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Transcendant Armor: Immolation


Jkeown

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A Fantasy Hero Artefact...

You have to collect the whole suit before you can use the Immolation effect, and I'm thinking of backing that off to an RKA ex (Fire)... this is for a game with 300 point characters, who routinely face down other artefact-wielding bozos. Also, only the Burning Helm has been recovered, the rest of the suit is still hidden away in the nooks and crannies of the world.

 

Also, I'm trying to figure out the best way to model the "price" the whole "soul consuming" bit.

 

Immolation Set

 

Far back in time, before the Walls of Ancient Chalasa went up, and they who would become the Sea Elves still walked with Men under the sun, during the Occupation by the Dharzooni, there was forged a suit of armor more deadly than any ever conceived.

Individual pieces of the armor were black, soot-stained objects, warm to the touch and holding a fiery promise. Together, they transformed the wearer into a great beast of flame... but at a terrible price... for a bit of his soul would be consumed in the flames that devoured his enemies...

 

Burning Helm: (Total: 89 Active Cost, 20 Real Cost) +4 with DCV (20 Active Points); Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) (Real Cost: 5) plus Armor (8 PD/8 ED) (24 Active Points); Independent (-2), Helm (Protects Locations 3-5; -2), OIF Durable (-1/2), Real Armor (-1/4) (Real Cost: 4) plus RKA 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), OAF (-1) (Real Cost: 11)

 

Heartfire Breastplate: (Total: 56 Active Cost, 12 Real Cost) Armor (8 PD/8 ED) (24 Active Points); Independent (-2), Breastplate (Protects Locations 9-13; -1 1/2), OIF (-1/2), Real Armor (-1/4) (Real Cost: 4) plus LS (Safe in Intense Heat) (2 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 1) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), OIF (-1/2), Only vs. Fire and Heat (-1/2), Real Armor (-1/4) (Real Cost: 7)

 

Flaming Paldrons: (Total: 86 Active Cost, 20 Real Cost) Armor (8 PD/8 ED) (24 Active Points); Independent (-2), Paldrons (Protects Location 9; -2), OIF (-1/2), Real Armor (-1/4) (Real Cost: 4) plus HKA 1 1/2d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (62 Active Points); Independent (-2), OIF (-1/2), Real Weapon (-1/4) (Real Cost: 16)

 

Searing Gauntlets: (Total: 54 Active Cost, 10 Real Cost) Armor (8 PD/8 ED) (24 Active Points); Independent (-2), Gauntlets (Protects Locations 6-8; -1 1/2), OIF (-1/2), Real Armor (-1/4) (Real Cost: 4) plus +5 STR (5 Active Points); Independent (-2), OIF (-1/2), Real Weapon (-1/4) (Real Cost: 1) plus Sight Group Flash 5d6 (25 Active Points); Independent (-2), 4 Charges (-1), OIF (-1/2), Real Weapon (-1/4) (Real Cost: 5)

 

Firewalking Boots: (Total: 45 Active Cost, 9 Real Cost) Armor (8 PD/8 ED) (24 Active Points); Independent (-2), Boots (Protects Locations 17-18; -1 1/2), OIF (-1/2), Real Armor (-1/4) (Real Cost: 4) plus Teleportation 6", Safe Blind Teleport (+1/4), MegaScale (1" = 10 km; +1/2) (21 Active Points); Independent (-2), Only Between Fires Large Enough to Step Into (-1), OIF (-1/2) (Real Cost: 5)

 

Immolation Armor, Full Set: (Total: 190 Active Cost, 157 Real Cost) Desolidification (40 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), OIF (-1/2), Arrangement - All Other Pieces of the Immolation Suit (-1/4), Cannot Pass Through Solid Objects (-1/2) (Real Cost: 7) plus HKA 2 1/2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), Area Of Effect (11" Radius; +1) (150 Active Points) (Real Cost: 150)

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Re: Transcendant Armor: Immolation

 

How's about a transform into some horrid, flaming spirit of destruction? A column of vengeful hate given fiery form and function... an undead creature, in short, the character's original mind trapped in the flaming, ruinous wreck of his own body forever?

 

Too much?

 

I like it. Write up later... I gotta go to work.

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