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[Character] Domo Arigato Mr. Roboto


Killer Shrike

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Nobody asked but here 's Renegade

 

Renegade

 

Player: NPC

 

Val Char Cost
25 STR 15
27 DEX 51
20 CON 20
15 BODY 10
23 INT 13
12 EGO 4
25 PRE 15
18 COM 4
13/20 PD 5
11/18 ED 4
6 SPD 23
9 REC 0
40 END 0
40 STUN 2
9" RUN02" SWIM08" LEAP0Characteristics Cost: 166

 

Cost Power END
17 Armor: Concealed Body Armor: Armor (7 PD/7 ED) (21 Active Points); IIF (-1/4)
12 Accute Senses: Enhanced Perception (+4 to PER Rolls for All Sense Groups)
2 Polarized Glasses: Flash Defense (4 points) (Sight Group) (4 Active Points); OAF Fragile (-1 1/4)
3 Leaping +3" (8" forward, 4" upward) 1
1 Life Support , Longevity: 200 Years
5 Luck 1d6
5 Strong Willed: +5 Mental Defense (7 points total)
6 Swift: +3" Running (9" total) 1
12 Katana: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points); OAF (-1), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) 3
13 Side Arm (Ion Pistol): Killing Attack - Ranged 1d6 +1 (vs. ED), +1 STUN Multiplier (+1/4), 4 Clips of 8 Boostable Charges (+1/4) (30 Active Points); OAF (-1), Beam (-1/4)
Powers Cost: 76

 

Cost Martial Arts Maneuver
Comic Book Martial Arts
8 1) +2 HTH Damage Class(es)
4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 4) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
4 5) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
3 6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
4 7) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4 8) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4 9) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
Martial Arts Cost: 43

 

Cost Skill
24 +3 with All Combat
30 +3 with Overall Level
3 AK: Area Knowledge: Chicago (INT-based) 14-
3 Acrobatics 14-
3 Analyze: Combat 14-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving 14-
3 Contortionist 14-
3 Lockpicking 14-
3 Sleight of Hand 14-
3 Stealth 14-
3 Electronics 14-
2 Forgery (Documents) 14-
4 Gambling (Craps, Poker, Sports Betting) 14-
4 Navigation (Air, Land, Marine) 14-
5 Shadowing 15-
14 Survival (Arctic/Subarctic, Desert, Mountain, Temperate/Subtropical, Tropical, Urban) 15-
3 Computer Programming 14-
3 Concealment 14-
3 Cryptography 14-
3 Deduction 14-
3 Paramedic 14-
3 Security Systems 14-
3 Systems Operation 14-
9 Tactics 17-
3 Tracking 14-
3 High Society 14-
3 Interrogation 14-
3 Oratory 14-
3 Persuasion 14-
3 Streetwise 14-
5 Defense Maneuver: I-II
3 Fast Draw 14-
2 Transport Familiarity: Ground Vehicles
10 Weapon Familiarity: Common Missile Weapons, Blades, Clubs, Fist-Loads, Garrote, Off Hand, Small Arms, Small Arms, Staffs, Unarmed Combat
3 Jack of All Trades
1 1) Professional Skill: Mercenary (2 Active Points) 11-
3 2) Professional Skill: Musician (Guitar) (DEX-based) (4 Active Points) 15-
4 3) Professional Skill: Singer (PRE-based) (5 Active Points) 16-
4 4) Professional Skill: Songwriter (5 Active Points) 14-
3 Linguist
1 1) Language: Albanian (Fluent Conversation) (2 Active Points)
1 2) Language: Arabic (Fluent Conversation) (2 Active Points)
1 3) Language: Cantonese (Fluent Conversation) (2 Active Points)
2 4) Language: French (Completely Fluent, w/Accent) (3 Active Points)
1 5) Language: German (Fluent Conversation) (2 Active Points)
1 6) Language: Italian (Fluent Conversation) (2 Active Points)
2 7) Language: Japanese (Completely Fluent, w/Accent) (3 Active Points)
2 8) Language: Mandarin (Completely Fluent, w/Accent) (3 Active Points)
1 9) Language: Romanian (Fluent Conversation) (2 Active Points)
3 10) Language: Russian (Idiomatic, native accent) (4 Active Points)
1 11) Language: Spanish (Fluent Conversation) (2 Active Points)
2 12) Language: Welsh (Completely Fluent, w/Accent) (3 Active Points)
3 Scholar
2 1) KS: Knowledge Skill: Criminal Underworld (INT-based) (3 Active Points) 14-
2 2) KS: Knowledge Skill: Espionage (INT-based) (3 Active Points) 14-
2 3) KS: Knowledge Skill: Military Etiquette (INT-based) (3 Active Points) 14-
2 4) KS: Knowledge Skill: Military Hardware and Insignea (INT-based) (3 Active Points) 14-
2 5) KS: Knowledge Skill: Recognize Weapon Quality (INT-based) (3 Active Points) 14-
4 6) KS: Knowledge Skill: Rock Music (INT-based) (5 Active Points) 16-
Skills Cost: 237

