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Character: Sora-hime (Sky Princess)


Susano

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As usual, opinions and feedback more than welcome.

 

SORA-HIME

"Sky-Princess"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
13	CON	6	12-
10	BODY	0	11-
13	INT	3	12-	PER Roll 12-
16	EGO	12	12-	ECV:  5
15	PRE	5	12-	PRE Attack:  3d6
16	COM	3	12-

4	PD	2		Total:  7 PD (3 rPD)
4	ED	1		Total:  7 ED (3 rED)
3	SPD	4		Phases:  4, 8, 12
5	REC	0
26	END	0
22	STUN	0		[b]Total Characteristics Cost:  54

Movement:[/b]	Running:	6"/12"
Swimming:	2"/4"

[b]Cost	Powers & Skills
Martial Arts:[/b]  [i]Jujutsu[/i]
[b]Maneuver	OCV	DCV	Damage[/b]
4	Block	+2	+2	Block, Abort
4	Disarm	-1	+1	20 STR Disarm
4	Escape	+0	+0	25 STR versus Grabs
3	Joint Lock	+0	-1	Grab One Limb; 20 STR to Hold
3	Legsweep	+2	-1	3d6 Strike; Target Falls
3	Slam	+0	+1	2d6+v/5; Target Falls
4	Strike	+0	+2	4d6 Strike

11	[b]Harae-gushi:[/b]  +60 PRE; Extra Time (Full Phase; -1/2), OAF (prayer stick; -1), Limited 
Effect (see FH 107-108; -1), Only To Make Presence Attacks (-1), Only Works Against 
Undead Creatures (-1)
10	[b]O-fuda:[/b]  HKA 1d6, Affects Desolid (supernatural-based special effects only; +1/4), 
Continuous (+1) 9 Continuing Charges Of 1 Turn Each (stopped by removing the o-fuda, 
o-fuda can be grabbed, burned, or washed away; +1/4); OAF (paper charms; -1), No STR 
Bonus (-1/2), Only Affects Supernatural/Undead Creatures (-1)
5	Sensitive:  Mental Awareness 12-

[b]Talents[/b]
6	Combat Luck (3 PD/3 ED)
20	[b]Something's Not Right...:[/b]  Danger Sense, Out Of Combat, Immediate Vicinity; 
Intuitional, 12-

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-To-Hand
3	Combat Skill Levels:  +1 with Jujutsu

2	AK:  Japan 11-
2	AK:  The Pacific Rim 11-
3	Breakfall 12-
2	CK:  Hong Kong 11-
2	CK:  Tokyo 11-
1	CK:  Singapore 8-
0	Climbing 8-
3	Combat Pilot 12-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
1	Gambling (Go) 12-
3	KS:  Asian Legends And Lore 12-
3	KS:  Asian Mystic World 12-
2	KS:  Jujutsu 11-
3	KS:  Shintoism and Shinto Ritual 12-
2	Language:  Cantonese Chinese (Fluent Conversation)
3	Language:  English (Completely Fluent)
0	Language:  Japanese (native)
1	Language:  Mandarin Chinese (Basic Conversation)
1	Mechanics 8-
1	Navigation (Air) 8-
0	Paramedic 8-
2	PS:  Cooking 11-
2	PS:  Miko (Shinto shrine maiden) 11-
2	PS:  Play Flute 11-
2	PS:  Traditional Dance 11-
0	Shadowing 8-
3	Stealth 12-
2	TF:  Two-Wheeled Muscle-Powered Ground Vehicles, Two Wheeled-Motorized Ground 
Vehicles, Small Planes
4	WF:  Katana, Naginata, Yumi, Vehicle Mounted Weapons (machine-gun on the 
Airracuda)
[b]131	Total Powers & Skills Cost
185	Total Character Cost

100+	Disadvantages[/b]
5	Distinctive Features:  Traditional Miko's Robes (EC)
10	Distinctive Features:  Style (NC)
20	Hunted:  Common Enemy Of The Crew Of The Airracuda (MoPow, NCI, Capture) 8-
15	Psychological Limitation:  In Love With Lance Pallant (C, S)
15	Psychological Limitation:  Seeks Excitement And Adventure (C, S)
10	Social Limitation:  Minority (Japanese) (F, M)
5	Social Limitation:  Woman (O, M)
5	[b]Experience
185	Total Disadvantage Points[/b]

