charlie Waters was an only child whose favorite game was "let's pretend." But, since he lived alone and mom and dad were never home, he started making imaginary friends for himself. Little did his very busy parents realize that Charlie's imaginary friends were actually visible to others besides Charlie. As Charlie got older, the imaginary friends became more real to him than his own self image. As he faded away, his images began being mistaken for real people. Now Charlie lives as a shadow, pretending to be other people to complicate their lives while he hides in the most inaccessible places watching his very own shadowplay, a spectator to other lives. Recently, Charlie has started masquerading as a supervillain, so he can embarass superheroes and other supervillains, too. The fun has really only just begun! Hope you like it! Matt "Typing-his-pudgy-fingers-off" Frisbee Vanguard00 1 Quote Link to comment Share on other sites More sharing options...
Kirby Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Telekinesis and Martial Arts By popular demand... Shadowplay Powers Cost Item 35 Elemental Control: Illusionary Powers (35-pt. Reserve) 43-a Invisibility to Sight & Mental Groups with No Fringe; 0 END, Persistent (+1); Always On (-1/2) [0] (The Shadowplayer is never seen.) 43-b Images to Sight, Hearing & Smell/Taste Groups with -4 to PER; 1" Radius; 0 END (+1/2) [0] (The puppet is always the center of attention.) 39-c Telekinesis (STR 18) with Fine Manipulation; AE 1 hex (+1/2); 0 END (+1/2) [0] (The Shadow Magic that brings the puppet to life.) 10 PHY: He's always invisible (kinda like being blind, but while you can see where you're going, you can't see your hands or feet) (Frequently, Slightly) 15 Susceptable to having his true nature discovered (it shatters the illusion he lives in) (Uncommon, 3d6 Stun, Instant) Hope you like it! Okay, I have a few questions, since I can be a nitpicker at times. 1) Why does Invisibility not have the Inherent advantage? Do you house rule it unnecessary, or can he be seen if knocked out? Or was it just forgotten about? 2) Why does Images have a -4 PER? I'm guessing that's for people to not see through it; is that correct? (It's been about 10 years since I've been in a game with someone who's used that power.) 3) How big of a disad is the Phys Lim of Invisibility? Was it just that he couldn't see himself, or did this come into play with penalized DEX rolls? 4) Susceptability: If a group of people discover his true self, either all at once or relatively close together (all in the same turn), does he take the STUN for each person that discovers this, or just once? (If each person, it seems valid, to me.) Having asked these pesky questions, let me say this looks very intriguing and I may have to use this model myself. Thank you for posting it! Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Telekinesis and Martial Arts Hi Kirby (and congratulations on becoming a parent), Responding to your (hopefully) good-natured nitpicking: 1) This guy is always invisible, whether he is using the other powers or not. When he sleeps, however, he can't sustain the images, though he still remains invisible. As for his mental invisibility, this was necessary to keep certain characters of the hero group from finding out the whole thing is a sham too soon. Maybe I'm misreading the question? 2) Your basic assumption on this point is correct. This was done primarily to keep certain members of the hero group I'm running right now from seeing through the "disguise" too quickly. 3) It is my feeling that somebody who is always invisible would earn the disadvantage just because it would interfere with his or her life enough for it to be an issue. It is my opinion that an invisible person is also invisible to himself or herself, unless he or she has an enhanced sense which would compensate for it. (Shadowplay does not. He also has a few other psychological issues that would also tend to play this up). 4) The way I interpret Susceptability (instant) is that it can only be applied once per phase. So if multiple people discover him at the same time, he takes a single 3d6. If people discover him in seperate scenes, then each discovery is 3d6. The analogy I use is someone who is embarassed -- aren't you more embarassed by the first person who discovers you than a whole crowd (which more along the lines of humiliation)? Just my thought, at any rate. Thanks for your input -- I think I'll ask Mr. Long about being able to do some sort of Mental Ventriloquism where your thoughts would seem to come from somewhere else... Matt "Always-tweaking-the-villains" Frisbee Quote Link to comment Share on other sites More sharing options...
levi Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Telekinesis and Martial Arts Here's a link to a similar thread http://www.herogames.com/forums/showthread.php?t=22407&highlight=nightwraith Quote Link to comment Share on other sites More sharing options...
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