 

Cost Perk
3 Well-Connected
1 1) Contact: Criminal Underworld 8-
1 2) Contact: Mercenary Buddies 8-
1 3) Contact: Music Industry 8-
Perks Cost: 6

 

Cost Talent
15 Combat Sense 14-
6 Combat Luck (3 PD/3 ED)
9 Lightning Reflexes: +6 DEX to act first with All Actions
Talents Cost: 30

 

 

Total Character Cost: 558

 

Val Disadvantages
20 Hunted: Operation Prototype 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
20 Hunted: US Military 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Hunted: Dr Righteous 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Psychological Limitation: Rebellious, stubborn (Common; Strong)
15 Psychological Limitation: Idealist, wants to do good. (Common; Strong)
15 Psychological Limitation: Thrill seeker, enjoys challenges, combat (Common; Strong)
15 Reputation: Deserter 11- (Extreme)
15 Social Limitation: Secret Id (Frequently; Major)

Disadvantage Points: 130

 

Base Points: 200

Experience Required: 228

Total Experience Available: 230

Experience Unspent: 2

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And another I like (Twisted Sister Song for those not in the Know)

 

King of Fools

 

Player: NPC Hero; Leader of the Pack

 

Val Char Cost
35 STR 25
20 DEX 30
30 CON 40
17 BODY 14
30 INT 20
18 EGO 16
20 PRE 10
10 COM 0
15 PD 8
15 ED 9
5 SPD 20
13 REC 0
60 END 0
60 STUN 10
6" RUN02" SWIM014" LEAP0Characteristics Cost: 202

 

Cost Power END
5 Toughened Flesh: Damage Resistance (5 PD/5 ED)
9 Enhanced Perception (+3 to PER Rolls for All Sense Groups)
5 Infrared Perception
5 Nightvision
10 Tracking (Smell/Taste Group)
3 Ultrasonic Perception
5 Ultraviolet Perception
2 Big Man: Knockback Resistance -1"
7 Prodigeous Leaper: Leaping +7" (14" forward, 7" upward) 1
33 Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week
10 Iron Will: +10 Mental Defense (14 points total)
60 Toys for the King: Variable Power Pool (Gadget Pool), 50 base + 10 control cost (75 Active Points); OAF (-1), VPP Can Only Be Changed Between Adventures (-1/2)
Powers Cost: 154

 

Cost Martial Arts Maneuver
Tai Ch'i Ch'uan
4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
5 3) Escaping Throw: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs; Target Falls
3 4) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
5 5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6, Disable
5 6) Palm Slap/Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
4 7) Root: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to resist Shove; Block, Abort
3 8) Strike: 1/2 Phase, +1 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block
4 9) Sword Finger: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
1 11) Weapon Element: Blades
1 12) Weapon Element: Staffs
Martial Arts Cost: 42

 