 

Background/History:

A miko (Shinto shrine maiden) living in Tokyo, Michiko Yamori first encountered Captain Lance Pallant and the crew of the Airracuda when the good Captain was embroiled in the midst of the infamous "Case of the One Hundred Hungry Ghosts." In the course of the case (which involved a plot to raise the dead and use them to rob from the living) Michiko not only helped the brave Captain (and his crew) solve the case, but proved her worth as an unarmed fighter (through the use of her jujutsu skills), used her knowledge of the supernatural to help deduce what was happening, and put her miko skills to the test in personally defeating several gaki (hungry ghosts). Impressed with her bravery, spunk, and skill (not to mention her obvious physical charms), Captain Pallant asked her to join him as one of the crew. Michiko, who found her recent adventure far more to her liking than her former tranquil temple life, readily accepted.

 

Together, the crew of the Airracuda ranged the length and breadth Far East, engaging in a life of high-adventure aboard their custom outfitted Sikorsky S-38 flying boat. In between cargo and passenger runs, they battled bandits and pirates, foiled criminal masterminds, fought with Triad and Yakuza gangsters, and occasionally encountered supernatural menaces of all sorts. Along the way, Michiko not only learned to fly the Airracuda herself, but became quite the skilled pilot, eventually acquiring the nickname Sora-hime ("sky princess").

 

Alas, the story of Captain Pallant, Sora-hime his love, and the rest of the Airracuda crew doesn't end on a happy note. The plane vanished over China in late 1938, the presumed victims of an Imperial Japanese air patrol. No wreckage has ever been found, and it is thought the passage of time has done more than enough to destroy any evidence of the plane. However, there are some, usually those skilled in the mystic arts, who claim the plane actually flew to the lost city of Shangri-la, where its passengers still dwell today.

 

Personality/Motivation:

Although Michiko enjoyed her life as a miko, she's found she likes life on the Airracuda far more. As part of the crew, she's traded in the somewhat placid lifestyle of a shrine maiden for one of uncertainty, excitement and adventure, and to tell the truth, she rather not be anywhere else. She's found she likes travel, has become fond of her fellow crewmembers, adores the Airracuda (going so far to bless and purify it), and has fallen desperately in love with the handsome and dashing Captain Pallant.

 

Having grown up in the shrine, Michiko never had a real family, and has adopted the crew of the Airracuda as her own. She has become somewhat protective of them, and tends to look after everyone's well-being as best she can. And while she still retains a distinctly Shintoist view of how the world should work (mainly dealing with ghosts and spirits), she's also come to share the crew's views on opposing evil and upholding justice.

 

Quote: "Be gone foul yurei and trouble this place no more!"

 

Powers/Tactics:

Sora-hime brings some rather unique abilities to the crew of the Airracuda, mainly expertise in deal with ghosts and the power to banish and destroy them. Her primary weapon when dealing with supernatural is her o-fuda, paper talismans with various holy/magical symbols and script written on it. When applied to a supernatural creature, these talismans burst into flame, damaging and destroying ghosts, demons, and other such monsters. Sora-hime can purify an area by using her harae-gushi, a wooden stick with prayer streamers attached. By brandishing the harae-gushi she can force evil spirits to vacate an area, rendering safe for others to enter.

 

Aside from her powers as a Shinto priestess, Sora-hime has proven more than capable of handling herself in physical confrontations, as she is highly skilled in the art of jujutsu. Many times a foe has grabbed the seemingly helpless Sora-hime, only to end up flat on their backs from a powerful throw or slam. In addition, Sora-hime has done her best to learn how to help with the running of the Airracuda, from how to fly the plane itself, to navigation, to helping in keeping it in working order, and even how to operate the Lewis Gun mounted on the plane's nose.

