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Teen Champions Plot Seeds from Yu-Gi-Oh!


SKJAM!

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Taking these from the early manga, which is very high-school centric. Most of these are meant for a solo character with minor powers, adjust as necessary.

 

World's Scariest Hall Monitor: Hall monitor Ushio ("Beef" would be a reasonable translation) is abusing his authority. He finds kids who are being bullied, and offers his "protection" in exchange for money. Of course, if they refuse to pay up, they're going to have a little accident. Ushio should have stats equivalent to one level of Growth, Always On. He has enough fighting ability to take out most normal bullies, and carries a hunting knife. Since Ushio's a hall monitor, give him a Contact on the school administration who will squash any complaint sent up through legitimate channels. His big weakness is Psych Lim: Greed; he'll fall for obvious traps if he thinks he'll get money out of it. If he needs to be more dangerous, give him some more STR/Growth, and actual knife-fighting skills.

 

Lying Eyes: A television news producer has decided to do a series on school bullying. Unfortunately, he doesn't believe in the "investigative" part of investigative reporting, and instead is setting up incidents for his crew to film. The Producer has the skills needed for his job, plus Acting and Dirty Infighting. He also has a gopher (Follower) who is young enough to pass for a high school student, and is forced to do most of the actual dirty work. If the player characters cross him, the Producer will edit the film to make them look bad.

 

Hard Beat: The notoriously tone-deaf Sozoji bullies smaller kids into coming to his karaoke "performances" (for which they must pay) about once a month. Refusal is not an option, if you want to avoid body parts other than your ears being sore. Sozoji has "Cannot Sing" and "Ignorant of His Own Incompetence" (He thinks people who diss his voice are just jealous or need a hearing checkup.) He also has horrible taste in music, and even when not singing himself, wears earphones that are louder on the outside than the inside. (Change Environment, 1", horrible music.) His "singing" is so bad that it's worth a 1d6 sonic NND (deaf or hard ear coverings.) Oh, and he wears a "fat Elvis" costume for his performances. To make him more dangerous, give him actual sonic powers.

 

Jailbreak: An escaped murderer decides to take a fast food joint hostage, while the player characters are there in civilian ID. 777 has a gun, but his real gimmick is that today is his "lucky day" according to his horoscope, so he will succeed at anything he tries. (5d6 Luck) He's easily distracted by creature comforts, such as cigarettes and booze, but is sharp enough to spot ambushes. To make 777 more dangerous, give him more luck-based powers. (Too bad they'll go away at midnight.)

 

 

More later, perhaps.

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Re: Teen Champions Plot Seeds from Yu-Gi-Oh!

 

You know, some episodes of Urusei Yatsura would make great Teen Champions plot seeds too.

 

Tag! You're it!: An uber-powerful alien invasion fleet that the Earth cannot possibly defeat has offered to spare the Earth if our champion can defeat their champion in their "national sport" of Tag. Two problems: our champion is chosen by the aliens at random, and their champion has superpowers that make them alarmingly good at Tag. The PCs have to find a way to tilt the odds in the Earth's favor without being obvious enough that they get caught by the aliens.

 

Ventura! Ventura! Space People!: A group of students who are real fanatics about alien life have concoted a hair-brained scheme to summon an alien ship to the campus. It almost doesn't seem worth the trouble to stop them -- until actual aliens show up, mistake the summoning for something else, and get rather upset....

 

The Queen Awakes: Due to an unforseen accident, one of the male PCs has accidnetally awakened the Queen of the Tengu from her thousand-year slumber. Now the Queen is convinced that this guy is her Chosen Groom, and will stop at nothing to secure his exclusive attentions. And if the guy already has a girlfriend, to say she is going to be jealous is a minor understatement....

 

The Is the Place, Master: The son and heir of one of the world's greatest megacorps has transferred to the PCs' school. He's extremely handsome, uber-competent and a natural warrior, and from now on the school is going to be his private preserve where he can girl-hunt and show off with impunity. The very existence of this guy is a threat to the masculinity fo eveyr guy in the school. How will your PCs respond?

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Re: Teen Champions Plot Seeds from Yu-Gi-Oh!

 

And a few more...

 

The False Prophet: Kokurano (translate to something with "seer" or "oracle" in it) may have a nose too red for the rest of his face, but he's hit on a sweet scam. Kokurano claims to be a psychic, and charges a nominal fee for palm reading and predictions. Most of the time, he just uses cold reading and Barnum statements to produce a good-sounding but empty pronouncement. However, inside his voluminous cape (part of his "psychic" outfit), Kokurano has concealed several handwritten prophecies covering various low-probability events; if one of them happens, he simply pulls out the appropriate prophecy to prove his psychic ability. All of this is petty stuff--what makes him dangerous is that sometimes he will intervene to make his prophecies come true, especially if it's to cause harm to an enemy.

 

Kokurano's also a lecher, and bored with his current "disciples," fixates on an attractive PC or DNPC. He makes a couple of wordplay predictions to get rid of the target's current boyfriend or friend who's a boy, then moves in for the seduction. Of course, Kokurano isn't taking any chances with the girl saying "no". He's willing to use chloroform or roofies to make her more agreeable.

 

To make Kokurano more dangerous, give him actual minor psionic abilities, such as telekinesis or pyrokinesis. He should not have reliable precognition or mind control.

 

Into the Fire: The school is having a fund-raising festival, with each homeroom competing to do the best. The player characters' class has drawn the best location in the fairground. Unfortunately, Inogashira and his gang of seniors want that piece of land for their cooking booth. (Okonomiyaki in the original, barbeque or another fire-based cooking art should do as well.) Being burly fellows with a massive steel slab grill, they're easily able to smash the PCs' entertainment. How to get the spot back, since the school administration is refusing to get involved?

