Edsel Posted October 2, 2005 Report Share Posted October 2, 2005 I am busy working on some game materials right now so hopefully someone knows the answer to this, and I can get a quicker response than waiting for Steve to logon. If a Killing Attack does 1d6-1, does this mean it would do no damage on a roll of 1, or does it always do a minimum of 1 point of damage? Quote Link to comment Share on other sites More sharing options...
Greatwyrm Posted October 2, 2005 Report Share Posted October 2, 2005 Re: 1d6-1 I believe it's (result) -1, with a minimum of 1. Quote Link to comment Share on other sites More sharing options...
Gummibear Posted October 2, 2005 Report Share Posted October 2, 2005 Re: 1d6-1 Page 194, Killing attack-Hand to Hand FRED "Then he rolls another 1d6 and subtracts 1 (1d6-1, minimum of 1)." Hope this helps. Quote Link to comment Share on other sites More sharing options...
McCoy Posted October 2, 2005 Report Share Posted October 2, 2005 Re: 1d6-1 Offically it's 1,1,2,3,4,5. I house rule it to 0,1,2,3,4,5; I have seen (and once expierenced) serious wounds whrer the person said "I didn't feel a thing." So my house rule is that a zero on the stun multiplier gives the BODY damage and knockback, but no STUN. It also balances out the STUN lottery. Quote Link to comment Share on other sites More sharing options...
Edsel Posted October 2, 2005 Author Report Share Posted October 2, 2005 Re: 1d6-1 Thanks, to all. That is what I though but I couldn't figure out where to look. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted October 2, 2005 Report Share Posted October 2, 2005 Re: 1d6-1 It is 1, 1, 2, 3, 4, 5. I have considered ordering custom dice from Chessex so that I can have "Stun Multiplier Dice" specifically for faster damage calculation. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted October 2, 2005 Report Share Posted October 2, 2005 Re: 1d6-1 Many people seem to be interpreting the question as being about the Stun Multiplier, but it looks to me as if it is actually talking about rolling 1d6-1 for the damage dice (you know, 2 DCs; point-wise equivalent to 1/2d6 for some reason ). I can't find anything in the book that says this has a minimum of 1, but it follows if you think about it: 1 DC is 1 Body, which has a minimum of 1, and 1/2d6 can't go below 1. Then again, maybe it should go down to zero to partially make up for the fact that it is obviously not equivalent to 1/2d6. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted October 2, 2005 Report Share Posted October 2, 2005 Re: 1d6-1 The official rule, broken down, is a 1d6-1 has a min of 0, and a max of 5, but all damage rolls have a minimum result of 1. So if you roll just a 1d6-1, you're results will be either 1, 1, 2, 3, 4, or 5, and if you roll a 2d6-1, you're results will be either 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 or 11. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted October 3, 2005 Report Share Posted October 3, 2005 Re: 1d6-1 The official rule' date=' broken down, is a 1d6-1 has a min of 0, and a max of 5, but all damage rolls have a minimum result of 1. So if you roll just a 1d6-1, you're results will be either 1, 1, 2, 3, 4, or 5, and if you roll a 2d6-1, you're results will be either 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 or 11.[/quote'] That would be correct. Quote Link to comment Share on other sites More sharing options...
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