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Edges and "Slotted Weapons" from Caleon


Jkeown

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How's this? No costs are listed, and I use NPAs pretty loosely, allowing them to be applied... oh... interchangeably, really.

 

Sword Edges

The magical Sarkeen Guilds long held the secrets of the Edge, the art of enhancing a weapon with interchangeable gem-like magic items. They were active during the Interregnum, and few who know their art live today. These days, swords and axes that can use them are rare, but the Edges themselves turn up every now and then. They are solidified spells, ready to boost your weapon’s power.

 

 

Bone Edge: Healing 3 BODY (30 Active Points); Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OIF (-1/2), Arrangement (-1/4), END: 3

 

Death Edge: Penetrating (+1/2) for up to 50 Active Points of Killing Attack HtH (25 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4) Only Affects Attacks with Slotted Weapon (-1/2) END: 2

 

Deazar's Edge: Mental Defense (12 points total) (10 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 0

 

Dominance Edge: Mind Control 12d6 (60 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4) END: 6

 

Doom Edge: Armor Piercing (+1/2) for up to 50 Active Points of Killing Attack HtH (25 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 2

 

Elemental Edge: HKA 1d6 (1 1/2d6 w/STR), Variable Special Effects (Limited Group of SFX; +1/4) (19 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Adds to Attacks with Slotted Weapon (-1/2) END: 2

 

Elemental Shroud: EB 4d6, Variable Special Effects (Limited Group of SFX; +1/4) (25 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Adds to Attacks with Slotted Weapon (-1/2) END: 2

 

Grip Edge: Entangle 4d6, 5 DEF (45 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4) END: 4

 

Heart Edge: Area Of Effect (up to One Hex; +1/2), Selective (+1/4) for up to 50 Active Points of Killing Attack HtH (37 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 4

 

Holy Edge: Healing BODY 4d6 (40 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 4

 

Khouros' Edge: +5 STR (5 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 1

 

Kythoon's Edge: Dispel 12d6 (36 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 4

 

Light Edge: +1 SPD (10 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks With Slotted Weapon (-1/2) END: 0

 

Lore Edge: Variable Special Effects (Limited Group of SFX; +1/4) for up to 50 Active Points of Killing Attack HtH (12 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 1

 

Mage Edge: Armor Piercing (x2; +1) for up to 50 Active Points of Killing Attack HtH (50 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Vs Creatures with a Magic Roll (-1/2), Only Affects Attacks with Slotted Weapon (-1/2) END: 5

 

Power Edge: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 0

 

Shock Edge: Indirect (Same origin, always fired away from attacker; +1/4) for up to 50 Active Points of Killing Attack HtH (12 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 1

 

Sorrow Edge: NND (Magical Shielding; +1) for up to 50 Active Points of Killing Attack HtH (50 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 5

 

Speed Edge: Running +6" (12" total) (12 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4) END: 1

 

Summoner's Edge: Summon 400-point Chaos Beast (80 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4) END: 8

 

Vile Edge: Continuous (+1) for up to 50 Active Points of Killing Attack HtH (50 Active Points); Independent (-2), OIF (-1/2), Arrangement (-1/4), Only Affects Attacks with Slotted Weapon (-1/2) END: 5

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