Dust Raven Posted October 8, 2005 Report Share Posted October 8, 2005 Re: A slightly different way of rewarding players The Friendly Character should then later have the option of buying up that contact to either a higher level or to Good Relationship with the XP they get, while the others probably won't. Good RPing doesn't always equate to an immediate boost, perhaps just the option to boost, if the bad RPer nevers engages in conversation how are they going to explain buying up that Persuasion skill? Just using it doesn't always help. Yep, and it's typically how I manage the PCs spending XP. If it doesn't make sense that something would increase/get better, they can't spend their points on it. That's not so much of a bonus as it is a penalty, though I suppose you could phrase it "congrats, you can spend your XP on blah this week." Quote Link to comment Share on other sites More sharing options...
Silbeg Posted October 9, 2005 Report Share Posted October 9, 2005 Re: A slightly different way of rewarding players A positive rep, something like ‘Decent and Trustworthy’ or ‘A Great Guy.’ Not a big deal with most supers, but normals, and even cranky officials like him, because he doesn’t put himself above them, and seems genuinely more concerned with helping people. Best if you don’t even let him know it’s there, except through play. He’s the guy people come to when they have real problems. This sounds like the perfect solution to me. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 10, 2005 Report Share Posted October 10, 2005 Re: A slightly different way of rewarding players Oh' date=' is that the effect those words had? Sorry 'bout that. [/quote'] ...nothing....I'm saying nothing.... Quote Link to comment Share on other sites More sharing options...
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