Cost Skill
8 +1 with All Combat
5 +1 with Ranged Combat
10 +2 with HTH Combat
3 Analyze: Combat 15-
3 Breakfall 13-
3 Bureaucratics 13-
3 Climbing 13-
3 Combat Driving 13-
3 Computer Programming 15-
3 Concealment 15-
3 Conversation 13-
3 Cryptography 15-
3 Deduction 15-
3 Demolitions 15-
3 Electronics 15-
3 Forensic Medicine 15-
3 High Society 13-
3 Inventor 15-
3 Mechanics 15-
3 Oratory 13-
3 Paramedics 15-
3 Persuasion 13-
3 Security Systems 15-
3 Stealth 13-
3 Streetwise 13-
3 Systems Operation 15-
3 Tracking 15-
9 TF: Common Motorized Ground Vehicles, Equines, Helicopters, Large Motorized Boats, Railed Vehicles, Small Planes, Snowmobiles, Submarines, Two-Wheeled Muscle-Powered Ground Vehicles
10 Two-Weapon Fighting (HTH)
10 Two-Weapon Fighting (Ranged)
9 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Small Arms
3 Scholar
2 1) KS: Politics (INT-based) (3 Active Points) 15-
2 2) KS: Rock Music (INT-based) (3 Active Points) 15-
2 3) KS: Classical Music (INT-based) (3 Active Points) 15-
2 4) KS: Criminal Underground (INT-based) (3 Active Points) 15-
2 5) KS: Philosophy (INT-based) (3 Active Points) 15-
2 6) KS: Literature (INT-based) (3 Active Points) 15-
3 Scientist
2 1) Computer Science (INT-based) (3 Active Points) 15-
2 2) Electronics Engineering (INT-based) (3 Active Points) 15-
2 3) Engineer (INT-based) (3 Active Points) 15-
2 4) Mathematics (INT-based) (3 Active Points) 15-
2 5) Mechanical Engineering (INT-based) (3 Active Points) 15-
1 6) Electrical Engineer (2 Active Points) 11-
1 7) Mechanical Engineering (2 Active Points) 11-
1 8) Metallurgy (2 Active Points) 11-
1 9) Robotics (2 Active Points) 11-
1 10) Subatomic Physics (2 Active Points) 11-
1 11) Theology (2 Active Points) 11-
2 12) Cybernetics (3 Active Points) 12-
2 13) History (3 Active Points) 12-
2 14) Virology (3 Active Points) 12-
2 15) Bacteriology (INT-based) (3 Active Points) 15-
2 16) Biology (INT-based) (3 Active Points) 15-
2 17) Biophysics (INT-based) (3 Active Points) 15-
2 18) Chemistry (INT-based) (3 Active Points) 15-
2 19) Exobiology (INT-based) (3 Active Points) 15-
2 20) Inorganic Chemistry (INT-based) (3 Active Points) 15-
2 21) Marine Biology (INT-based) (3 Active Points) 15-
2 22) Mathematics (INT-based) (3 Active Points) 15-
2 23) Microbiology (INT-based) (3 Active Points) 15-
2 24) Organic Chemistry (INT-based) (3 Active Points) 15-
2 25) Pharmacology (INT-based) (3 Active Points) 15-
2 26) Physics (INT-based) (3 Active Points) 15-
2 27) Sociology (INT-based) (3 Active Points) 15-
3 28) Biochemistry (INT-based) (4 Active Points) 16-
3 29) Medicine (INT-based) (4 Active Points) 16-
3 30) Physiology (INT-based) (4 Active Points) 16-
3 31) Psychology (INT-based) (4 Active Points) 16-
4 32) Genetics (INT-based) (5 Active Points) 17-
Skills Cost: 215

 

Cost Perk
15 The Underground America: Contact (Contact has: useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (15 Active Points) 11-
5 Money: Well Off
3 Protector of American Dream: Reputation (A small to medium sized group; 8-) +3/+3d6
30 The Kingdom : Vehicles & Bases (150 Base, 25 Disad)
Perks Cost: 53

 

 

 

Total Character Cost: 666

 

Val Disadvantages
20 Hunted: Dr Righteous 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Hunted: Unstoppable (Superpowered Assassin) 11- (As Pow; Harshly Punish)
15 Psychological Limitation: Hunting Dr Righteous (Common; Strong)
15 Psychological Limitation: Verbose, uses flowery speech and big words. (Very Common; Moderate)
15 Psychological Limitation: Protective of women and Children (Common; Strong)
15 Reputation: Murderer 11- (Extreme)
20 Social Limitation: Secred Identity (D. Snyder) (Frequently; Severe)

Disadvantage Points: 115

 

Base Points: 200

Experience Required: 351

Total Experience Available: 351

Experience Unspent: 0

 

 

Forgot the Tai Ch'i Package.

He tops out at 666, I think Dee would be proud....

:D

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