 

Inogashira is big (though not quite as big as Ushio) and strong, with especially strong arms and a tolerance for high temperatures. He also has a pretty good PS: (Type of cooking) skill, and is good at air hockey. For a more dangerous version, give him flame-based powers.

 

The Face of Truth: Miss Chono is the most babelicious teacher at the high school, tight clothing over dangerous curves, and a sexy face (even if she goes a bit overboard in the makeup department.) Unfortunately, she's ugly on the inside, and enjoys petty cruelty. Her hobbies are 1) crushing the hopes of men who think she likes them (after first making them spend and spend on her) and 2) getting students punished or expelled for minor rules infractions.

 

Sadly, last night she failed at her first hobby when the man she was on a date with dumped her first. So she's going to take it out on the students. She orders all the kids to empty out their bags, desks and pockets for inspection. And wouldn't you know it, today one of the player characters just happens to have some contraband on him or her. What to do now?

 

Miss Chono has a high COM, Psych Lim: Cruelty, and Psych LIm: Fears becoming old/ugly. She's a social threat, not a combat one, so doesn't need an upgrade.

 

The Poison Man: There's a new gang in town, the Muscle Hunters. They're very specialized, only attacking teenagers who have certain highly expensive fad items, and stealing them. (In the original, sneakers, substitute whatever's big this year.) The police have done nothing yet, since there haven't been any serious injuries, and they consider the stolen items "stupid kid stuff." In reality, the Muscle Hunters work for the owner of the Junky Scorpion shop, which happens to be the main place you can buy the fad items. He gives them descriptions and approximate locations of the customer who bought the item, they rob the customer for a small finder's fee, then the owner repackages the item and puts it up on the counter for resale as new.

 

The Muscle Hunters are typical teenage thugs, whose primary advantage is numbers and striking from ambush. Their favorite tactic is binding a target's arms by dropping a tire over him. Once beaten in a fair fight, they'll roll over on the Junky Scorpion owner.

 

The owner has some Sleight of Hand skill, and a pet scorpion, as well as a holdout knife. His primary weakness is greed, which can be used to turn him against his pet. To make him more dangerous, upgrade his pet to a Giant Scorpion.

 

 

 

Your thoughts?

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Re: Teen Champions Plot Seeds from Yu-Gi-Oh!

 

Skipping over Seto Kaiba's intro, because he deserves his own entry...

 

The Wild Gang: This one is aimed at a former hoodlum PC. A former colleague of the PC has now formed his own gang, and has decided to recruit the PC. Hirutani uses extortion by threatening to hospitalize one person from the player characters' school for each day the PC refuses to join them. With the former hoodlum's help, Hirutani plans to defeat and absorb the other local gangs, leaving him in control of the area's crime.

 

Even though Hirutani has warned the PC not to alert anyone, the other player characters are likely to get involved.

 

Hirutani has DF: Shaved Eyebrows, Must Be Leader, and Sadistic. His powers should be similar to the target PC's, slightly stronger but with lower DEX or Levels. He has several Followers, teenaged thugs with stun guns, increase their numbers or combat skills to make them a plausible threat to the PCs.

 

 

Skipping over Shadi, as well.

 

 

Digital Pet Duel: The latest fad is Tamagotchi-like virtual pets (Nintendogs?) and most of the kids in class have one. In particular, one enormously fat kid named Kujirada ("It's a whale") has an unusually powerful and long-lived pet. It has gained the power to control Kujirada's mind, and to consume other virtual pets to make itself more powerful.

 

"Black Star" is almost entirely devoted to the primal urge to consume and grow; to make it scarier, give it the ability to control other machines once it's consumed their programming.

 

 

American Hero: Extremely wimpy kid Hanasaki is a big superhero fan, fixating primarily on Spawn-like character Zombire. Recently, his father got him the last piece necessary for a full Zombire costume. Hanasaki snuck out of the house in costume, and to his surprise, was able to defeat some thugs who'd been mugging a civilian. He's become convinced that the costume gives him superpowers.

 

Unfortunately, what actually happened is that his father paid the thugs to take a dive; now they plan to lure Hanasaki into a trap, and get the father to pay big bucks to avoid damage to the boy. The player characters learn of this at some point; perhaps Hanasaki confides in one of them as to his new secret identity. But what's the best way to rescue Hanasaki from the situation he's getting into?

 

Hanasaki has low physical statistics, a high KS: Superheroes, and Well-Off. The thugs have spray paint cans (Flash vs. Sight/Change Environment) and a cigarette lighter. Increase their numbers to make them more threatening.

 

 

Skipping Mokuba too.....

 

 

The One-Inch Terror: At the local arcade, one of the PCs repeatedly beats another person at a fighting video game. It's one of the ones where there are two screens back-to-back so you can't see your opponent. After the PC squashes the Bruce Lee player for the umpteenth time, "Bruce Fan" finally runs out of tokens. Bruce Fan then walks around the machine and ambushes the PC, beating and robbing him. Obviously, the player characters can't let this stand.

 

Bruce Fan has some Martial Arts (Jeet Kune Do) and carries two knives. He'll offer one of these knives to an unarmed opponent for "fairness", but it's actually a trick collapsible knife. While BF pretends to be an honorable martial artist, he'll actually cheat at every opportunity. His KS: Bruce Lee is pretty good though. To make him more dangerous, pump up his Martial Arts levels.

 

 

Thoughts, comments?

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Re: Teen Champions Plot Seeds from Yu-Gi-Oh!

 

People tend to forget that Yu-Gi-Oh! had a whole butload of games beyond the card game, and with stories and background to go with them.

 

By the way, anyone want to even try to do a Yugi Muto/Yami Yugi write up? And, which version?

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