 

Appearance:

Sora-hime has long blue-black hair, brown eyes, and a curvaceous, well-endowed figure of the sort only seen in anime, comics, manga, and Pulp-era action-adventure fiction. She tends to wear the traditional clothing of a miko, consisting of scarlet red hakama and a white kimono with red trim. She ties her hair back with a length of ribbon, and tends to wear a pair of aviator's goggles perched atop her head. When not dressed as a miko, Sora-hime will usually wear traditional Japanese fashions, although she has been coxed into Western clothing from time to time.

 

Designer's Notes:

Sora-Hime is derived from the Pulp-era character of Koyori, the busty shrine maiden from the Sengoku Ace and Sengoku Cannon line of games. I don't know much about Koyori beyond the basics, although I understand she either flies herself or pilots some sort of combat aircraft in the game.

 

(Character sheet created by Michael Surbrook)

 

sora-hime.jpg

 

(Anyone want to take a swing a writing up Captain Lance Pallant or the rest of the crew of the Airracuda? I'm working on the Airracuda myself.)

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Re: Character: Sora-hime (Sky Princess)

 

Another view of Sora-hime, drawn by the official Sengoku Ace game artist. As you can see, I wasn't kidding when I said she had a curvaceous, well-endowed figure. She also apparently discovered the bikini about 20 years early! :D

 

shina3.jpg

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Re: Character: Sora-hime (Sky Princess)

 

Who else is in the crew, and are there any any general notes on them, Mike?

 

I make no promises, but if I need a break from Thrilling Places I'll see if something comes to mind.

 

Actually, beyond Captain Lance Pallant, I don't have any ideas as of yet. The era is circa 1929-1930, as the Sikorsky S-38 came out in 1928. Sora is around 21-23, and I figured Cpt. Pallant to be around 25 or so don't think he was in the Great War. If he was, he was around 18, and served in the tail end, making him 28-30 (he would be an air ace, of course). The Politically Correct version of the crew would have the American Pallant, the Japanese Sora-hime, a Chinese cook/roustabout/possible mechanic, and an Australian co-pilot/navigator, and a final person as the plane's mechanic (a good place for a second female, although the girl grease-monkey's been done before).

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Re: Character: Sora-hime (Sky Princess)

 

A hit out of the park, Susano. She will imediately have a place in Saturday's game, which is the highest compliment I can give.

 

Thanks for posting her.

 

I am honored.

 

:)

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Re: Character: Sora-hime (Sky Princess)

 

Very interesting. Thanks for posting!

 

Two things. I'd call that more than 16 COM ;), and the O-fuda seems a little weak to me. If she's supposed to be blowing big nasty ghostses away, I'd expect more than 1d6 HKA (that, or lasts longer than 1 Turn). YMMV, of course. :)

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Re: Character: Sora-hime (Sky Princess)

 

Very interesting. Thanks for posting!

 

Two things. I'd call that more than 16 COM ;), and the O-fuda seems a little weak to me. If she's supposed to be blowing big nasty ghostses away, I'd expect more than 1d6 HKA (that, or lasts longer than 1 Turn). YMMV, of course. :)

 

Well... I could up it to 20 COM and a 1 1/2d6 HKA. Would that work better?

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Re: Character: Sora-hime (Sky Princess)

 

While I'm not disputing that Sora-hime is an attractive woman' date=' I wouldn't think that just being stacked is enough to justify 20 COM.[/quote']

 

Giving her a 20 COM made her 195 point even. So I'm loathe to change it. I'm superstitious that way. :)

 

Seriously, as COM is A) subjective, and B) doesn't have a direct effect on game play, it's not that big a deal. And it is usually easier to drop numbers and scale down, than to scale up.

 

BTW, I posted stats for the Airracuda.

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Re: Character: Sora-hime (Sky Princess)

 

Well... I could up it to 20 COM and a 1 1/2d6 HKA. Would that work better?

Fine by me. I'm just glad my suggestions are getting listened to. :)

 

Though depending on just how powerful those ghosties are, 1 1/2d6 might be iffy. OTOH, if she has to sweat it sometimes, that's cool. :)

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